Training Grounds - Patch #48

Team Horizon

β€”

Jul 15, 2020

This week, we’re introducing an all-new tutorial! πŸ‘¨β€πŸ« Now, new players can learn all of SkyWeaver’s fundamental mechanics within the game. Head over to the Training section and choose 1 of 4 different scenarios including: The Basics, Keywords, Spells, and Enchants! Also there's 200 card changes.

New Feature ⭐

  • New player tutorial! Unmute the video above to hear our friendly SkyBot! Check it out in the Training section to learn how to play!

New Art 🎨

  • Please give a warm welcome to our newest members: Jackrabbit and Ebb & Flo! You can read more about their stats and abilities under the New Cards tab below πŸ€“

Changes βš™οΈ

  • New players will now unlock heroes individually from level 1 through 15. This change gives more options to new players at a faster pace and emphasizes our awesome Heroes! Look out for the sweet new unlocking process during the post-match screen 😲

Bugfixes πŸ›

  • The menu screen will once again remember the player’s last hero or deck selected when returning from a match. Silly menu screen πŸ˜›

ARC

Cards

In this patch we shift to the next stage of design: launch preparation. We're shelving the more experimental and complex designs in favor of our greatest hits and a polished curve as we settle into the launch meta. Not all changes included, such as template or name only.

Lightning Vial - Do 3 Damage to a random enemy. If lethal, dust it.

Matchstick -

Sapphire - The inspire effect of allies triggers twice instead.

King Slay - Play: Kill target 3 cost or less unit.

Sick Burn - Discard your left card in hand to do damage equal to its cost to target unit. Give it Flames.

Teenage Witch - Get 1 mana when an ally dies.

Glacial Hulk - Death: Dust this unit to give your hero Glacial Tomb.

Dual Flames - Give Flames to each unit next to the enemy hero.

Bone Mask - Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1 cost.

Three Lashes - Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to each unit.

Chain Storm - Give each character Chains. Do 2 Damage to each unit.

Fire Noble -

Frost Claw - Give target unit Frozen and +3 Power.

Sunder - Do 5 Damage to target enchanted or guard unit.

Crusher - Summon: Enemies lose armor.

Nettle - Glory: Give attachments on enemies +1 cost.

Jackrabbit - Sunrise: Dust your top dead metal card to get Quest.

Ebb & Flo - Play: Summon a guard copy.

Study (60)

Study - Draw a spell. Give this spell to your hero, with +1 cost.

    Text: Draw a spell. Give this spell to target ally, with +1 cost. ➞ Draw a spell. Give this spell to your hero, with +1 cost.

    Prism: int ➞ tok

Simplified. I could see adding Study back to the card pool later, for now it's just on Ponderous.


Skeeter (1083)

Skeeter - Death: Add Zomboid with Hex to the enemy deck.

    Keywords: stealth,wither ➞ wither

Nerfed. The Discovery winrate has been plenty strong, and Skeeter has found a role in constructed against low-unit decks.


Birb (926)

Birb -

    Text: Sunrise: Gets +1 Health. ➞ None

Simplified.


Ponderous (323)

Ponderous - Attachments on allies have -1 cost.

    Keywords: stealth ➞ None

    Health: 2 ➞ 3

Simplified.


Geod (66)

Geod - Spells have +1 cost.

    Cost: 5 ➞ 6

    Power: 4 ➞ 5

    Health: 4 ➞ 5

Bumped up the curve. A big part of being launch ready is having a good curve, especially for Discovery. This patch takes extra care to leave each prism with a smooth and diverse curve.


Eye Spy (1145)

Eye Spy - Do 2 Damage to target unstealthed enemy. Reveal the enemy's high-cost cards in hand.

    Text: Do 2 Damage to target unstealthed enemy. Reveal units in the enemy hand. ➞ Do 2 Damage to target unstealthed enemy. Reveal the enemy's high-cost cards in hand.

Changed to a different kind of reveal from Bad Dreams.


Illusion (871)

Illusion - Summon a copy of target ally unit as 2/2 with Barrier.

    Cost: 4 ➞ 3

While most experiments are being toned down in favor of stability, there are still areas we can push on power. Copies are strong in a singleton game, and historically Illusion has shown that to be true. However, I think we've addressed the most exploitable copy targets - such as Avatar of Light, Magnanimous, Zam - so I'm curious if a 3c copy effect is safe.


Drag Down (799)

Drag Down - Give target unit -1/-1 for each dead dark card. If lethal, dust it.

    Prism: tok ➞ hrt

A simple yet potent elemental removal spell.


Krystal (1169)

Krystal - Death: If you have no mana, give your hero Vapors.

