Omniscient - Patch #41

Team Horizon

β€”

Apr 08, 2020

The highest type of perception. The ultimate power (or burden) of knowing everything. In this week's patch, you'll have just that, with the all new Action History sidebar! We also updated 3 Heroes and casually changed 150 cards.

Improvements

  • Updated the illustrations for 3 Heroes!

Features

  • All new Action History πŸ“’

What was the last sentence you typed before you started reading this? Can't recall? That's not a surprise! Short-term memory has a fairly limited capacity; it can hold about seven items for no more than 20 or 30 seconds at a time 🀯. Which is why an all new Action History sidebar has been added to the game so you can reflect on your life choices more accurately. Soon you'll be able to hover over the items so you can capture those precious Hallmark moments!

Changes

  • Spells that cost all your mana require at least 1 mana to play
  • New players now only gain 10,000 ARC at level 1 πŸ’°
  • New players now level up regardless if they win or lose up to level 3

We've made some minor changes to improve the first time user experience. If you are currently under level 75 and would like some extra ARC, please let us know on discord and tell us your SkyWeaver username. We will compensate you for some of the missed ARC you would have gotten before the change!

Cards

"A more "traditional" big patch. Nerfed the best copy deck pieces, I'm curious to see how those decks evolve. Remixed and benched some AoE clears. Reworked some mulligan effects. Moved some healing out of Intellect."

Mad Hat - Play: A target draws a mind spell onto itself.

Fly Guy - When an enemy is summoned, give it Hex and kill this unit.

Maskweaver - Death: Give attachments on units in your hand -1c.

Eye Spy - Do 2 Damage to target enemy. Reveal units in the enemy hand.

Godlike - Give ally units a good enchant of their element. Give enemy units a bad enchant of their element.

Downfall - Kill target unit. That player draws their most expensive unit with a lower cost into play.

Like Mind - For each different cost among ally units, draw a card of that cost.

Cosmicon - Players can't attack with their hero.

Germinate - Kill target unit. That player summons two Elderwood.

Bill - Sunset: Give other allies +1 Health.

Cloud Guard - When an enemy is summoned, this unit attacks it.

Bruno - Death: Empty the enemy's mana.

Captain Chen - When this unit kills another unit, ready it.

Power Surge - Give target unit Chains. Give your hero Zap.

Biome - When you draw from prisms, give it +1/+1 if it's a unit, or -2c if it's a spell.

Cygnus - Revealed cards in the enemy hand have +1c.

Iron Mask - Pay 1 mana for each card in your deck. Give your hero armor banner and Lead.

Fate (1004)

Fate - Death: Conjure a card of this character's element.

    Text: Death: Draw a card of this character's element. ➞ Death: Conjure a card of this character's element.

Changed to conjure as a nerf to deck consistency, though a buff to not getting killed by Fate.


Fan of Knives (308)

Fan of Knives - Glory: Gets Knives.

    Power: 2 ➞ 3

    Health: 3 ➞ 2

Making this more fragile now that Knives breaks stealth.


Ancients Rise (947)

Ancients Rise - Summon your bottom three dead units. Give them Blind.

    Text: Summon your bottom three dead units. ➞ Summon your bottom three dead units. Give them Blind.

I like using negative enchants to soften big value bombs.


Storm Rider ➞ Sidekick (821)

Sidekick -

    Name: Storm Rider ➞ Sidekick

    Element: air ➞ light

Changed the theme so I don't confuse it with Bird Knight every time.


Hail Hydra (911)

Hail Hydra - Glory: Do 1 Damage to enemies.

    Cost: 7 ➞ 5

    Keywords: wither ➞ stealth,wither

    Power: 6 ➞ 5

    Health: 6 ➞ 5

    Spell: Capsize ➞ None

Brought down the curve. (The spell went to Nessie.)


Stink Eye (742)

Stink Eye - Summon: Reveal the enemy's right card in hand and give it +3c.

    Text: Summon: Give the enemy's right card in hand +3c. ➞ Summon: Reveal the enemy's right card in hand and give it +3c.

Minor reveal buff, it's nice to know what you're sniping.


Snake Attack (981)

Snake Attack - Summon two Snake.

    Text: Summon two Snake with wither. ➞ Summon two Snake.

Minor nerf to a high performer.


Snakeweaver (978)

Snakeweaver - Death: Summon Snake Attack with wither.

    Text: Summon: Give ally units wither. ➞ Death: Summon Snake with wither.

    Power: 2 ➞ 3

    Health: 3 ➞ 2

Reworked with new Snake Attack.


Hail of Arrows (683)

Hail of Arrows - Do 2 Damage to enemy units. If you have no mana, give units in the enemy hand +1c.

