Discord Chat

[email protected]

Terms of Service

© 2019 Horizon Blockchain Games Inc. All rights reserved.

Welcome to Sky #9: Constructed Deckbuilding - Part 2

Coulter L. Baker

Dec 16, 2019

In Part 1 of Constructed Deckbuilding, we covered the essentials of deckbuilding in Skyweaver. This time, we’ll be going into a bit more depth as to the different roles of cards in your deck, as well as the importance of balancing the costs of cards in your deck, and developing a good Mana Curve, to ensure your deck can make meaningful plays at every stage of the game.

Building a Solid Foundation and Mana Curve

Regardless of what type of deck you are building, there are certain roles the cards in your deck will need to fill, in terms of both costs and effects, to allow your deck to play well during the Earlygame, Midgame, and Lategame. This is sometimes known as a Mana Curve, which is the progression and balance of the costs of the cards in your deck. If this curve is well made, you should have a good assortment of cards to play at all stages of the game. If you have too many cards at one cost, that can be an issue, and you may want to try to reduce the number of cards at that particular mana cost and add more cards of other costs.

In the example above, my deck has a pretty good Early-to-Midgame curve, but a harsh spike, with seven 6c cards, and as a result, I should probably remove some 6c cards and spread my costs out a bit, perhaps cutting three 6c cards and adding a 3c, 4c, and 5c card instead.

Units Vs. Spells

Generally it's good to aim to have a balance of both Units and Spells in your deck, as Units are valuable for controlling the board and damaging your opponent, but are slower, since they come into play “sleeping” and can’t immediately attack, while Spells have less long term value as they are one use, but can take effect immediately. Generally, it’s better to have slightly too many Units, rather than too many Spells, as Units can fight against enemy Units and force your opponents to expend cards to destroy them, and additionally, many Units carry attached Spells, or Spell-like Summon or Play effects that can let them make an immediate impact and substitute for spells. However, each deck’s individual needs differ, and it's quite possible to make Spell-heavy or Unit-heavy decks work so long as you have a good game plan.

Earlygame Cards

Earlygame cards typically fall in the 1-3 Mana range. These are the cards that you’ll rely on to try to overrun your opponent early, or keep from being overrun yourself. Earlygame cards should generally make up around 33% of your deck, though Aggressive decks typically run far more. Going below 30-33% is risky, as if your opening hand lacks any Earlygame cards, you’re at a huge disadvantage. Having too many Earlygame cards can also be an issue, as it may leave you with a weak Lategame, meaning your deck cannot win more drawn-out games, but that can vary depending on how aggressive your deck is aiming to be.


Most low-cost Units will do okay in the Earlygame, but there are some that perform particularly well. Units like Claw Bear have high stats for their cost, and can help secure the Earlygame through brute force. Glory Units like Coffin Moth, on the other hand, tend to be weaker, but may offer repeatable effects that can snowball if left unchecked. Banner Units like Firemander will give your Hero more attack, allowing you to destroy enemy Units more effectively and keep board control. Finally, Units with Armor like Carbonite will resist damage from Units and Spells, letting you keep them in play longer. Learn more about keywords like Banner and Armor in our post on them here.

Removal Spells

In the event your Units alone fail to overwhelm your opponent, and your opponent manages to get their own Units in play, it's important to be running a number of Removal Spells low in your curve. These are Spells with the primary purpose of destroying or “removing” enemy Units. These can be straightforward damage dealers, like Air Strike, non-damaging removal like Whisk Away, or spread damage effects like Clapback. Spells like Icy Touch which apply negative Enchantments like Frozen can also be valuable, letting you deal heavy damage to more powerful Units, and beat problematic Enchantments like Spell Shield. Read more about Enchantments in our post on them.


Once you have a Unit or two in play, you can play Buff cards to strengthen them and help protect them against being destroyed by enemy Spells and Units, furthering your own domination of the field and tempo of the game. Some, like Stone Fist, give pure stats, while others, like Blessing and Wind Sword, offer units defensive Enchantments like Spell Shield and Shroud for greater protection. Finally, some others like Suit Up can let you empower multiple Units at once and provide keywords like Armor to them.  

