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Economy Overview

Team Horizon

Apr 20, 2021

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Hello Skyweavers! We know many of you have been eager to learn more about our economy, and today, we’re excited to reveal our Economy Overview!

The features detailed here are live now! We’ll lay out the most important features you need to know in this blog post, but if you’ve still got questions, head to our Support page for a detailed FAQ.

An Economy Designed For Players

Before we dive into the details, we want to reiterate our commitment to building a sustainable game with an economy that serves our players. Skyweaver’s design sees you, and all other players, as the drivers and shapers of the economy, which is why we call it a player-owned economy. ⚒️ Horizon simply provides the tools you need to have fun and participate in it. The rest is up to you!

Let’s dive in so we can explain why you should be as stoked about it as we are!

What is a Player-Owned Economy in Skyweaver?

Skyweaver’s economy is owned by you, the players. Players determine how many cards are created, and how the cards are valued on the Market based on supply and demand. In short, players control the economy and the value of cards based on the number of cards they forge through different game modes, the demand for certain cards on the Market, and the number of players offering cards for sale on the Market.

Together, we’re breaking new ground with an in-game player-owned marketplace using tradable items you can own and trade from player to player.

Tradable Cards. For Real.

Skyweaver is a digital trading card game with actual trading. The term “trade” describes any transaction on the Skyweaver Market, which includes buying, selling, trading and gifting. A tradable card is the property of a player who has won it, purchased it, or received it through a trade. Tradable cards are stored in your Sequence Wallet. You can choose to keep them to play with, trade them on the Market for USDC*, or gift them to a friend.

USDC is a cryptocurrency where 1 USDC = 1 USD. Learn more here.

How do tradable cards work?

To answer this question properly, we need to look behind the scenes at the blockchain technology that supports our player-owned economy. We know many of you aren’t familiar with how blockchain works, and that’s okay. You don’t actually need to understand it to enjoy playing Skyweaver. But, to explain it simply, our economy is built on the Ethereum blockchain, and each tradable Skyweaver card is securely registered as what’s called a “token” on the blockchain. Each token (i.e. each tradable card) is owned by the person in possession of it and can be traded, gifted or sold. You might have heard of NFTs. Well, in Skyweaver, you can play with, win and trade them!

For those familiar with Web3 and blockchain, Skyweaver will be running on the Ethereum sidechain Polygon (Matic)

To learn more about Ethereum and how the blockchain works, click here!

Card Grades

There are three grades of cards in Skyweaver: Base, Silver, and Gold.

  • Base: These are not tradable. They are tied to your Skyweaver account and acquired by leveling up.
  • Silver: These are tradable. They can be won via Ranked Rewards and Conquest
  • Gold: These are also tradable, but can only be won via Conquest

Base Cards

You’ll be able to unlock Base cards by completing matches, accumulating XP and leveling up. At launch, we’ll have 500 cards to unlock, and you can use these Base cards to build decks that suit your playstyle. All Base cards can be unlocked entirely for free, which means anyone can enjoy playing Skyweaver, building decks, and competing in matches. Base cards are not tradable.

Silver Cards

Silver cards are the tradable versions of Base cards. If you own Silver cards, you can sell, trade, gift, collect, and play with them—the choice is yours! There are four differentiators between a Silver card and Base card:

  • Silver cards have a shiny silver border, rather than the purple Base card border.
  • Silver cards are tradable, meaning that they are your property, and you can trade them on the Market or between friends. Base cards are not tradable.
  • Silver cards can be acquired by ranking at the top of the leaderboards each week, by purchasing them on the Market from other players, or by winning Conquest matches. Base cards are unlocked for free by playing matches and earning XP.
  • You can trade in 1 Silver card for 1 Conquest ticket. You cannot trade in Base cards for Conquest Tickets.

Who provides Silver cards in the beginning when no players are selling their cards in the Market yet?

Yes. To kickstart the Skyweaver economy at Soft Launch, Horizon will provide an initial supply of 40 copies per Silver card starting at ~1.5 USDC each and will also provide 25 copies per Gold card starting at ~10 USDC each to the Market. You can learn more about how the Skyweaver Market works in this post!

