Conquest Mode Overview
Aug 05, 2022
Skyweaver gives the power to its players. You create tradable cards by playing the game, and the cards you win are your property ⚔️ Conquest is the next level of competition in Skyweaver: a single-elimination tournament-style PvP experience where everyone can win rewards just by participating!
January 2023 Update
We’re excited to unveil yet another update to the Conquest game mode! Scroll down to read all about the latest Weekly Conquest Treasures 🌸 releasing with Hexbound Invasion!
Weekly Conquest Treasure 🌸
Every week players who participate in Conquest will receive Conquest points. Once enough points are accumulated, players will receive a Conquest Treasure that automatically opens at the end of the week. The more points you get, the greater the rewards!
Conquest points are awarded each and every Conquest match regardless of player performance. Depending on how many tradable cards you have in your deck, you'll stand to earn more Conquest points per match. There's also a bonus for playing with Legacy Hero skins! Below is the breakdown of how points are awarded:
- Each completed match grants +4 points
- Each Silver card in your deck grants an additional +1 point
- Each Gold card in your deck grants an additional +3 points
- Playing with a Legacy Hero skin grants an additional +25% points
To illustrate, a deck containing 1 Silver card would gain 5 points total per match. A deck containing 30 Gold cards would gain 94 points total per match. A deck containing 30 Gold cards and 1 Legacy Hero skin would gain 118 points total per match (always rounds up to nearest whole number).
In order to receive a Conquest Treasure that automatically opens at the end of the week, players must first accumulate enough points to obtain a level 1 Treasure. There are 10 levels a Treasure can reach. The higher the level, the greater the prize. For now, every level will contain a prize of USDC. And higher levels will contain Silver cards from the latest expansion!
In the future, Treasures may also include tradable cards and cosmetics purchased from the Market—as well as special items unique to Conquest Treasures! Below is a breakdown of the points needed to to reach a specific Treasure level.
At the conclusion of the week, any points left over beyond the players' last Treasure level are carried into the next week—so there's no waste! For example, say you receive a total of 300 points. You would receive the contents of a level 1 Treasure and would start the next week with 50 points.
Note: Players cannot gain more than 13,750 points (level 10) in one week
The level of your Treasure (its weight) is used to determine your share of the global USDC and Silver card prize pool. The exact amount of rewards in the prize pool will vary week to week. Each Treasure level commands an even greater share of the prize pool compared to the one that came before it.
What is Conquest?
Conquest: enter with one life. Lose, and you’re out. Win once or twice, and receive tradable Silver cards. Win three times, and unlock a rare and tradable trophy Gold card!
Conquest is the next level of competition in Skyweaver: a single-elimination tournament-style PvP experience where you trade in 1 Silver card or 1.50 USDC to enter. Each match grants Conquest points which levels up your weekly Conquest Treasure and winning matches earns you Silver and Gold cards!
In Conquest, you play until you win three (3) matches or you lose once. Based on how many wins you achieve during a Conquest, you get the following tradable rewards:
- 1 WIN: 1 Silver card
- 2 WINS: 2 Sivers cards
- 3 WINS: 1 trophy Gold card + 1 Silver card
If you lose the first match, you won’t receive any tradable Silver or Gold cards, but you'll still receive Conquest points for your participation as well as XP! It's also important to note that the only way to get Silver cards from the latest expansion in Conquest is through these points (Treasure system).
Note: Base, Silver, and Gold cards are mechanically the same when used in-game. Beyond the Conquest points they generate, the only differences are their visual appearance, supply, and tradability
Conquest: Where Gold cards are born
Did you know that all tradable Skyweaver cards are generated by players through gameplay? Silver cards are created on a weekly basis to reward the top ranking players on the leaderboards. Silvers are also created by players winning Conquest matches. Gold cards are created exclusively by players who win all three matches in a Conquest.
For Golds to exist, players must play Conquest. This is another example of Skyweaver’s player-owned economy. Think of it like this: by playing Conquest, you can forge Silver cards into existence. And, Conquest is the only place you can forge Gold cards into existence. The more players compete in Conquest, the more Golds will exist.
The only other way to obtain a trophy Gold card is by purchasing it (or receiving it as a gift) from another player on the Skyweaver Market.