    Spell: None ➞ Shroud

Buffed with some additional upside to justify the mana condition, and a guard with Shroud is a nice defense niche.


Whelm (753)

Whelm - Return 2 cost or less units to hand. Give them Vapors.

    Cost: 3 ➞ 2

    Text: Return 3 cost or less units to hand. Give them Vapors. ➞ Return 2 cost or less units to hand. Give them Vapors.

Back to 2c, but with reduced range, which should put more focus on synergy over raw board reset power.


Forest Hart (121)

Forest Hart - When another ally is summoned, give it +1/+1.

    Cost: 6 ➞ 5

    Power: 4 ➞ 3

Bumped down the curve. This is a potent effect once it gets going, but I think the speed of SkyWeaver can handle this at 5c.


Earwig (1146)

Earwig - Death: Give units in your hand Fate.

    Keywords: None ➞ stealth

    Prism: hrt ➞ str

Small buff. Should be a good source of draw in Strength, as it works well with units that focus on stats over attachments.


Cleo (733)

Cleo - Death: Summon Royal Mummy with lifesteal.

    Keywords: lifesteal ➞ banner,lifesteal

Small buff. A few of the Royal Mummy cards are picking up banner with the 2/2 mummies.


Frost Adept (1048)

Frost Adept - Sunset: If you have no mana, give the enemy hero Frozen.

    Cost: 5 ➞ 6

    Prism: hrt ➞ wis

    Health: 5 ➞ 6

Bumped up the curve, Frost Adept can be nasty.


Canopy Archer (395)

Canopy Archer - Play: Do 1 Damage to target unit. Give it Roots.

    Keywords: stealth ➞ wither

    Power: 3 ➞ 1

    Health: 1 ➞ 3

Differentiating stats and role from other Agility units.


Puddo (933)

Puddo - Prevent damage to this unit from wither cards.

    Power: 3 ➞ 4

    Health: 3 ➞ 4

    Spell: Anima ➞ None

Simplified.


Light Ranger (849)

Light Ranger - Summon: Draw a low-cost light spell onto this unit. Give your hero health equal to its cost.

    Cost: 5 ➞ 4

    Power: 5 ➞ 4

    Health: 5 ➞ 4

Bumped down the curve. Keeping an eye on the healing potential.


Cube Junior (812)

Cube Junior - Your hero has lifesteal.

    Keywords: banner ➞ banner,stealth

    Prism: int ➞ agy

Buffed, and moving a mind unit to Agility - they can't all be in Intellect and Wisdom. I want each prism to have access to each element, at least in the 1c-3c range. While each prism will still have its favorite elements, I think it's good for the launch set to support a stable and diverse base to build on.


Scooter (1046)

Scooter - Sunset: Spend two mana to draw.

    Text: Gets +1 Power when you play a spell with cost equal to this unit's power or more. ➞ Sunset: Spend two mana to draw.

    Keywords: armor ➞ stealth

    Power: 0 ➞ 2

    Spell: None ➞ Barrier

Absorbed old Plethora to diversify the art and element.


Vialet (621)

Vialet - Death: Give your hero Mana Potion.

    Prism: int ➞ hrt

    Power: 2 ➞ 1

    Health: 2 ➞ 3

Swapping around a few defensive 1c units, you'll notice Charmling went to Wisdom.


Bill (1148)

Bill - Summon: Give units in your hand +1/+1.

    Cost: 4 ➞ 3

    Text: Sunset: Give other allies +1 Health. Give units in your hand +1 Power. ➞ Summon: Give units in your hand +1/+1.

    Keywords: guard ➞ None

    Prism: int ➞ hrt

    Health: 4 ➞ 3

Simplified and focused. Heart is taking some unit buffs this patch, in its "support prism" role.


Manage Memory (873)

Manage Memory - Dust your top two dead spells. Return your top two dead spells to hand.

    Cost: 4 ➞ 5

Seeing if this still has merit in Constructed at 5c, though I imagine it will suffer in Discovery.


Cygnus (1149)

Cygnus - Revealed cards in the enemy hand have +1 cost.

    Cost: 4 ➞ 3

    Power: 4 ➞ 2

Bumped down the curve, which should be potent with this effect, though the spell's reveal is toned down.


Ground Pound (1110)

Ground Pound - Give target unit Roots. Do damage equal to its health to each other unit.

    Cost: 4 ➞ 5

Nerf to a powerful and flexible clear.


Maelstrom (1114)

Maelstrom - Do 7 Damage to units. Return any killed to deck instead.

    Cost: 6 ➞ 7

    Text: Do 5 Damage to units. Return any killed to deck instead. ➞ Do 7 Damage to units. Return any killed to deck instead.

Swapped spots in the curve with Hurricane.


