Kitchen Nightmares - Patch #47
This week is overflowing with new units as well as some new animations for Wither that weβve been brewing. We hope you enjoy the new flavor! At the end of the day though, we know it always boils down to the cards, for which we have 177 changes! Have it while itβs hot π₯£
Changes βοΈ
- We added a new Feedback form to the options/settings menu. To help make us aware of any good/bad moments you experience (like pesky bugs). We will continue to improve this feature in the coming months!
New Art π¨
- Five new units added to the game including Chester, Casket, Xero, Homebrew, and Toll Bell! Try to guess which name belongs to who!
A sizable balance patch, using the closed beta time while we have it. Swapping some effects around for better thematic matches. Heart has been weak. Some changes omitted, such as template or name only.
Alight (424)
Text: Draw a low-cost light spell onto your hero. Reveal spells in the enemy hand.
β Draw a low-cost light card. Reveal it and spells in the enemy hand.
Keywords: banner
β None
Opening up the draw to any light card. Banner nerf now that the draw is to hand.
Desire (648)
Power: 10
β 9
Health: 10
β 9
Unbuffed.
Twist & Turn (716)
Cost: 5
β 4
Text: Dust each unit. Both players draw a unit into play of each element they dusted. Give each Dazed.
β Dust target unit. That player draws a unit into play of its element. Give it Dazed.
Making it harder to mass Daze this patch. The mass dusting was also doing work.
Egoize β Meme (552)
Text: Dust your hand. Conjure a card for each card in the enemy hand.
β Dust your hand. Draw a spell for each card in the enemy hand.
Another rework to get some consistency back, though it's still an odd way to refill your hand.
Toil & Trouble (1003)
Text: Do 1 Damage to enemy units. If lethal, give ally units +1 Power.
β Do 1 Damage to a target and the characters next to it.
Keywords: None
β wither
Testing another adjacency mechanic. I don't want too much of it, as I prefer focusing on which unit to play over where to place it. However, the natural order of units - other/stealth/hero/guard - may create some healthy adjacency design space.
Mootichi (670)
Text: Inspire Spell: Draw a high-cost unit that costs less than the spell into play.
β Inspire Spell: Draw a high-cost unit of the spell's cost or less into play.
Health: 5
β 4
Former glory restored, can now find units of matching cost.
Luna (1109)
Cost: 3
β 4
Text: Summon: Conjure an enemy spell onto this unit. Give it -1 cost.
β Sunset: Gets +1/+1 if an enemy is sleeping.
Keywords: stealth
β lifesteal
Prism: int
β wis
Health: 3
β 4
Spell: None
β Twist & Turn
Redesigned for dazed synergy, and this patch expands on the sleeping mechanic.
Gear Grind (820)
Text: Damage target unit equal to the size of your hand. Mulligan your hand.
β Damage target unit equal to the size of your hand. Give metal cards in your hand -1 cost. Mulligan your hand.
Expanding on elemental cost reduction, similar to Head in the Clouds.
Mechabun (1038)
Text: Summon: Draw a metal unit.
β Sunrise: Dust your top dead metal card to get +1/+1.
Trying an additional dusting cost for some metal mechanics, along with the Gear Grind buff. Heavy Cavalry took the metal draw.
Glitter (1013)
Text: Glory: Dust the enemy's top dead spell to give their hero Dazed.
β Glory: Conjure a 1 cost enemy spell.
Reworked to be less of a lock-out. (Spiderella got the old effect, up the curve.)
Seer's Mask (35)
Text: Get 2 mana. Mulligan your hand.
β Get 1 mana. Mulligan your hand.
The nerfs to 0c cards will continue until morale improves. I'm not sure if Seer's Mask will survive as a playable card, but this nerfed version will likely show up more as an attachment.
Turn the Tide (829)
Cost: 4
β 5
Text: Both players return their hand to their deck and draw five. Give your hero Vapors.
β Both players return their hand to their deck and draw five. If your mana is empty, get 5 mana.
Changing up the spice, and free is spicy.