Gold Cards

Gold cards are trophy versions of cards that are created and acquired by winning all three matches in a Conquest. More on Conquest in this post. Golds are tradable and have all of the functionalities of Silver cards, but with a gold frame and a limited supply. Since these Golds are trophy cards, they are rarer and won’t be as prevalent in the Market as Silver cards. There are three key differences between Silver cards and Gold cards:

  • Gold cards have a shiny gold border.
  • Gold cards can only be acquired by winning all three matches in a Conquest, by purchasing them on the Market, or trading them between friends.
  • “Weekly Golds”: Every week, there will be eight (8) different Gold card selections that can be won via Conquest. In other words, of the 500 different Skyweaver cards, eight of them can be won via Conquest in a given week. Once the week ends, these eight Gold card selections won’t be available to win again, and then you’ll only be able to acquire them from other players on the Market.

How Weekly Golds work:

Let’s imagine that in week one, the 8 Gold selections available are Fun Guy, Pandora, Libra, Gemini, Unstoppable Chop, Burninate, Anchor Drop, and Dual Boot. During the week, 50 Fun Guys are won via Conquest. This means that only 50 Gold Fun Guys will ever exist*. So, the more Conquests are played in a given week, the higher the supply these Weekly Golds will have. This also means that it will take time for all cards to exist as Golds, since we have 500 cards and counting in the game. Remember that players can only buy Silvers and Golds from other players. Horizon does not sell cards.

*There may be alternative art versions of the same Gold card available to win in Conquest far in the future

Same Gameplay, Different Ways to Acquire

Silver and Gold cards do not offer any gameplay advantage over Base cards. The key differentiators between card grades are their cosmetics, tradability, supply, and how they’re created and acquired!

Silver and Gold cards each have different ways of being acquired. Let’s dive into that right now.

Acquiring Silver Cards: 3 Methods

Method 1: Win Weekly Ranked Rewards

The top ranked players on the competitive leaderboard in Constructed and/or Discovery will be awarded Silver cards. The higher you rank, the more Silver cards you’ll win. You can check out the exact distribution model for Soft Launch here! The Silver card(s) will be deposited into your Sequence Wallet.

This means the more skilled you are compared to other players, the more likely you’ll get that Silver! These Ranked Rewards are distributed every week, so there's always a reason to play!

Method 2: From Other Players on the Market

The only way to purchase a Silver is from another player that is selling it on the Market. This is what a truly player-owned economy looks like!

Note: to kickstart the economy at Soft Launch, Horizon will provide an initial small supply of Silvers to the Market. Horizon will not earn revenue with this initial bootstrap of the market.

Method 3: Win Games in Conquest mode

You can also win Silver cards by winning matches in Conquest—a tournament-style competitive game mode. Learn all about Conquest in this blog post.

During a Conquest, you get the following rewards:

  • 0 wins: no tradable rewards, only XP
  • 1 win: 1 tradable Silver card + XP
  • 2 wins: 2 tradable Silver cards + XP
  • 3 wins: 1 tradable Gold card + 1 tradable Silver card + XP

Acquiring Gold Cards: 2 Methods

These trophy Gold cards are a little harder to come by since they aren’t distributed in weekly Ranked Rewards. Here’s how to get Golds:

Method 1: Win all Games in Conquest Mode

By winning all three matches in a Conquest, you’ll receive a Gold card as your trophy. These trophy Golds will separate the most skilled players from the rest.

  • 0 win: no tradable rewards, only XP
  • 1 win: 1 tradable Silver card + XP
  • 2 wins: 2 tradable Silver cards + XP
  • 3 wins: 1 tradable Gold card + 1 tradable Silver card + XP

Learn all about Conquest in this blog post.

Method 2: From Other Players on the Market

You’ll be able to purchase Golds from other players on the Market. However, Horizon will only be adding an initial supply to the Market as each Gold becomes available in the game. This is because the only way Gold cards can be forged into existence is through players winning all three Conquest matches. For this reason, we needed to adhere to the scarcity model of Golds while ensuring players are able to easily trade them on the Market. More on this in a separate Marketplace blogpost coming soon.

Skyweaver Market

The Skyweaver Market is a peer-to-peer market where players can trade and buy cards directly in-game. Here you’ll be able to purchase Silver and Gold cards directly from other players. And, you’ll be able to sell cards you own. It’s an open player-driven market, which means the price of cards is not determined by Horizon, but by the players instead.