    Text: Do 2 Damage to enemies. If you have no mana, give units in the enemy hand +1c. ➞ Do 2 Damage to enemy units. If you have no mana, give units in the enemy hand +1c.

Nerfed hero damage, so it doesn't break stealth.


Incinerate (934)

Incinerate - Do 4 Damage to target unstealthed unit and 1 Damage to your hero.

    Text: Do 4 Damage to target unstealthed unit. ➞ Do 4 Damage to target unstealthed unit and 1 Damage to your hero.

Minor nerf. It burns.


Supercharge (778)

Supercharge - Pay 1 for each ally unit. Give ally units Zap.

    Cost: 3 ➞ X

    Text: Give ally units Zap. ➞ Pay 1 for each ally unit. Give ally units Zap.

Nerfing the efficiency on a big board, and can't be reduced in cost.


Flame Boxer (606)

Flame Boxer -

    Cost: 1 ➞ 2

    Health: 2 ➞ 3

Reworked with new Flame Fist.


Avatar of Light (245)

Avatar of Light - Inspire Light: Pay 1 mana to give your hero +3 Health.

    Cost: 2 ➞ 1

    Text: Inspire Light: Give your hero +3 Health. ➞ Inspire Light: Pay 1 mana to give your hero +3 Health.

Trying a mana tax. As a 1c unit it'll be easy to find and recur again, but the effect is harder to abuse.


Elderwood (25)

Elderwood - Death: Draw a 1c unit.

    Spell: None ➞ Roots

Slowing these down with a thematic change. Easier to play units into and leave alive.


Pandora (298)

Pandora - Sunset: Draw until you have three cards in hand.

    Power: 3 ➞ 2

Stat nerf to a classic SkyWeaver powerhouse.


Cloud Sloth (762)

Cloud Sloth - Sunrise: Give your hand -1c.

    Health: 7 ➞ 8

    Spell: Tradewinds ➞ Shroud

Simpler and sturdier.


Waking Dream (633)

Waking Dream - Draw a spell onto target sleeping unit of its element. Ready it.

    Cost: 4 ➞ 3

    Prism: wis ➞ agy

Buff and prism change to let Agility go fast.


Sky Key (750)

Sky Key - Conjure a spell. Give spells in your hand banner.

    Cost: 2 ➞ 1

    Text: Discard your left card in hand. Draw two of its element. ➞ Conjure a spell. Give spells in your hand banner.

Redesigned.


Great Gusto (453)

Great Gusto - Play: Return target unit to hand. Mulligan other cards in that hand.

    Text: Play: Return target unit to hand. Mulligan that hand. ➞ Play: Return target unit to hand. Mulligan other cards in that hand.

Mulligan effects were performing particularly well in Discovery, which makes sense. The hand disruption can be particularly rough with a suboptimal deck. This change to Great Gusto at least leaves them with the unit you bounced.


Auntuga (1037)

Auntuga - Sunrise: Get 1 mana for each element among allies.

    Power: 0 ➞ 1

    Health: 5 ➞ 4

Stat tweak.


Thought Leader (791)

Thought Leader - Draw a mind unit. Give attachments on allies and units in your hand -1c.

    Text: Draw a mind unit. Give attachments on units in your hand -1c. ➞ Draw a mind unit. Give attachments on allies and units in your hand -1c.

    Keywords: banner ➞ None

Tweaked to focus on spell discount fiesta. (Also Maskweaver is back.)


Dirge (427)

Dirge - Give ally units +1/+1. Give enemy units -1/-1.

    Cost: 4 ➞ 5

    Keywords: None ➞ banner

Classic. I've missed banner on this card.


Halcyon (303)

Halcyon - Glory: Dust the top card of the enemy grave for each damage dealt.

    Cost: 2 ➞ 3

    Health: 2 ➞ 3

Bumped up the curve, though the spell was buffed.


Ragnarok (530)

Ragnarok - Give target ally unit lifesteal and +3/+1, or do 6 Damage to target dark enemy.

    Cost: 4 ➞ 3

Buffed to be closer to Wane Blade etc.


Flame Jab ➞ Flame Fist (6)

Flame Fist - Do 2 Damage to a target. Give it Flames if it has no attachment.

    Text: Do 1 Damage to a target. Give it Flames. ➞ Do 2 Damage to a target. Give it Flames if it has no attachment.

Buffed vs naked targes, but nerfed Mana Vial destruction.


Huntaro (533)

Huntaro - Play: Give target unit Silence.

    Power: 3 ➞ 2

    Health: 1 ➞ 2

Stat tweak alongside Canopy Archer.


Khan (971)

Khan - Inspire Banner: Gets +1/+1.