Take Flight (461)
Cost: 2
β 3
Text: Return target sleeping unit to hand.
β Return target sleeping unit to hand. Give it Silence.
A few bounce spells are getting bumped from 2c to 3c, that seems to be the sweet spot.
Voodoo Doll (1071)
Cost: 3
β 2
Text: Give target enemy unit Hex. Summon a copy as 1/1 with Fate.
β Give target enemy unit Hex. Summon a copy as 0/1 with Fate.
Pushing a card with a low winrate. I'm hesitant to push stealing effects too far, so we'll see.
Suit Up (1163)
Text: Give target unit Lead and +2/+2.
β Draw a unit. Give it Lead and +3/+3.
New simple buff effect. Old effect went to Twisted Metal.
Twisted Metal (626)
Cost: 4
β 3
Text: Give target enemy unit -3/-3 or target metal ally +3/+3.
β Give target enemy unit -1/-3, or target ally unit +3/+1. Give it Lead.
Reworked to be more efficient and versatile.
Apollo (1167)
Text: Play: Fights target enemy unit. Give it Blind.
β Sunrise: Gains Shield if an enemy card is revealed.
Prism: int
β wis
Power: 2
β 3
Spell: Shield
β Barrier
Reworked for more reveal synergy, and I like the combo of Barrier with Sunrise Shield.
Eye Spider (1150)
Text: Summon: Give sleeping enemies Dazed.
β Summon: Give target sleeping enemy Dazed.
Keywords: wither
β guard,wither
Health: 3
β 4
Another rework to be less of a mass Daze.
Clapback (641)
Text: Give your hero Shield. Do 2 Damage to the back enemy, the front enemy, and the enemy hero.
β Do 2 Damage to the back enemy, the front enemy, and the enemy hero.
Nerf and simplify.
Shredder (1085)
Text: Play: Your hero fights target enemy unit.
β Play: Fights target enemy unit.
Simple rework as another expression of fast units. Old effect went to Fury Mask.
Coffin Moth (717)
Keywords: stealth
β stealth,wither
Power: 2
β 1
Spell: None
β Barrier
Spiced up, and lowering the overall hero damage.
Cosmicon (1020)
Cost: 2
β 4
Text: Heroes can't attack.
β Your hero gets +1 Health more from healing effects.
Keywords: stealth
β lifesteal
Power: 2
β 1
Health: 2
β 6
Spell: Barrier
β Sanctuary
Redesigned as heal synergy.
Krakus (962)
Power: 4
β 3
Small nerf to damage output.
Stir the Kraken (1067)
Text: Draw a high-cost water unit. Do damage to target unit equal to your mana.
β Draw a water unit. Do damage to target unit equal to your mana.
Simplified, not every draw needs to be low/high cost.
Bathe (1015)
Cost: 3
β 2
Text: Give allies with attachments Vapors. Give other allies Mana Potion.
β Give a target Vapors. Give the characters next to it Mana Potion.
Another rework, playing with ally adjacency.
Flashbang (659)
Text: Death: Give the front enemy Blind.
β Death: Give a random enemy Blind.
Changing from front to random should be a nerf, since it's easier to stop the Blind from getting on your hero.
Cobalt (939)
Text: Summon: Draw a low-cost metal spell onto this unit.
β Summon: Draw a metal spell onto this unit.
Health: 2
β 3
Nerfing the consistency of the effect to buff the stats.
Angler (1089)
Cost: 3
β 2
Keywords: guard
β None
Power: 3
β 2
Health: 3
β 4
Down the curve with more efficient stats.
Forest Fire (80)
Cost: 4
β 3
Prism: int
β hrt
Unnerfed due to winrate.
Steady Shot (1081)
Cost: 2
β 4
Text: Do 3 Damage to target sleeping unit, or 5 Damage to target awake unit.
β Do 8 Damage to target unit.
Simple redesign.
Meranda (857)
Text: Play: Give target character Vapors.
β Summon: Give enchanted allies Vapors.
Keywords: None
β guard
More enchant synergy and counterplay.
