An Enamored Dance - Patch #46

Team Horizon

Jun 17, 2020

Looking for a bit of flair in your life? This week features new in-game visual effects! Lightning, Fire, Arcane, and Lifesteal are just a few of the amazing effects added this patch. We’re also including new unit and hero art! Plus 24 completely new backgrounds! We hope you find this patch captivating 🥰

Changes⚙️

  • The decline match timeout penalty will now reset whenever a player enters a game

Improvements ⭐

  • New visual effects have been added to the game! Fire, Lightning, Arcane, and Lifesteal are just a handful of the new effects added in this patch! Check out the quick showreel below 💫

New Art 🎨

  • The 5 Heroes MAI, AXEL, ADA, IRIS, and MIRA have received makeovers!
  • 16 units have received makeovers as well. Try to guess which ones! Look at the cute little Fun Guy at the end 😚
  • Last but not least, 24 backgrounds have been completely redesigned! These will be used as backgrounds for all the different units within the game! The expansive world of SkyWeaver grows evermore.

ARC

Cards

Fewer mechanical changes this week. Features some cute art upgrades. Some non-functional changes omitted.

Rocket - When another ally is summoned, give it +1 Power.

Vishiva - When an ally dies, give your hero +1 Health.

Talonous - Summon: Gets guard and +1/+1 if an enemy has stealth.

Castus - Summon: Draw a mind spell onto this unit. Give it -8 cost.

Noctourna - Sunrise: Do 2 Damage to the enemy hero.

Anoint in Flame - Give a target Flames and banner.

Arcadeum Mask (110)

Arcadeum Mask - Inspire Spell: Conjure a spell onto this unit. Give it -1 cost.

    Text: Inspire Spell: Draw a spell onto this unit. Inspire Spell: Conjure a spell onto this unit. Give it -1 cost.

Trying a conjure version (with bonus cost reduction) so it does less fatigue damage in long games. Hoping conjure is more fun thank risking important spells in your deck.


Rite Knight (658)

Rite Knight - Glory: Dust the enemy's top dead spell to get Rite of Passage.

    Cost: 1 2

    Keywords: stealth stealth,lifesteal

    Power: 2 3

The end of another era. Our most explosive starts tend to begin with Rite Knight, and the winrate data has been strong. The cost bump should be a nerf overall, despite +1pow and lifesteal.


Frigid Blizzard (83)

Frigid Blizzard - Give enemy units Frozen if you have no mana. Do 2 Damage to each unit.

    Cost: 7 6

    Text: If you have no mana, give enemy units Frozen. Do 2 Damage to each unit. Give enemy units Frozen if you have no mana. Do 2 Damage to each unit.

    Keywords: wither None

Bumped back to an older version that better filled the role at a cheaper cost.


Dual Boot (465)

Dual Boot - Draw a unit. Summon a copy as 2/2 with Dazed and guard.

    Text: Draw a unit. Summon a 2/2 guard copy. Give it Dazed. Draw a unit. Summon a copy as 2/2 with Dazed and guard.

Minor tweaks this patch to how units are summoned with different attachments. Copy effects have been standardized to summon with the attachment already on - so no Vapors or Anima triggers.


Soul Forge (896)

Soul Forge - Summon a copy of your left unit in hand as 2/2 with Lead and armor.

    Text: Summon a 2/2 armor copy of your left unit in hand. Give it Lead. Summon a copy of your left unit in hand as 2/2 with Lead and armor.

Tweaked similar to Dual Boot for summon copy consistency.


Mass Confuse (134)

Mass Confuse - Each enemy fights itself.

    Cost: 6 8

    Text: Each unit fights itself. Both players mulligan their spells. Each enemy fights itself.

Bumped up the curve to an expensive one-sided clear. Note that it's good against banner, too.


Deactivate (1023)

Deactivate - Give target unit Silence and -8 Power.

    Text: Give target unit Silence. Make it 0 Power. Give target unit Silence and -8 Power.

Slight nerf to power reduction.


Mimic (1106)

Mimic - Summon: Gains the keywords of enemies. (Stealth over guard.)

    Spell: None Barrier

Barrier buff.


Howl Geist (1064)

Howl Geist - Sunrise: Gets Chains.

    Keywords: guard,wither guard,lifesteal,wither

    Spell: Fate None

Swapping Fate for Lifesteal as another bump down in power, so it's more acceptable to kill immediately.


It's a Trap! (901)

It's a Trap! - Do 3 Damage to target front or back enemy. If lethal, repeat on that side.

    Keywords: None lifesteal

I missed the lifesteal reward for hitting the hero, and the winrate has some room to grow.


Jar of Souls (805)

Jar of Souls - Summon your top three dead units as 1/1. Give each Hex and wither. Ready them.