What Gold cards can I win by winning all three matches in a Conquest?
Every week, there will be four (4) different Gold card selections that can be won and forged via Conquest. We call these the Weekly Golds. In other words, of the 500+ different Skyweaver cards available, four of them can be won via Conquest in a given week. Once the week ends, these four Gold card selections won’t be available to win again, and you’ll only be able to acquire them from other players.
How Weekly Golds work: Let’s imagine that in week one, the 4 Gold selections available are Fun Guy, Pandora, Unstoppable Chop, and Burninate. During the week, the supply of Fun Guys increase to 100 as they are won via Conquest. This means that only 100 Gold Fun Guys with this art will ever exist. So, the more Conquests are played in a given week, the higher the supply these Weekly Golds will have.
This also means that it will take time for all cards to exist as Golds, since we have 500+ cards and counting in the game. Remember that players can only buy Silvers and Golds from other players, and not Horizon.
Note: There will only be 4 Golds available to mint starting Sep 5th
What differentiates Conquest from Ranked mode?
A Brand New Gaming Experience: Trade Cards on the Market
By winning Conquest matches or ranking high on the Ranked leaderboard, you’ll win tradable cards. In other words, you can Play-to-Own cards that become your property, which you can then trade on the Market. Check out our Market Overview blogpost to learn more.
How To Play Conquest
To play Conquest, trade in 1 Silver card or 1.50 USDC for a Ticket.
Any player can enter a Conquest by paying with a Silver card. You can win Silver cards through Ranked mode via weekly rewards, by winning matches in Conquest, or by purchasing a Silver card from another player on the Market. We also host various community and marketing initiatives from time to time on social media!
Note: Silver cards used to enter Conquest are burned (i.e. destroyed). Horizon does not resell cards. Alternatively, players can always choose to spend 1.50 USDC for a Ticket
Rules to Keep in Mind
Game Type: Constructed only
Constructed is the only supported game type in Conquest. Unlike Ranked mode, players are not able to choose between the classic Constructed game type where both players battle using constructed decks, or the Discovery game type where decks are randomly generated based on each player's chosen Hero.
Note: Discovery will only be removed from Conquest with Patch 100
Heroes: Choose one to lock in for the Conquest
Make sure you choose your Hero wisely because you won’t be able to swap Heroes in the middle of a Conquest!
Matchmaking: You get matched with players who have the same number of wins as you
Conquest matches players based on the number of wins they currently have in a Conquest. For example, if you’ve already won 1 match in a Conquest, you’ll be matched against another player who also has 1 win in Conquest. Conquest matchmaking does not consider your rank position or Elo score.
Be ready for a challenge ☠️
It’s important to note that many skilled players will likely play Conquest and there’s a good chance you’ll get matched against a very skilled player. For this reason, new players must progress beyond the first rank in order to unlock the ability to play Conquest.
Furthermore, we recommend new players complete the in-game tutorial and place high on the seasonal Ranked leaderboard to gain some experience before embarking on a Conquest. This way, you’ll have a decent amount experience in Skyweaver before competing in the hardcore Conquest mode.
Power to the Players
"Deciding to create a trading card game and not sell any cards may seem counterintuitive at first. However, we believe that player-owned economies will help make gaming experiences more fulfilling."
Skyweaver cards are eternal. They are never banned nor rotated out of play, which means the time you invest to build up your skills, cards and decks is never lost or taken away from you.
In Skyweaver, you control your playstyle and what you do with your cards. Want to own every single one of the 500+ cards? You can do that. Want to trade, sell, or give your Silvers and Golds to your friends? You can do that too. The choice is yours. Skyweaver gives the power to its players. You create tradable cards by playing the game, and the cards you win are your property.
We believe Skyweaver's player-owned economy will help create a new dimension of gaming, and we’re honoured to have you with us on this pioneering journey. We’re super excited to see where the community takes Conquest and we look forward to your continued feedback.
Join the Discussion! 🎙️
To chat with the rest of the Horizon team and our community, join our Discord server! Subscribe to our subreddit to share your ideas, and follow the Skyweaver account on Twitter or Instagram if you just want to say hey! Also—we’re on TikTok! Skyweaver is in Open Beta and you can play free now at play.skyweaver.net.