Mana Acceleration

Rather than focusing on Units, these cards allow you to gain Mana, letting you make plays sooner. Using these cards will generally lose you tempo in the Earlygame, since you’re not developing your board or removing enemy Units, but the Mana they give you can allow you to make up for lost time and pull ahead. Earlygame Mana Acceleration cards typically either offer temporary boosts, like Rosewater Charm, or maximum Mana increases at a cost, like Take Root, which gives your Hero the negative Enchantment Roots, and Wed Dead, which requires you to sacrifice a Unit in exchange for an additional maximum Mana. There’s also the Unit Turtor, which accelerates both players maximum Mana, which can be risky. But if your deck is designed to take advantage of the Mana boost more so than your opponent’s deck, then it can be fantastic.

Midgame Cards

These typically fall in the 4-7 Mana range, with more trending towards the lower end of that spectrum. The aim of your Earlygame cards is to ensure you reach the Midgame in good shape, and are able to further capitalize on it with your Midgame cards. Decks will typically have 30-50% of their cards be Midgame cards.

Powerful Offensive and Defensive Units

With each Mana you gain, the Units you can deploy become progressively more powerful, and in the Midgame, you’ll gain access to a number of formidable allies, which also become a bit more specialized towards offense or defense. These can take the form of aggressive Units that empower your other Units, like Captain Chen, or powerful one-card armies that summon more Units on death, like Trydra. Defensively, you can employ Units like Quadra and Doom Shroom, which have powerful stats, and can damage enemies upon their own Death.

Bigger Removal

To help combat the more powerful Units players can deploy in the Midgame, you’ll also gain access to better removal which can deal with many Units at once, as well as more powerful single target removal that can deal with larger foes. Cards like Burninate, Frigid Blizzard, and Mass Confuse can clear out swathes of foes at once, while powerful single target removal options like Frog King can remove nearly any foe, regardless of size or abilities.

Card Draw and Economy

By the Midgame, you may have spent a number of your cards fighting through the Earlygame. To this end, it is important to pack cards that let you draw more cards from your deck, to ensure you have a steady flow of resources. These can be Spells that draw cards like Gift of Swords, Units that draw on Death, like Eclipse, or less conventional means of card economy, like Jar of Souls, which resurrects 3 dead Units, letting you reuse their Summon effects and attached Spells.

Healing and Stabilizers

These are most valuable for Control or Midrange decks, as they heal wounds you may have suffered in the Early and Midgame, and serve to let you survive and reach the Lategame. Cards like Jakintsu and Earth Golem can restore a lot of HP to your Hero, while the ever-useful Gift of Aya can provide healing, card draw and Mana acceleration all in one. Arise! meanwhile, can summon several Royal Mummy to serve as a defensive bulwark and heal your Hero upon their deaths.  

Lategame Cards

These cards are typically found in the 8+ Mana category, and offer big payoffs as compensation for their high cost. These cards can often take over a game on their own if your opponent cannot deal with them, but require you to survive through the Earlygame and Midgame first, so their power comes at a price. Generally, having more than 20% of your deck be > 7c can be pretty risky, since each Lategame card you draw early will effectively leave you down a card in the Early and Midgame stages.

Value Engines

These are typically high-cost cards which can generate multiple new cards on their own, letting you bury your opponent in card advantage and outlast them. As some examples, Arcadeum Mask lets you keep casting near-unlimited random Spells as long as you have Mana, Octavian offers a lot of cards and health, Prismata grants many Spells and discounts them, and Grave Roil can let you reuse the Death effects of all your Dead Units.


These cards can allow you to make big aggressive pushes and close out the game quickly, rather than focusing on outlasting foes. Cards like Gemini can produce several massive Units to smash foes with, while Inspire cards like Zam can be used in tandem with a number of Spell cards to deal a lot of damage immediately. The devastating Band Together can transform a board of small Units into monsters that can tear your opponent apart. Sky Phoenix is just a 6/6, but can revive itself so long as you have the right cards in your graveyard, making it a major threat that can demand your opponent to invest many resources to properly kill it.

Lategame Removal

To deal with such massive monsters and Value Engines requires powerful Lategame Removal. Allbane, for example, deals Wither damage to all other Units on Summon, and as a Unit itself, can be recurred using many of Heart’s other cards, making it an excellent repeatable board-clear. Extinction Event damages each Unit equal to that Unit’s own cost, and as such, is excellent at taking out Lategame Units. Dragon’s Wrath deals somewhat low damage, but has Wither and Lifesteal, and dusts anything it kills, while leaving your own Units unharmed. Scryer’s Pyre can deal massive damage while also providing you with new cards and Mana, but take care it doesn’t discard anything important!