Huntaro (533)

Huntaro - Play: Give target unit Silence.

    Cost: 2 ➞ 1

    Health: 2 ➞ 1

Bumped down the curve to take Cloud Kid's slot in Agility. Should be a nice buff to this card, and now it can go in the Teleport decks.


Raise Arms (377)

Raise Arms - Dust target hero's top and bottom dead units to summon two Royal Mummy of their elements.

    Keywords: None ➞ banner

Banner buff to Royal Mummy card.


Lilly (1076)

Lilly - Summon: Summon Hoplite.

    Keywords: stealth ➞ stealth,banner

    Power: 2 ➞ 1

Swapped a power for banner, to give the Hoplite more to protect.


Spirit of Sleep (449)

Spirit of Sleep - Death: Enemies sleep. Give your hero Take Flight.

    Cost: 2 ➞ 3

    Health: 2 ➞ 3

    Spell: None ➞ Shroud

Bumped up the curve, and Shroud should make this a more reliable stall.


Whipvine (744)

Whipvine - Death: Give enemy units Roots.

    Power: 0 ➞ 1

    Spell: Anima ➞ None

Reverted to a simpler version, especially in the double Teleport prism.


Minstrel (1054)

Minstrel - When you draw a unit, give it +1/+1.

    Cost: 4 ➞ 5

    Text: When you draw a unit, give it +1 Power. ➞ When you draw a unit, give it +1/+1.

Haven't seen this in a while, and the mulligan tools have been nerfed some. Reverted to the bigger buff.


Plane Ranger (326)

Plane Ranger - After the enemy plays a spell, do 2 Damage to their hero.

    Health: 4 ➞ 5

Winrate buff.


Puppet Strings (1124)

Puppet Strings - Draw a 1 cost enemy unit into play. Give it guard.

    Cost: 2 ➞ 1

    Prism: tok ➞ agy

This is a bit of a spicy one to have in the card pool, as it's an accessible way to disrupt key 1c units. I could see changing this to conjure if the RNG is too heavy (nooo my Hax!) so we'll see.


Insomnia (961)

Insomnia - Give target awake unit -3/-3.

    Cost: 5 ➞ 1

    Text: Kill target awake unit. Get mana equal to its cost. ➞ Give target awake unit -3/-3.

Reworked to fill a cheap removal slot. This patch adds a few simple and cheap removal spells, which should help Discovery.


Deep Freeze (1019)

Deep Freeze - Give target unit Frozen. Do 1 Damage to enemies.

    Text: Give target unit Frozen. Do 1 Damage to enemies. Dust enchanted units killed. ➞ Give target unit Frozen. Do 1 Damage to enemies.

    Keywords: None ➞ wither

Simplified, and should be a stronger clear.


Hurricane (186)

Hurricane - Give target unit Shroud. Do 5 Damage to other units.

    Cost: 7 ➞ 6

Swapped spots with Maelstrom.


Sphinx Mask (866)

Sphinx Mask - Dust target hero's top and bottom dead unit to summon Royal Mummy.

    Keywords: None ➞ banner

Banner buff to Royal Mummy cards.


Tripsnare (678)

Tripsnare - Give sleeping enemies Roots.

    Text: Give sleeping enemies Roots. Give attachments on enemy units +1 cost. ➞ Give sleeping enemies Roots.

    Prism: agy ➞ tok

Simplified, just attached to new card Nettle.


Clone Army (258)

Clone Army - Add a copy of each ally unit to your deck, with Lead and +2/+2. Draw a unit.

    Cost: 2 ➞ 3

    Text: Add a copy of each ally unit to your deck, with Lead and +2/+2. ➞ Add a copy of each ally unit to your deck, with Lead and +2/+2. Draw a unit.

Bumped up the curve to add some inherent value. Copies are strong in singleton, and this makes the copies more immediately accessible, so we can tone down the stats if this version is more inherently potent.


Toh Tem (293)

Toh Tem - Death: Draw three 1 cost units into play.

    Cost: 6 ➞ 5

    Prism: wis ➞ agy

    Spell: Anima ➞ None

Bumped down the curve and moved to a more aggressive prism.


Howl Geist (1064)

Howl Geist - Sunrise: Gets Chains.

    Keywords: guard,lifesteal,wither ➞ guard,wither

One final nerf, I think this version is the one. It has been educational to slowly tune this one down piece by piece and watch its winrate data react.


Spite & Malice (442)

Spite & Malice - Play: Summon a copy of this unit with stealth and swapped power and health.

    Text: Play: Summon a copy of this unit with stealth. ➞ Play: Summon a copy of this unit with stealth and swapped power and health.