    Cost: 6 ➞ 5

    Power: 4 ➞ 3

    Health: 4 ➞ 3

Bumped down the curve.


One Punches (720)

One Punches - Exhaust your hero to do damage equal to its power to enemies.

    Cost: 5 ➞ 3

    Text: Do damage equal to your hero's power to enemies. ➞ Exhaust your hero to do damage equal to its power to enemies.

    Keywords: banner ➞ None

Moved down the curve to fill a different AoE slot.


Hulk Shark (738)

Hulk Shark - Gets +1 Power when the enemy hero is damaged.

    Power: 3 ➞ 4

Straight buff.


Scorpio (932)

Scorpio - Summon: Give ally units Fate.

    Cost: 6 ➞ 5

    Prism: wis ➞ hrt

Buffed with the Fate change.


Egoize (552)

Egoize - Dust your hand. Conjure as many cards as the enemy has in hand.

    Text: Dust your hand. Draw as many cards as the enemy has in hand. ➞ Dust your hand. Conjure as many cards as the enemy has in hand.

Now conjures, to reduce deck consistency.


Olifant (507)

Olifant -

    Cost: 4 ➞ 3

    Power: 3 ➞ 2

Bumped down the curve to make the Shield less painful to punch off.


Flame Volley (1058)

Flame Volley - Do 1 Damage to enemies. Give enemies without attachments Flames.

    Text: Do 1 Damage to enemies. Give them Flames. ➞ Do 1 Damage to enemies. Give enemies without attachments Flames.

    Keywords: None ➞ wither

Trying more no attachment clause in Fire. Buffed with wither.


Seek (623)

Seek - Draw your most expensive spell. Give your hero Mana Flask.

    Cost: 2 ➞ 3

    Text: Draw your most expensive spell. Give your hero Mana Potion. ➞ Draw your most expensive spell. Give your hero Mana Flask.

Tweaked to be a little clunkier, though with increased upside for floating the vial.


Slag Golem (935)

Slag Golem - Glory: Gets Vile Vial.

    Cost: 4 ➞ 3

    Text: Sunset: Gets Vile Vial. ➞ Glory: Gets Vile Vial.

    Health: 3 ➞ 2

Bumped down the curve to a more aggressive role.


Backstab (794)

Backstab - Do damage equal to the number of enemies to the back enemy.

    Keywords: wither ➞ lifesteal,wither

Straight buff. May you heal seven against Wall of the Dead.


Wall of Dead (351)

Wall of Dead - Dust your top dead non-dark unit to summon Zomboid with guard. Repeat until your board is full.

    Text: Dust your top dead unit to summon Zomboid with guard. Repeat until your board is full. ➞ Dust your top dead non-dark unit to summon Zomboid with guard. Repeat until your board is full.

Continuing the non-dark mechanic, so stacking this effect might run out of fodder.


Judgement (884)

Judgement - Both players kill their front most expensive unit.

    Cost: 5 ➞ 3

    Text: Both players discard their right most expensive card in hand, and kill their front most expensive unit. ➞ Both players kill their front most expensive unit.

Redesigned to focus on removal. I like the design space of hand disruption, but this version was a bit too chaotic.


Tianlong (963)

Tianlong - Has -2c for each element among allies.

    Cost: 8 ➞ 10

    Text: Summon: Mulligan your hand. Gets +1 Power for each element in your hand. ➞ Has -2c for each element among allies.

    Power: 1 ➞ 5

    Health: 9 ➞ 5

Reworked. Spooky free dragon.


Burn Out (239)

Burn Out - Draw three. Dust your deck.

    Cost: 3 ➞ 2

Buff to a weird value source we haven't seen much lately.


Sun Son ➞ Sunson (1107)

Sunson - Sunrise: Give the enemy hero Blind.

    Name: Sun Son ➞ Sunson

    Text: Play: Do 1 Damage to target enemy unit. Give it Blind. ➞ Sunrise: Give the enemy hero Blind.

    Prism: wis ➞ int

    Spell: None ➞ Godlike

Reworked to try this funky new spell, Godlike.


Octavian (487)

Octavian - Your water cards have -1c.

    Power: 4 ➞ 5

    Spell: Floodwater ➞ Anchor Drop

Tweaked to be more of an on-curve play.


Shoal Sprite (979)

Shoal Sprite - Sunset: Gets +1 Power if you have no mana.

    Text: Sunset: Gets +1/+1 if you have no mana. ➞ Sunset: Gets +1 Power if you have no mana.

    Health: 1 ➞ 2

Tweaked to soften the scaling.


Gravekin (1031)

Gravekin - When an ally dies, trigger its death effect again.

    Cost: 5 ➞ 4

    Power: 4 ➞ 3

    Spell: Dark Rune ➞ Fate

Buffed down the curve with a synergistic enchant.