    Text: Summon your top three dead units as 1/1 with wither and Hex. Ready them. Summon your top three dead units as 1/1. Give each Hex and wither. Ready them.

Normal summons (not copies) have been changed to consistently add attachments after, to trigger Anima and Vapors.


Puppet Master (1113)

Puppet Master - Summon: Draw a low-cost unit into play as 2/2. Give it Lead and guard.

    Cost: 4 5

    Text: Summon: Draw a low-cost unit into play as 2/2 with Lead and guard. Summon: Draw a low-cost unit into play as 2/2. Give it Lead and guard.

    Health: 2 3

Bumping back up the curve. In general, cheat summons seem to be more fair at 5c than 4c, so it's not a consistent turn two play.


Bane She (267)

Bane She - Sunset: Do 1 Damage to sleeping enemies.

    Power: 3 4

Buff to low winrate.


Sinstone (501)

Sinstone - Death: Summon Zomboid with guard.

    Text: Death: Summon Zomboid. Death: Summon Zomboid with guard.

    Power: 3 2

Nerf to high winrate in Discovery, trying a small guard buff to reduce the overall stats.


Frog King (841)

Frog King - Play: Dust target unit. That player summons Hoplite.

    Spell: None Rosewater Charm

Small spell buff.


Swamp Walker (88)

Swamp Walker - When an ally dies, do 1 Damage to a random enemy.

    Health: 4 3

Stat nerf, there's consistent value here with the spell and triggering off its own death.


Carrion Crow (1074)

Carrion Crow - Summon: Dust the top dead unit of both graves to draw a low-cost dark spell onto this unit.

    Text: Play: Dust target hero's top dead unit to draw a low-cost dark spell onto this unit. Summon: Dust the top dead unit of both graves to draw a low-cost dark spell onto this unit.

Reworked to summon effect for more synergy.


Flame Volley (1058)

Flame Volley - Do 1 Damage to enemies. Give enemies without attachments Flames.

    Keywords: None wither

Rebuffed with wither to add more impact to base effect.


Anchor Drop (1084)

Anchor Drop - Has -1 cost for each water card in your grave. Do 4 Damage to target unit.

    Text: Has -1 cost for each water card in your grave. Do 5 Damage to target unit. Has -1 cost for each water card in your grave. Do 4 Damage to target unit.

Another nerf to free removal.


Deepus (833)

Deepus - Sunset: Conjure a water card if your deck is empty.

    Health: 7 8

More health with nerfed spell.


Hope (1065)

Hope - Summon: Give ally units Shroud.

    Text: Summon: Give allies Shroud. Summon: Give ally units Shroud.

    Keywords: guard guard,banner

Banner buff.


Ominous Hoo (880)

Ominous Hoo - Sunset: Gets Moonbeam.

    Keywords: None stealth

Back to the shadows for Ominous Hoo.


Death's King (379)

Death's King - Glory: Trigger the death effect of allies.

    Power: 2 3

    Health: 5 4

Stats tweaked to be more fragile, though better against -2pow effects.


Necrotic Pact (401)

Necrotic Pact - Kill target ally unit. Summon your other top high-cost dead unit of its element. Give it Fate and guard.

    Text: Kill target ally unit. Summon your other top high-cost dead unit of its element. Give it Fate. Kill target ally unit. Summon your other top high-cost dead unit of its element. Give it Fate and guard.

Thematic guard buff.


Second Chance (651)

Second Chance - Summon your top dead unit as 2/2. Give it Shield and banner.

    Text: Summon your top dead unit as 2/2 with Shield and banner. Summon your top dead unit as 2/2. Give it Shield and banner.

Like Jar of Souls, buffed to trigger Anima and Vapors.


Bad Dreams (383)

Bad Dreams - Give enemy units -1 Power. Reveal units in the enemy hand and give them -1 Power.

    Text: Give enemy units in play and hand -1 Power. Give enemy units -1 Power. Reveal units in the enemy hand and give them -1 Power.

    Prism: hrt wis

Reveal buff, and moved to the prism with reveal synergy.

Arcane Ray (646)

Arcane Ray - Do 3 Damage to a target with no attachment.

    Prism: wis tok


Musashi (542)

Musashi - Glory: Give your hero Vapors.

    Prism: agy wis


Hyper Beam (312)

Hyper Beam - Give target unit Dazed. Do damage to it equal to the size of the enemy's hand.

    Prism: int str


Mind Control (476)

Mind Control - Steal target sleeping 2 cost or less enemy unit. Give it Dazed.

    Prism: hrt int

    Three Lashes (1044)

    Burner (862)

    Extinction Event (806)

    Hulk Shark (738)

    Hoodwink (977)

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