    Power: 2 ➞ 1

    Spell: None ➞ Barrier

Reduced the stats to add barrier back, and doing the stat swap thing.


Puppet Master (1113)

Puppet Master - Summon: Draw a low-cost unit into play as 2/2. Give it Lead and guard.

    Health: 3 ➞ 2

Stats nerfed, as the spell got -1c.


Rubble Devil (756)

Rubble Devil - Death: You lose 1 max mana.

    Keywords: guard ➞ guard,wither

Buffed to further justify the drawback.


King Rex (150)

King Rex - Summon: Enemies lose guard and stealth.

    Text: Summon: Enemies lose guard. ➞ Summon: Enemies lose guard and stealth.

Small buff, all enemies are SHOOK.


Alight (424)

Alight - Draw a light card. Reveal the left and right card in the enemy hand.

    Text: Draw a low-cost light card. Reveal it and spells in the enemy hand. ➞ Draw a light card. Reveal the left and right card in the enemy hand.

    Keywords: None ➞ banner

    Prism: hrt ➞ int

Swapped draw consistency for banner, and toned down the reveal.


Twist & Turn (716)

Twist & Turn - Dust target unit for that player to draw a unit into play of its element. Give it Dazed.

    Text: Dust target unit. That player draws a unit into play of its element. Give it Dazed. ➞ Dust target unit for that player to draw a unit into play of its element. Give it Dazed.

Minor change to no longer combo with Lead - now it must dust in order to summon.


Mootichi (670)

Mootichi - Inspire Spell: Draw a high-cost unit of the spell's cost or less into play.

    Cost: 6 ➞ 7

    Health: 4 ➞ 6

Bumped up the curve.


Luna (1109)

Luna - Sunset: Gets +1/+1 if an enemy is sleeping.

    Keywords: lifesteal ➞ stealth

    Power: 3 ➞ 4

Removing some lifesteal.


Mechabun (1038)

Mechabun - Summon: Draw an armor unit.

    Text: Sunrise: Dust your top dead metal card to get +1/+1. ➞ Summon: Draw an armor unit.

    Keywords: armor ➞ None

    Health: 2 ➞ 3

Added the draw back, it was nice with the spell. Changed stats to remove armor.


Glitter (1013)

Glitter - Glory: Conjure a 1 cost enemy spell.

    Cost: 2 ➞ 1

    Keywords: stealth,lifesteal ➞ stealth

    Health: 3 ➞ 2

    Spell: Brainbug ➞ Barrier

Redesigned as a new 1c Glory option.


Voodoo Doll (1071)

Voodoo Doll - Give target enemy unit Hex. Summon a copy as 1/1 with Fate.

    Text: Give target enemy unit Hex. Summon a copy as 0/1 with Fate. ➞ Give target enemy unit Hex. Summon a copy as 1/1 with Fate.

Small stat buff to really push on this one.


Suit Up (1163)

Suit Up - Draw a unit without a spell. Give it Lead and +2/+2.

    Text: Draw a unit. Give it Lead and +3/+3. ➞ Draw a unit without a spell. Give it Lead and +2/+2.

Narrowed the draw and nerfed the stats, to fill a unique tutor role.


Eye Spider (1150)

Eye Spider - Play: Give target enemy unit Dazed.

    Text: Play: Give target sleeping enemy Dazed. ➞ Play: Give target enemy unit Dazed.

    Prism: agy ➞ hrt

    Health: 4 ➞ 3

Simplified.


Clapback (641)

Clapback - Do 2 Damage to the back enemy, the front enemy, and a random enemy.

    Text: Do 2 Damage to the back enemy, the front enemy, and the enemy hero. ➞ Do 2 Damage to the back enemy, the front enemy, and a random enemy.

Slight change to more consistent clear but less consistent hero damage.


Cosmicon (1020)

Cosmicon - Your hero gets +1 Health more from healing effects.

    Health: 6 ➞ 7

Buff to a weirdo.


Stir the Kraken ➞ Grasp of Kraken (1067)

Grasp of Kraken - Do damage to target unit equal to your mana.

    Name: Stir the Kraken ➞ Grasp of Kraken

    Cost: 3 ➞ 2

    Text: Draw a water unit. Do damage to target unit equal to your mana. ➞ Do damage to target unit equal to your mana.

Simplified, just on Krakus.


Zam (474)

Zam - Inspire Spell: Spend 1 mana to do 2 Damage to a random enemy.

    Cost: 5 ➞ 4

    Keywords: lifesteal ➞ None

    Power: 2 ➞ 1

Bumped down the curve to focus on combo damage.


Bauble (940)

Bauble - Death: Draw a 2 cost card.

    Keywords: stealth,armor ➞ guard

    Health: 1 ➞ 3

New stats to lose armor.