Magnanimous (1062)
Cost: 7
β 6
Text: Summon: Give spells and mind units in your hand and deck -1 cost.
β Summon: Give mind cards in your hand and deck -1 cost.
Narrowed the cost reduction to focus on role as elemental booster.
Draco (1136)
Text: Summon: Ready this unit if a deck is empty.
β Summon: Ready this unit if a deck or grave is empty.
Spiced up. This patch features more grave dusting, maybe it's possible.
Bauble (940)
Text: Summon: Draw a low-cost air spell onto this unit.
β Death: Draw a 2 cost card.
Reworked as a 2c tool. Lau Sensei picked up the old effect.
Sunson (1107)
Cost: 3
β 2
Keywords: lifesteal
β stealth
Health: 4
β 3
Bumped down the curve, to try Godlike at a more accessible cost.
Trident True (1001)
Text: Sunset: Gets Mana Potion and guard if you have no mana.
β Sunset: Gets Mana Potion if you have no mana.
Keywords: None
β guard
Prism: int
β hrt
Buff and simplify.
Scraggy (287)
Text: Glory: Gets +1/+1 and Scorch.
β Glory: Dust the enemy's top dead card to get +1/+1 and Scorch.
More incidental grave dusting.
Opal Golem (1151)
Text: Death: Give units in your hand -1 cost.
β Death: Give units in your hand -1 cost and guard.
Guard spice, the last time we saw this effect may have been in alpha.
Ifrit (235)
Text: Death: Discard your hand. Draw that many fire cards.
β Death: Discard your non-fire cards. Draw that many fire cards.
Buff to fire synergy, your Mothermander is safe.
Getum Gang (960)
Health: 4
β 3
Nerf to a stat powerhouse.
Tatt (244)
Cost: 4
β 3
Health: 3
β 1
Bumped down the curve to make the stats more fragile, dies to Zap. Should still be a fine tempo tool.
Glacia (1073)
Text: Death: If you have no mana, give enemy units Frozen.
β Death: Give enemy units Frozen.
Keywords: guard,banner
β guard
Reverted to a simpler time.
Dragomantium β Dracomantium (634)
Text: Death: Give your hero armor.
β Death: Dust your top two dead metal cards to give your hero armor.
Health: 8
β 9
More metal dusting cost so that hero armor isn't a free roll, especially with an early cheat summon.
Cloud Kid (921)
Cost: 2
β 1
Text: Summon: Give your left and right spells in hand -1 cost.
β Inspire Air: Mulligan your high-cost cards in hand.
Prism: int
β agy
Power: 2
β 1
Spell: Shroud
β Hush
Reworked to pick up Inspire Air from Lau Sensei, and expand on Silence. Also replaces Grifter as Agility's 1c air unit, less knives.
Mad Hat (1029)
Text: Play: A target's owner draws a low-cost mind spell onto it.
β Summon: Give your left and right cards in hand -1 cost.
Old Cloud Kid.
Cryogen (328)
Keywords: armor
β armor,stealth
Winrate buff.
Sanctuary (1155)
Text: Return target ally's spell to your hand if it has one. Give it Shield and +3 Health.
β Return target ally's spell to your hand. Give it Shield and +2 Health.
Healing nerf, a proactive Shield can save a lot of health.
Breaker Crab (366)
Cost: 3
β 2
Text: Death: Get 3 mana.
β Death: Get 2 mana.
Keywords: None
β guard
Prism: hrt
β str
Power: 4
β 2
Bumped down the curve to make the mana boost more accessible.
Chain Toss (1129)
Text: Give target unit Chains.
β Give target unit Chains. Dust your top dead metal card to target a hero.
Adding the flexibility to Chain heroes in the long run.
Chain Golem (1028)
Cost: 4
β 3
Text: Death: Give enemies Chains.
β Death: Give your hero Chain Toss.
Power: 5
β 4
Health: 2
β 1
Spell: Lead
β Chain Toss
Reworked to be a flagship Chain Toss carrier.