Keep in mind that all the cards I’ve shown here are just a tiny handful of our 400+ cards, and more are added all the time, so it is best to just jump in and experience them for yourself!

Lethal Puzzle

See if you can figure out how to defeat your opponent using the game state presented below, in just one turn! Solution will be in the next post!

The solution to our last post's lethal puzzle is also right below! Congratulations to everyone who solved it!

To chat with me and the rest of the Horizon Games team & our community, join our Discord server! Subscribe to our subreddit to share your ideas, and follow the SkyWeaver account on Twitter if you just want to say hey!

If you haven't already, be sure to sign up to become a SkyWeaver now and to join our waitlist to be invited into our private beta and check out all these new features for yourself.

Check back here again soon, and to get notified on our latest blog posts, subscribe to our newsletter.

Recent Posts

News Post link

Jan 15, 2020

Daddy's Home - Patch #31

Take a look at these handsome devils joining the ranks! 😍 Up first we have our gorgeous Strength-Agility heart breaker who can bring the big guns and head out in a flash. Next our formidable Strength-Heart warrior will bring any unworthy challenger an honorable death.

News Post link

Jan 15, 2020

Welcome to Sky #10: Top Cards of 2019 - Pt. 1

Happy New Year, SkyWeavers! As we leave 2019 behind us, we look back at some of the most influential SkyWeaver cards of 2019. Here we cover the most popular Constructed Cards from last year!

News Post link

Jan 15, 2020

Welcome to Sky #11: Top Cards of 2019 - Pt. 2

In this post we look at Discovery's top cards from 2019. Since decks are randomly generated in Discovery, instead of just looking at the top 10 overall cards, we’ll be showcasing the top 3 cards from each Prism!

News Post link

Jan 08, 2020

Voodoo Shroom - Patch #30

First balance patch notes of 2020! Buying, selling, and trading has resumed! Players can now enter Master rank from Archon.

News Post link

Dec 17, 2019

Thank You - 2019 Year End Letter

As 2019 comes to a close, we want to express how grateful we are for the support you’ve shown us and the excitement you’ve shared for SkyWeaver.

News Post link

Dec 16, 2019

Welcome to Sky #8: Constructed Deckbuilding - Part 1

In this post we'll be giving an overview of the deckbuilding process in SkyWeaver, some general deck archetypes, and the basics of building decks that can crush your opponents!

News Post link

Dec 16, 2019

Tried & True - Patch #29

The final patch of the year! 🤶 As the title may imply, we thank you for your continued loving support as we iterate and expand our humble card game. If you haven't seen it yet, we just released our year end letter summarizing the very eventful 2019 year! Happy holidays everyone☃️

News Post link

Dec 11, 2019

Freewheeling Feline - Patch #28

New keyword badge designs and deck viewer improvements! Don't be fooled by the cute little kitty, this patch is even larger than the last!

News Post link

Dec 09, 2019

Welcome to Sky #7: The Elements of SkyWeaver

Today, we will be going over the different Elements within SkyWeaver, what they mean for you, and how you can harness their power to rise up through the ranks and further your strategies and understanding of the realm of Sky.

News Post link

Dec 04, 2019

Endless Slumber - Patch #27

New icons for Prisms & unit triggers, revamped downloader, and 67 total card changes. This week is sure to put you in an endless slumber after reading it all! 😄

News Post link

Nov 28, 2019

Welcome to Sky #6: Discovery Mode

In Discovery, you get to play decks made of random cards, giving you the chance to experience a wide variety of cards and Prisms, without having to spend any time deckbuilding - just choose your Prisms and start playing!

News Post link

Nov 27, 2019

The Glorious Journey - Patch #26

This week introduces an entirely new personalized menu system! Now you can navigate your way through the menus in style.

News Post link

Nov 26, 2019

Community Dimension #3

First Dimension after the Trading update, woo hoo!

News Post link

Nov 21, 2019

Welcome to Sky #5: Prisms

A core component of SkyWeaver’s game design and deckbuilding is its “Prism” system. Within SkyWeaver, there are four Prisms, (with more coming in the future) that you can build your deck from - Strength, Wisdom, Heart, and Agility.