Sunson (1107)

Sunson - Sunrise: Reveal a random card in the enemy hand.

    Keywords: stealth ➞ lifesteal

Keyword swap to differentiate.


Tatt (244)

Tatt - Play: Give target ally Shield.

    Keywords: None ➞ stealth

Buff to combat role, as this very much dies to Zap.


Dracomantium (634)

Dracomantium - Death: Dust your top three dead metal cards to give your hero armor.

    Cost: 10 ➞ 9

    Text: Death: Dust your top two dead metal cards to give your hero armor. ➞ Death: Dust your top three dead metal cards to give your hero armor.

    Prism: int ➞ str

    Spell: Century Key ➞ Lead

Reworked to fit into Strength, with a steeper condition.


Mad Hat (1029)

Mad Hat - Summon: Give your left and right spells in hand -1 cost.

    Text: Summon: Give your left and right cards in hand -1 cost. ➞ Summon: Give your left and right spells in hand -1 cost.

Fixing a mistake, this should just reduce spell cost.


Shockpaw (709)

Shockpaw -

    Prism: agy ➞ int

    Power: 2 ➞ 3

Swapped with the spell Supercharge, with a stat buff.


Chief Justice (1026)

Chief Justice - Death: Give light cards in your hand -1 cost and banner.

    Cost: 3 ➞ 5

    Text: Glory: Give light cards in your hand -1 cost. ➞ Death: Give light cards in your hand -1 cost and banner.

    Power: 2 ➞ 5

    Health: 3 ➞ 5

    Spell: Ragnarok ➞ Judgement

Reworked with a more reliable and spicier trigger at a higher slot in the curve.


Biome (1143)

Biome - When you prism draw, give that card -1 cost.

    Text: When you prism draw, give it +1/+1 if it's a unit, or -2 cost if it's a spell. ➞ When you prism draw, give that card -1 cost.

    Prism: wis ➞ int

Simplified to one effect.


Epitaph ➞ Dead Weight (941)

Dead Weight - Do damage to target unit equal to the number of units in your grave.

    Text: Dust your top high-cost dead unit to do damage equal to its cost to target unit. ➞ Do damage to target unit equal to the number of units in your grave.

    Prism: tok ➞ str

Reworked to a simple removal spell.


Backstab (794)

Backstab - Do 3 Damage to the back enemy.

    Cost: 2 ➞ 1

    Keywords: lifesteal ➞ None

Simplified at 1c. This patch features a few cheap burn spells, we'll have to see if the healing can keep up.


Card Sling (847)

Card Sling - Discard your left card in hand. Do 2 Damage to a target. Draw two.

    Cost: 3 ➞ 2

    Text: Discard your left card in hand to draw two of its element and do 4 Damage to target unit. ➞ Discard your left card in hand. Do 2 Damage to a target. Draw two.

Reworked to a simpler filter, with added upside for empty hands.


Screech (704)

Screech - Mulligan both hands, but the enemy draws one less.

    Text: Give target ally Shroud. Mulligan both hands, but the enemy draws one less. ➞ Mulligan both hands, but the enemy draws one less.

    Prism: agy ➞ tok

Simplified, and only on Harpex.


Cloud Kid (921)

Cloud Kid - Inspire Air: Mulligan your high-cost cards in hand.

    Keywords: None ➞ stealth

    Prism: agy ➞ wis

Buffed to Wisdom.


Griff Scout (285)

Griff Scout - Glory: If Armored Guard isn't an ally, summon one.

    Text: Glory: Dust your top dead metal card to summon Armored Guard. ➞ Glory: If Armored Guard isn't an ally, summon one.

    Prism: str ➞ hrt

Reworked with a new kind of condition.


Halcyon (303)

Halcyon -

    Cost: 3 ➞ 2

    Text: Glory: Dust the enemy's top three dead cards. ➞ None

Simplified down the curve to fill a unique sturdy combat role.


Honor Guard (745)

Honor Guard - Death: Summon Armored Guard.

    Keywords: guard,armor ➞ guard,armor,banner

Banner returns! I missed the added tempo.


Ill Will (576)

Ill Will - Give enemy units Hex. Give cards in the enemy hand +1 cost.

    Cost: 6 ➞ 5

    Text: Give enemy units Hex. Give cards in the enemy hand and deck +1 cost. ➞ Give enemy units Hex. Give cards in the enemy hand +1 cost.

At long last, the full impact of Ill Will has been reduced, focusing more on big hand punish.


Fly Guy (1126)

Fly Guy - When an enemy is summoned, kill this unit to give it Hex.

    Keywords: stealth,lifesteal ➞ stealth

Keyword nerf now that Fate has made the value consistent.