Tide Hunter (1002)
Cost: 4
β 3
Health: 5
β 4
Another bump down the curve, this should be a more efficient slot for threatening 1c enemies.
Supercharge (778)
Text: Pay 1 for each ally unit. Give ally units Zap.
β Spend 1 mana for each ally unit. Give ally units Zap.
Keywords: None
β banner
Winrate buff, has been a sleeper since Zam's heyday.
Shockpaw (709)
Text: Glory: Give the enemy hero Blind.
β None
Keywords: lifesteal
β wither
Simplified with Supercharge buff, focus the healing on the spell.
Roothog (760)
Text: Summon: Dust your top dead earth card to give the front and back enemy Roots.
β Summon: Dust your bottom dead earth card to give enemy units Roots.
Power: 5
β 3
Health: 5
β 6
Spell: Stranglehold
β None
Return to the impact of the original effect with the dust cost.
Headcase (832)
Text: Summon: Dust your top high-cost dead spell to gain power equal to its cost.
β Sunset: Dust your top dead spell to gain power equal to its cost.
Prism: int
β str
Health: 6
β 5
Reworked to be more of a curve play.
Chief Justice (1026)
Cost: 4
β 3
Text: Play: Give target unit Silence.
β Glory: Give light cards in your hand -1 cost.
Keywords: armor
β banner
Prism: wis
β hrt
Spell: Smite
β Ragnarok
Redesigned as a light booster, and I like pairing it with Ragnarok's anti-dark.
Andromeda (1134)
Text: Your spells do 1 Damage more.
β Your light and metal spells do 1 Damage more.
Narrowing the value of the effect, to split the design space up and add elemental incentive. With Andromeda, and as you'll see on Enfuego, I like the spice of light (and Zap) as a shared synergy.
Timber (974)
Cost: 6
β 5
Text: Death: Do 6 Damage to the front enemy.
β Death: Do 5 Damage to the front enemy.
Power: 1
β 0
Health: 6
β 5
Bump down the curve to lower the overall damage/healing, and I like the 0pow with Anima shtick.
Unstoppable Chop (416)
Cost: 4
β 3
Text: Give target unit Silence. Do 5 Damage to it.
β Give target unit Silence. Do 4 Damage to it.
Bump down the curve to make Silence more accessible.
Incinerate (934)
Text: Do 4 Damage to target unit and 2 Damage to your hero.
β Do 4 Damage to target unit and 1 Damage to your hero.
Buff, it only burns a little.
Capsize (234)
Cost: 2
β 3
Text: Return target unit to hand. Give it Mana Flask.
β Return target unit to hand. Give it Mana Potion.
Cost bump with a potion nerf. Unconditional bounce seems more fair at 3c.
Tempest Brew (261)
Text: Draw three units of different elements. Give each Zap.
β Draw three units of different elements. Give them Zap.
Keywords: None
β banner
Winrate buff.
Seek (623)
Text: Draw a high-cost spell. Give your hero Mana Flask.
β Draw a high-cost spell. Give your hero Mana Potion.
Keywords: None
β banner
Nerfing the mana efficiency of a tutor. Is this +1c banner?
Evermore (1041)
Cost: 3
β 2
I was afraid of this card at 4c, but here we are. Winrate buff.
Treasure Chest (560)
Text: Draw a spell and a unit.
β Give your hero +2 Health. Draw a spell and a unit.
The health returns. Heart buff.
Backstab (794)
Text: Do damage equal to the number of enemies to the back enemy.
β Do 3 Damage to the back enemy.
Keywords: lifesteal,wither
β lifesteal
Simplified, seems potent but fair.
Snap Trap (798)
Cost: 3
β 2
Text: Give target unit Chains. Do 3 Damage to it.
β Give a sleeping target Chains. Do 3 Damage to it.
Prism: str
β agy
Taking up the mantle of 2c disruption and expanding on sleep punish to represent traps.
Dive Bomb (825)
Text: Do 2 Damage to a target. Draw a 2 cost unit into play.