A 7% marketplace fee will be applied to each transaction which is automatically included in the price. Click here to learn exactly how the Skyweaver Market functions

Why else is this special?

Unlike other item markets, your transactions will resolve almost instantly so there's no waiting involved. In addition to this, it also takes all the guesswork out of the equation. This is because the Skyweaver Market automatically provides the ideal price based on a fair and transparent formula. You don’t have to take our word for it, ask any Ethereum enthusiast to confirm the code—that’s the beauty of open source software!

Niftyswap, which powers the Skyweaver Market, is a modification of Uniswap 🦄 to support collectible items like Skyweaver Cards.

All of these incredible advancements that power the Skyweaver Market would not have been possible without the incredible Ethereum community.

Conquest

Enter with one life. Lose, and you’re out. Win once or twice, and receive tradable Silver cards! Win three times, and receive a rare and tradable trophy Gold card!

Conquest is the next level of competition in Skyweaver: a single-elimination tournament-style PvP experience where you trade in 1 Silver card or 1.5 USDC to enter. If you lose, all you’ll get is XP, but if you win, you earn prestige in Sky along with tradable rewards.

Note: Horizon does not resell the Silver cards players use to enter Conquest. Instead, the Silver cards are destroyed  (a.k.a. burned and cease to exist)

Conquest is a competitive game mode that’s a core element to Skyweaver’s economy. For a deep dive into Conquest, head over to this blog post.

XP - What is it Good for?

Unlocking Base cards and Heroes! You need to accumulate XP in order to unlock Base cards (the ones with the purple border), and to unlock all the different Heroes in the game. You’ll be able to build your own decks with the cards you’ve unlocked in our intuitive deckbuilder and play Constructed matches against other players who have built their own powerful decks!

Weekly Ranked Rewards

A certain number of Silver cards will be distributed on a weekly basis to the top players on each of the Ranked Constructed and Discovery leaderboards. We call these Ranked Rewards. The higher on the leaderboard you are, the more Silver cards you’ll be awarded! The distribution is based on a consolidated list that sorts players in the Apprentice rank and above. These players would then be sorted by their placement within each rank (i.e. Scholar #13 is higher than Apprentice #4).

The weekly Ranked Rewards give skilled players a chance to try out Conquest for free by winning Silver cards and using or selling them for Conquest entries. There is no need to claim these Silvers if you become eligible at the end of the week as they will be sent to you automatically. You can check out the exact distribution model for Soft Launch here!

Rank Progression and Resets

The Skyweaver rank system is a reflection of one's skill and effort within the game. Players must acquire rank points by winning Competitive matches. Although players can lose points for losing games, they will not descend to a lower rank within a given season.

Each season in Skyweaver lasts 28 days (1 month). When a new season begins, everyone Apprentice rank and above will have their ELO score reset to 1500 and rank points reset to zero. And those who have achieved the rank of Scholar and above will be sent back to the Apprentice rank.

You’ll know if you’re eligible to receive rewards at the end of the week when Silver cards appear next to your SkyTag on the leaderboard under the Weekly Rewards column. If you make your way near the top, you’ll be rewarded one or more Silver cards.

Why are seasons so short?

This was done to prevent ELO camping and potentially enable players of mid-to-high skill levels to obtain the Silver card rewards. This is because the weekly Silver card distribution uses a consolidated list of players prioritizing rank over ELO. As an example, a player with 1500 ELO rank Prophet will be placed higher on this list than another player with 1750 ELO rank Scholar (since Scholar is a lower rank than Prophet).

As the weeks progress, it's expected higher skilled players who perhaps did not play as many games earlier in the season would eventually outrank these other players simply by having a higher ELO score in the Master/Grandweaver rank.

Join The Discussion! 🎙️

So what do you think? What do you like? What do you dislike? Where can we improve? Come and chat with us on Discord in the #economy channel, and let us know your honest thoughts and opinions! We’d love to read your feedback so we can continue to craft this wonderful new dimension of player-owned game economies together. 💜

Be sure to check out our recent Final Test Phase blog post to learn more about this milestone for Skyweaver!

To chat with the rest of the Horizon team and our community, join our Discord server and Telegram! Subscribe to our subreddit to share your ideas, and follow the Skyweaver account on Twitter if you just want to say hey!

If you haven't already, sign up to become a Skyweaver today. Get invited to play our Private Beta and let us know what you think of the game!

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