Frank (591)

Frank - Sunset: Dust the top unit of both graves to get +2 Health.

    Power: 4 ➞ 5

    Health: 4 ➞ 3

Stats changed so the health doesn't immediately go above curve.


Psychosis (397)

Psychosis - Glory: Draw an enemy card.

    Cost: 6 ➞ 5

    Power: 3 ➞ 2

Bumped down the curve, should be spookier here.


Razzle Dazzle (920)

Razzle Dazzle - Give enemy units Dazed. Reveal cards of their elements in the enemy hand.

    Cost: 2 ➞ 3

    Text: Give Dazed to enemies of target unit's element. Reveal that element in the enemy hand. ➞ Give enemy units Dazed. Reveal cards of their elements in the enemy hand.

    Keywords: banner ➞ None

    Prism: int ➞ hrt

Back to a simpler execution, with bonus reveal at 3c. Most of the mass Dazed were removed, there should still be room for some.


Epic Eagle (852)

Epic Eagle - Summon: Set your max mana to the enemy's, if they have more.

    Text: Summon: Set your max mana to one higher than the enemy's, if they have more. ➞ Summon: Set your max mana to the enemy's, if they have more.

Toned down the effect now that the stats have found their role.


Arcadeum Mask (110)

Arcadeum Mask - Inspire Spell: Conjure a spell onto this unit.

    Text: Inspire Spell: Conjure a spell onto this unit. Give it -1 cost. ➞ Inspire Spell: Conjure a spell onto this unit.

Nerf.


Olympia (346)

Olympia -

    Keywords: armor ➞ guard

    Prism: int ➞ str

    Power: 2 ➞ 3

    Health: 2 ➞ 3

Reworked the stats to remove armor, and I like this role in Strength.


Call to Mind (1123)

Call to Mind - Draw a high-cost spell onto your hero that costs your mana or less.

    Text: Draw a high-cost spell that costs your mana or less onto target ally. ➞ Draw a high-cost spell onto your hero that costs your mana or less.

    Prism: wis ➞ tok

Simplified like Study. Only on Mootichi.


Mass Confuse (134)

Mass Confuse - Each enemy fights itself. Mulligan spells in the enemy hand.

    Text: Each enemy fights itself. ➞ Each enemy fights itself. Mulligan spells in the enemy hand.

    Prism: wis ➞ int

Added another layer of disruption. Now in the Castus prism.


Run Wild (1154)

Run Wild - Draw a 2 cost unit into play. Ready it if your hand has fire.

    Cost: 4 ➞ 3

    Text: Draw a 3 cost unit into play. Ready it if you have fire in hand. ➞ Draw a 2 cost unit into play. Ready it if your hand has fire.

Bumped down the curve so that it's not in conflict with Hot Doge. The threat of a turn one Glory activation is spooky. Maybe the fire deckbuilding restriction is enough, and we can balance the 2c Glory effects. Or maybe this kind of effect should still be at 4c to give the enemy an opening to defend. We'll see.


Lau Sensei (1158)

Lau Sensei - Summon: Draw a low-cost air spell onto this unit. Give it banner.

    Keywords: guard ➞ None

Small nerf, has done fine.


Righteous (1135)

Righteous - When a non-metal card would enter a grave, dust it instead.

    Keywords: lifesteal ➞ None

    Prism: str ➞ agy

    Power: 3 ➞ 4

Removing some lifesteal.


Carrion Crow (1074)

Carrion Crow - Summon: Dust the enemy's top dead unit to draw a low-cost dark spell onto this unit.

    Keywords: wither ➞ stealth,wither

Buffed to protect the spell.


Hannah (663)

Hannah - Glory: Takes the enemy hero's attachment. Add Vile Vial to their deck.

    Text: Play: Swaps attachments with a sleeping target. ➞ Glory: Takes the enemy hero's attachment. Add Vile Vial to their deck.

    Element: air ➞ metal

Reworked with a new element, and one of those spooky 2c Glory effects.


Mamba (964)

Mamba - Sunrise: Gets Fate.

    Element: earth ➞ dark

Element swap.


Demon Pact (102)

Demon Pact - Kill ally units. Summon The Beast.

    Cost: 5 ➞ 4

    Keywords: banner ➞ None

    Prism: hrt ➞ str

The fabled -1c -banner.


Grave Omen (977)

Grave Omen - Dust your top dead unit to do 3 Damage to target unit.

    Text: Dust your top dead unit to give target unit -3/-3. ➞ Dust your top dead unit to do 3 Damage to target unit.

    Keywords: None ➞ wither

Reworked to do damage to nerf vs. armor and Barrier.


Casket (1173)

Casket - Death: Draw a unit. Trigger its death effect.