β Do 2 Damage to a target. Draw a 2 cost unit into play. Give it Shroud.
Keywords: banner
β None
I expect that losing banner for Shroud is an overall nerf, though there is some upside.
Card Sling (847)
Text: Discard your left card in hand to do damage equal to its cost to target unit and draw two.
β Discard your left card in hand to draw two of its element and do 4 Damage to target unit.
Simplifying the damage output so filtering is more reliable.
Volcanic Potion (610)
Text: Do 2 Damage to each unit. Both players lose 1 max mana.
β Dust the top card of both graves. Do 2 Damage to each unit. Both players lose 1 max mana.
More incidental dusting in fire.
Blademaster (1112)
Health: 4
β 3
I like the lifesteal combo with Banner, but it has been better than wither. Winrate nerf.
Charkram (761)
Keywords: wither
β lifesteal
Nerfing the efficiency of killing units, with consolation healing.
Griff Scout (285)
Cost: 4
β 3
Text: Glory: Summon Armored Guard.
β Glory: Dust your top dead metal card to summon Armored Guard.
Health: 2
β 1
Another use of metal dusting to make a trigger less of a free roll, with improved tempo.
Hammerhead (1082)
Text: Summon: Give 3 cost or less enemy units Dazed.
β Summon: Give Dazed to the low-cost enemy units.
Improved utility, though a less reliable mass Daze against aggro.
Forcefield (1108)
Keywords: banner
β None
Nerf, the protective enchants are doing work.
Halcyon (303)
Keywords: armor
β armor,lifesteal
Spell: Ragnarok
β Shield
Less scaling armor stats. Chief Justice took the Ragnarok.
Squiddy (980)
Text: Glory: Conjure a 1 cost enemy card.
β Glory: Conjure a 1 cost enemy unit.
Narrowing the steal effect, alongside Glitter drawing spells.
Wicked Twister (27)
Text: None
β Glory: Dust the enemy's top dead card for each damage dealt.
Some counterplay spice.
Anti Mago (195)
Text: Glory: Dust the enemy's top dead spell to give their hero Flames.
β Glory: Dust the enemy's top dead card to give their hero Flames.
Power: 3
β 2
Health: 2
β 3
Simplifying the dust effect to match other fire cards. Reverted to the annoying stats.
Trapper Keeper (39)
Text: Death: Draw two spells.
β When the enemy plays a spell, kill this unit to cancel the spell.
Prism: hrt
β int
Power: 2
β 1
Health: 2
β 5
Spell: None
β Fate
Trying a new kind of preemptive counterplay, the spell version of Fly Guy. (The old effect went to Chester.)
Starfield β Cosmos (381)
Text: Glory: Draw a 2 cost spell onto this unit.
β Glory: Gets your top dead spell.
Prism: hrt
β int
A new flavor of spell recursion for Intellect.
Earth Spike (815)
Text: Give a target Roots. Dust your bottom dead earth card to do 3 Damage to it.
β Do 3 Damage to a target. Dust your bottom dead earth card to give it Roots.
Keywords: wither
β None
Swapped the effects for more reliable removal, less reliable hero Roots.
Ill Will (576)
Keywords: banner
β None
Unbuff. When Ill Will is good, it's an indicator that spells are too consistent and/or too fast. The nerfs to Seer's Mask and Call to Mind are in part aimed at Ill Will, and we'll keep an eye on it.
Fly Guy (1126)
Power: 3
β 2
Spell: None
β Fate
Buffed to be better at trading.
Mr. Whiskers (260)
Text: None
β Sunset: Dust the enemy's top dead card.
Some incidental dusting on a role-player.
Frank (591)
Cost: 6
β 5
Text: Sunrise: Dust your top dead non-dark unit to get +5 Health.
β Sunset: Dust the top unit of both graves to get +2 Health.
Power: 5
β 4
Health: 5
β 4
Spell: None
β Lead
Less dramatic stat growth, with some added utility.
Razzle Dazzle (920)
Text: Give your hero Barrier. Give enemy units Dazed.