News Post link

Nov 20, 2019

Breaking Wind - Patch #25

Featuring Gale Chop (previously Wing Boots) redesigned into a new bounce and silence effect! We've been holding this in for a while and are super excited to finally release this into the Air... Element! 🤭

News Post link

Nov 13, 2019

The Return of Ponderous - Patch #24

This week bring the return of Ponderous, a magisterial unit capable of manipulating the mana cost of ally spells!

News Post link

Nov 12, 2019

Welcome to Sky #4: Enchantments

In SkyWeaver, we have a unique system of attached Spells on characters. Units and Heroes can hold Spells that you can cast to gain their effects, enabling a wide range of powerful effects and combinations.

News Post link

Nov 12, 2019

Welcome to Sky #3: Keywords

Welcome back to our introductory blog series on the gameplay and strategy of SkyWeaver! Today, we’re taking a look at the Keywords we have in SkyWeaver, and the effect they have on gameplay.

News Post link

Nov 07, 2019

November Week 1 - Balance Patch #23

This patch bring some Heart nerfs, banner nerfs, and entirely reworked cards!

News Post link

Nov 06, 2019

Welcome to Sky #2: Player Actions

Welcome back to our introductory blog series on the gameplay fundamentals and strategy of SkyWeaver!

News Post link

Nov 05, 2019

Welcome to Sky #1: The Basics of SkyWeaver

Welcome to the introductory blog series on the design, gameplay and strategy of SkyWeaver.

News Post link

Oct 31, 2019

Massive Update - Trading, Wallet, Ranks, Profile, SkyTags, Prism Heroes, and Deck Viewer!

It is with tremendous pleasure we welcome you to SkyWeaver’s Private Beta, version 2. There is no better time to start playing SkyWeaver!

News Post link

Oct 31, 2019

Enter the Ranks

7 ranks in total, each one more difficult to obtain than the last. Do you have what it takes to become a Master?

News Post link

Oct 24, 2019

Card Suggestion Highlights, New Cards & More! - Patch #21

This patch adds helpful hints during the starting mulligan to aid those in choosing their starting hand!

News Post link

Oct 17, 2019

Performance Improvements & New Features - Patch #20

Ninja patch - Server stability and graphical improvements as well as new features during Mulligan phase!

News Post link

Oct 17, 2019

Community Dimension #2

As we continue through the Private Beta, a number of content creators, new and veteran, are streaming SkyWeaver! Meet some of our streamers and check out our first player spotlight!

News Post link

Oct 09, 2019

UI Improvements & Card Updates - Patch #19

Greater connectivity for multiplayer games - UI improvements

News Post link

Oct 04, 2019

New Cards! Slag Golem, Bubbles, Compost - Patch #18

Includes community requested life hack: right-click to cancel an attack or card from being played.

News Post link

Oct 02, 2019

TwitchCon San Diego - Highlights & Photos

Last weekend, we were in San Diego at TwitchCon, and we had an absolute blast meeting tons of passionate streamers and content creators! Here’s a roundup of some of the highlights of our time at the show, and some pictures we took along the way!

News Post link

Sep 26, 2019

Engine Updates, New Cards, and iOS, Android & Desktop Apps! - Patch #17

As we continue on the road towards Open Beta, we have a ton of exciting updates this month.

News Post link

Sep 20, 2019

The Official SkyWeaver YouTube Channel

For official SkyWeaver videos, subscribe to our YouTube channel!

News Post link

Sep 20, 2019

Community Dimension #1

There's a first step in every journey, and we are no exception! Welcome to the first issue of our weekly Community content, with some our our earliest content creators and a taste of things to come!

News Post link

Sep 18, 2019

New In-Game Content in Private Beta!

Every week we have new in-game updates going into our private beta. New cards releases, game features, balancing & more!

News Post link

Sep 18, 2019

We're Coming to TwitchCon San Diego!

SkyWeaver is at TwitchCon 2019 in San Diego! Come by our Booth #130 to play the game & meet the team!

News Post link

Jul 17, 2019

Introducing SkyWeaver

Welcome to SkyWeaver, A Digital Trading Card Game from Another Dimension.

News Post link

Jul 17, 2019

How to Play: SkyWeaver Starter Guide

Read this guide to learn how to play, and get familiar with all the important details in SkyWeaver. Have fun and enjoy!

News Post link

Jul 17, 2019


What is Skyweaver? What’s the story of the game? How many cards are available? ...