    Text: Death: Draw a unit. Give it Fate and reveal it. Trigger its death effects. ➞ Death: Draw a unit. Trigger its death effect.

Simplified.

Doom Shroom (91)

Doom Shroom - Death: Do 1 Damage to enemy units.

    Prism: tok ➞ hrt


Rave (697)

Rave - Give each unit +2/-1.

    Prism: tok ➞ agy


Yellowjack (526)

Yellowjack - Summon: Fights a random enemy.

    Prism: tok ➞ agy


Bolster (711)

Bolster - Give target unit +1/+1 and guard. Give this spell to your hero with +1 cost.

    Prism: hrt ➞ tok


Arcane Ray (646)

Arcane Ray - Do 3 Damage to a target with no attachment.

    Prism: tok ➞ str


Foul Stench (53)

Foul Stench - Do 2 Damage to non-wither units. Draw a wither card.

    Prism: tok ➞ str


See Shore (1166)

See Shore - Give your hero Vapors. Reveal the enemy's low-cost cards in hand.

    Prism: int ➞ hrt


Mad Vibes ➞ Confuse Ray (508)

Confuse Ray - Target unit fights itself. Mulligan that player's spells.

    Prism: agy ➞ wis


Headcase (832)

Headcase - Sunset: Dust your top dead spell to get power equal to its cost.

    Prism: str ➞ agy


Bad Dreams (383)

Bad Dreams - Give enemy units -1 Power. Give units in the enemy hand -1 Power and reveal them.

    Prism: wis ➞ hrt


Necrosiss (882)

Necrosiss - Sunset: Dust your top dead non-dark unit to summon Zomboid with stealth.

    Prism: agy ➞ int


Germinate (1147)

Germinate - Kill target unit. That player summons two Elderwood.

    Prism: wis ➞ int


Stone Fist (912)

Stone Fist - Give target unit +1/+3. Exhaust it.

    Prism: str ➞ hrt


Water Rune (731)

Water Rune - Give target ally unit Vapors or enemy unit Frozen.

    Prism: wis ➞ int


Doomsday (1080)

Doomsday - Give each unit Fate. Kill each unit.

    Prism: hrt ➞ wis


Wish Deck (661)

Wish Deck - Conjure two light cards.

    Prism: hrt ➞ str


Maw Worm (430)

Maw Worm - Summon: Dust your dead units. Give your hero +1 Health for each.

    Prism: str ➞ agy


Webweaver (445)

Webweaver - Sunset: Gets +1 Health.

    Prism: int ➞ wis


Axolotl (657)

Axolotl - Play: Gains health equal to target ally unit's health.

    Prism: hrt ➞ str


Sabletooth (784)

Sabletooth - Death: Summon Elderwood.

    Prism: hrt ➞ agy


Nomad (1035)

Nomad - Summon: Draw a lifesteal card.

    Prism: agy ➞ wis


Charmling (755)

Charmling - Death: Give your front ally +3 Health.

    Prism: hrt ➞ wis


Honk (1049)

Honk -

    Prism: str ➞ agy


Hail Hydra (911)

Hail Hydra - Glory: Do 1 Damage to enemies.

    Prism: agy ➞ int


Identity Crisis (300)

Identity Crisis - Give target unit -2 Power. Swap its power and health. Give it Dazed.

    Prism: int ➞ hrt


Roundhouse (435)

Roundhouse - Return target unit to hand. Give it Flames.

    Prism: str ➞ agy


Mutate (914)

Mutate - Give target unit +3/-3.

    Prism: str ➞ int


Catch! (357)

Catch! - Do 4 Damage to target unit and the enemy hero.

    Prism: str ➞ agy


El Monstruo (764)

El Monstruo - Sunset: Both players draw a 1 cost card.

    Prism: int ➞ str


Nimbus (95)

Nimbus - Your 1 cost spells have banner.

    Prism: agy ➞ hrt


Mushka (667)

Mushka - Glory: Dust your bottom dead earth card to get Anima.

    Prism: wis ➞ str


Kill in Twain (455)

Kill in Twain - Kill target ally unit. Draw two of its element.

    Prism: hrt ➞ wis


Mind Rune (1099)

Mind Rune - Give target ally unit Barrier or enemy unit Dazed.

    Prism: int ➞ wis


Buckler Up (199)

Buckler Up - Give target unit guard and armor.

    Prism: str ➞ hrt


Ensnare (55)

Ensnare - Give target unit Roots and -2 Power.

    Prism: wis ➞ agy


Montage (865)

Montage - Ready your hero and give it Shroud.

    Prism: agy ➞ hrt


Firemander (574)

Firemander -

    Prism: str ➞ hrt


Prismata (204)

Prismata - Dust target light ally. Conjure a spell of each other element. Set them to 1 cost.