β Give Dazed to enemies of target unit's element. Reveal that element in the enemy hand.
Keywords: None
β banner
Prism: hrt
β int
This was the most consistent mass Daze. This version may be weak, but for now it will be less obnoxious.
Epic Eagle (852)
Power: 6
β 5
Health: 3
β 4
Toughen up the stats.
Nessie (905)
Cost: 4
β 3
Power: 2
β 1
Bumped down the curve with the 3c spell, which should make it easier to float mana.
Old Fogy (573)
Text: Death: Dust your bottom dead earth card to gain 1 max mana.
β Death: Gain 1 max mana.
Unnerf, removing the self dusting.
Arcadeum Mask (110)
Keywords: stealth
β None
Double nerf: minus stealth, minus one mana on Seer's Mask. Maybe we cut the -1c next. Or there's always +1c banner.
Icaru (569)
Keywords: None
β stealth
Heart buff.
Hot Doge (816)
Text: Summon: Ready this unit and draw a low-cost fire spell onto it.
β Summon: Draw a low-cost fire spell onto this unit. Readies if you have fire in hand.
Usability nerf, so it's not as good to play Hot Doge as your only fire card.
Call to Mind (1123)
Cost: X
β 1
Text: Pay all your mana. Draw a high-cost spell onto your hero with that cost or less. Give it -X cost.
β Draw a high-cost spell that costs your mana or less onto target ally.
Converting an X spell to a simpler spell, and reducing the efficiency of a high winrate tutor - though cost reduction can undo the nerf.
Soul Forge (896)
Text: Summon a copy of your left unit in hand as 2/2 with Lead and armor.
β Give your left unit in hand Lead. Summon a copy as 2/2 with armor.
Extending Lead to the unit in hand, as a berf.
Mass Confuse (134)
Cost: 8
β 7
Buff to the new Mass Confuse, it's inconsistent for mass removal.
Mimic β Impostor (1106)
Cost: 2
β 3
Text: Summon: Gains the keywords of enemies. (Stealth over guard.)
β Summon: Steals target enemy's keywords.
Keywords: None
β stealth
Power: 2
β 3
Health: 3
β 2
Spiced up the curve, much more disruptive.
Undragon (152)
Health: 7
β 8
Unnerf.
Jar of Souls (805)
Cost: 8
β 7
Buff to new Jar of Souls, the fast souls haven't been too spooky.
Lau Sensei (1158)
Text: Inspire Air: Mulligan your non-air cards in hand. Give your left card in hand -1 cost.
β Summon: Draw a low-cost air spell onto this unit. Give it banner.
Spell: Shroud
β None
Simplified, picking up the air draw from Bauble.
Trinketeer (714)
Cost: 4
β 3
Text: Summon: Return your top dead 1 cost or less card to hand.
β Summon: Return your top dead 1 cost card to hand.
Spell: Toil & Trouble
β Shroud
Simplified to focus on niche recursion role.
Righteous (1135)
Cost: 5
β 4
Text: When another unit is killed, dust it instead to give your hero +1 Health.
β When a non-metal card would enter a grave, dust it instead.
Element: air
β metal
Power: 4
β 3
Health: 5
β 4
Reworked to better match metal art. Also dusts spells, which should be extra disruptive, though no healing on the trigger.
Fan of Knives (308)
Text: Glory: Gets Knives.
β Glory: Dust your top dead metal card to get Knives.
Minor cost addition, in part to teach the mechanic, in part to tidy up the grave.
Octavian (487)
Keywords: guard
β guard,banner
Small buff to endgame.
Browl (567)
Power: 3
β 4
Health: 4
β 3
Stat swap to be more fragile.
Heavy Cavalry (1057)
Text: Summon: Draw an armor unit. Give it -1 cost.
β Summon: Draw a metal unit. Give it Lead and -1 cost.
Power: 4
β 3
Spell: None
β Lead
Picked up the metal draw from Mechabun. The winrate was high, so reducing the stats, and lead berf.
Sinstone (501)
Text: Death: Summon Zomboid with guard.