    Prism: hrt ➞ wis


Sky Keeper (1137)

Sky Keeper - Sunrise and sunset effects don't trigger.

    Prism: str ➞ agy


Khan (971)

Khan - Inspire Banner: Gets +1/+1.

    Prism: agy ➞ str


Hydrex (693)

Hydrex - Death: Summon three Snake with armor.

    Prism: hrt ➞ int


Mind Control (476)

Mind Control - Steal target sleeping 2 cost or less enemy unit. Give it Dazed.

    Prism: int ➞ hrt


Toil & Trouble (1003)

Toil & Trouble - Do 1 Damage to a target and the characters next to it.

    Prism: agy ➞ hrt


Scrollweaver (1079)

Scrollweaver - Summon: Mulligan units in your hand.

    Prism: int ➞ wis


Take Flight (461)

Take Flight - Return target sleeping unit to hand. Give it Silence.

    Prism: int ➞ hrt


Wash Ashore (976)

Wash Ashore - Spend mana equal to target unit's cost. Return it to hand. Give it Dazed.

    Prism: agy ➞ str


Bury in Snow (850)

Bury in Snow - Return target unit to deck. Give it Frozen.

    Prism: agy ➞ str


Cobalt (939)

Cobalt - Summon: Draw a metal spell onto this unit.

    Prism: str ➞ int


Scorch (115)

Scorch - Do 2 Damage to a target.

    Prism: hrt ➞ wis


Skewer (1024)

Skewer - Do 2 Damage to the front enemy, and the enemy behind it.

    Prism: str ➞ hrt


Smite (127)

Smite - Spend your mana to do that much damage to target unit.

    Prism: wis ➞ hrt


Chill (1121)

Chill - Give enemy units -2 Power. Give your hero Vapors.

    Prism: int ➞ hrt


Treasure Chest (560)

Treasure Chest - Give your hero +2 Health. Draw a spell and a unit.

    Prism: hrt ➞ agy


Blow Away (7)

Blow Away - Return target unit to hand. Mulligan it.

    Prism: hrt ➞ int


Icy Touch (36)

Icy Touch - Do 1 Damage to target unit. Give it Frozen.

    Prism: agy ➞ str


Supercharge (778)

Supercharge - Spend 1 mana for each ally unit. Give ally units Zap.

    Prism: int ➞ agy


Charkram (761)

Charkram - Do 2 Damage to a target. Add Firemander to your hand.

    Prism: hrt ➞ int


Squiddy (980)

Squiddy - Glory: Conjure a 1 cost enemy unit.

    Prism: agy ➞ str


Twisted Metal (626)

Twisted Metal - Give target enemy unit -1/-3, or target ally unit +3/+1. Give it Lead.

    Prism: str ➞ hrt


Sudden Gust (348)

Sudden Gust - Return the enemy's left card in hand to deck.

    Prism: agy ➞ int


Breacher (237)

Breacher - Sunset: Gets guard if you have no mana.

    Prism: wis ➞ str


Vlad (441)

Vlad - Play: Do 3 Damage to a target. If lethal, gets Enrage.

    Prism: hrt ➞ str


Invest (145)

Invest - Spend your mana to give target ally that much health. If it has 99 Health, give it +99 Power.

    Prism: hrt ➞ wis


Talonous (707)

Talonous - Summon: Gets guard and +1/+1 if an enemy has stealth.

    Prism: str ➞ agy


Spiderella (763)

Spiderella - Glory: Give the enemy hero Dazed.

    Prism: hrt ➞ wis


Redwood (1177)

Redwood - Sunrise: Spend 1 mana to get +1/+1.

    Prism: wis ➞ str


Heirloom (891)

Heirloom - Draw a low-cost spell onto target ally unit of its element.

    Prism: hrt ➞ tok


Glacial Tomb (226)

Glacial Tomb - Summon your top high-cost dead unit. Give it Frozen.

    Prism: hrt ➞ tok


Capsize (234)

Capsize - Return target unit to hand. Give it Mana Potion.

    Prism: str ➞ tok

    Shell Officer (1077)

    Flame Jab (6)

    Leonowldo (582)

    Pyre Fox (1157)

    Wed Dead (955)

    Sentry (1152)

    Tox (600)

    Stargazer (1130)

    Plethora (774)

    Scryer's Pyre (835)

    Brainbug (1063)

    Downfall (1138)

    Spike Slam (1122)

    Leaf Ranger (660)

    Musashi (542)

    Noctourna (525)

    Shelly (800)

    Vitalize (1156)

    Grime (1103)

    Toll Bell (1174)

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