β Death: Summon Zomboid.
Finally going full force with the nerf to Sinstone, the winrate stays strong.
Swamp Walker (88)
Power: 3
β 4
Heart buff.
Carrion Crow (1074)
Text: Summon: Dust the top dead unit of both graves to draw a low-cost dark spell onto this unit.
β Summon: Dust the enemy's top dead unit to draw a low-cost dark spell onto this unit.
Simpler dusting.
Fan Dancer (1000)
Spell: None
β Shroud
Buff to a sleeper.
Norsudovest (854)
Power: 10
β 12
Health: 7
β 6
Stats reverted to sharpness.
Hannah (663)
Cost: 4
β 2
Text: Play: Swaps attachments with a target.
β Play: Swaps attachments with a sleeping target.
Keywords: stealth,armor
β stealth
Power: 3
β 2
Health: 2
β 3
Spell: Shroud
β Vile Vial
Redesigned to match art, more sleep effects.
Vitalize (1156)
Cost: 2
β 1
Text: Set target unit's power equal to its health. Give it Roots and guard.
β Give target unit Roots and guard. Set its power equal to its health.
Prism: wis
β hrt
Buff to efficiency, let's see how scary the 1c version is. Though, not in Niko's prism.
See Shore (1166)
Text: Give your hero Vapors. If your mana is empty, reveal the low-cost cards in the enemy hand.
β Give your hero Vapors. Reveal the low-cost cards in the enemy hand.
Prism: wis
β int
Simplified, no more mana hoop.
Hope (1065)
Health: 4
β 5
Heart buff.
Fuji (956)
Power: 2
β 3
Buff to the 3c version.
Mighty Steed (98)
Power: 3
β 2
Health: 4
β 5
Heart buff, back to the sturdier stats.
Priestess β Mamba (964)
Name: Priestess
β Mamba
Cost: 6
β 4
Text: In hand, gets -1 cost when an ally dies.
β Sunrise: Gets Fate
Keywords: guard,lifesteal
β stealth,wither
Element: dark
β earth
Prism: hrt
β agy
Power: 1
β 4
Health: 6
β 3
Spell: Wed Dead
β Anima
Total redesign, pushing an Anima threat.
Vishiva (970)
Cost: 3
β 2
Health: 3
β 2
Back to 2c now that Royal Mummy is smaller.
Talonous (707)
Power: 3
β 5
Health: 5
β 4
Overall stat buff.
Sky Key β Century Key (750)
Prism: hrt
β wis
Taykus β Psychosis (397)
Prism: int
β hrt
Scrollweaver (1079)
Prism: wis
β int
Teleport (927)
Prism: agy
β int
Bury in Snow (850)
Prism: hrt
β agy
Bolster (711)
Prism: int
β hrt
Nature's Grasp (103)
Prism: agy
β wis
Scorch (115)
Prism: agy
β hrt
Skewer (1024)
Prism: agy
β str
Blow Away (7)
Prism: agy
β hrt
Icy Touch (36)
Prism: int
β agy
Screech (704)
Prism: tok
β agy
Mad Vibes (508)
Prism: hrt
β agy
Honor Guard (745)
Prism: str
β agy
Sudden Gust (348)
Prism: hrt
β agy
Skyfall (57)
Prism: int
β agy
Olympia (346)
Prism: str
β int
Electric Eel (736)
Prism: agy
β int
Vlad (441)
Prism: agy
β hrt
Shelly (800)
Prism: str
β tok
Royal Mummy (341)
Prism: hrt
β tok
Doom Shroom (91)
Prism: hrt
β tok
Epitaph (941)
Prism: str
β tok
Tabby (1125)
Hollow Husk (638)
Bone Mask (1032)
Shatter (1131)
Lightning Vial (448)
Maskweaver (1091)
Sapphire (589)
Zato (1168)
Dungeon Master (972)
Mad Ronin (950)
King Slay (635)
Frost Claw (1127)
Sick Burn (690)
Grifter (1102)
Flame Noble (1120)