Puddo (933)

Puddo - Prevent damage to this unit from wither cards.

    Cost: 3 ➞ 4

    Power: 3 ➞ 4

Nerfed up the curve to make this chonky hate card less efficient.


Blow Away (7)

Blow Away - Return target unit to hand. Mulligan it.

    Text: Return target unit to hand. Mulligan units in that hand. ➞ Return target unit to hand. Mulligan it.

Narrowing the mulligan effect.


Full Bloom (737)

Full Bloom - Give ally units Animosity. Give target ally Shield.

    Cost: 3 ➞ 4

    Text: Give ally units Animosity. ➞ Give ally units Animosity. Give target ally Shield.

Bumped up the curve with more immediate impact.


Aqua Sword (1060)

Aqua Sword - Give target unit +3/+1. If you have no mana, give this spell to your hero with +1c.

    Cost: 4 ➞ 3

Straight buff, as a reward to people that manage to stick a board.


Garuda (831)

Garuda - Glory: Give ally units banner.

    Cost: 7 ➞ 5

    Text: Glory: Give allies banner. ➞ Glory: Give ally units banner.

    Prism: agy ➞ hrt

    Power: 5 ➞ 4

    Health: 7 ➞ 5

Bumped down the curve to be more of a brawler.


Shockpaw (709)

Shockpaw -

    Cost: 1 ➞ 2

    Keywords: stealth ➞ lifesteal

    Health: 1 ➞ 3

Bumped up the curve with new Supercharge.


Fox Familiar (990)

Fox Familiar -

    Keywords: guard ➞ None

Straight nerf to a good dog.


Scryer's Pyre (835)

Scryer's Pyre - Discard your hand. Get that much mana. Give your hero that much health. Do that much damage to each unit. Draw that many cards.

    Cost: 8 ➞ 9

I still like the healing buff from last patch, but nerfing the cost.


Tatt (244)

Tatt - Play: Give target ally Shield.

    Cost: 5 ➞ 4

    Text: Glory: Give ally units Shield. ➞ Play: Give target ally Shield.

    Power: 5 ➞ 4

Reworked as more of a chonky tempo tool.


Hoplite (570)

Hoplite - Sunrise: Returns to hand, unless your hand is full.

    Health: 3 ➞ 2

RIP 3hp frog. Nerfing some armored guard health, to help damage get through to the hero.


Rhumbo (1111)

Rhumbo - Death: Draw a 3c unit into play.

    Health: 5 ➞ 4

Nerf to a high performing value unit.


Frigid Blizzard (83)

Frigid Blizzard - If you have no mana, give enemy units Frozen. Do 2 Damage to each unit.

    Cost: 6 ➞ 7

    Keywords: None ➞ wither

AoE reworks.


Gear Grind (820)

Gear Grind - Damage target unit equal to the size of your hand. Mulligan your hand.

    Cost: 3 ➞ 4

Nerf to a pretty consistent removal spell that has had a high winrate.


Identity Crisis (300)

Identity Crisis - Give target unit -2 Power. Swap its power and health.

    Text: Give target unit -2 Power. Swap its power and health. If lethal, dust it. ➞ Give target unit -2 Power. Swap its power and health.

    Prism: hrt ➞ int

Has had a good winrate, should be fine without the dusting. I think this was the cheapest dust removal, so people will have to look elsewhere.


Fire Fox (1117)

Fire Fox - Death: Give your hero Fire Sword.

    Text: None ➞ Death: Give your hero Fire Sword.

    Keywords: lifesteal ➞ None

    Prism: wis ➞ agy

    Power: 2 ➞ 3

    Health: 3 ➞ 2

    Spell: Fire Sword ➞ Quest

Redesigned as a spooky Quest tempo threat.


Sparky (944)

Sparky - Your spells have lifesteal.

    Cost: 3 ➞ 2

    Power: 2 ➞ 3

    Health: 4 ➞ 2

Bumped down the curve to a more aggressive statline.


Flame Noble (1120)

Flame Noble -

    Keywords: wither ➞ stealth

    Prism: wis ➞ int

    Power: 2 ➞ 4

    Health: 4 ➞ 2

Reworked stats and keyword, and the spell lost wither.


Dragomantium (634)

Dragomantium - Death: Give your hero armor.

    Power: 5 ➞ 4

Small nerf. I still have my eye on this one, we'll have to see how Intellect does.


Nessie (905)

Nessie - Summon: Gains power equal to your mana.

    Health: 9 ➞ 8

    Spell: None ➞ Capsize

A spell should give this weird unit more flex.


Castus (948)

Castus - Summon: Draw a mind spell onto this unit. Give it -9c.

    Keywords: stealth ➞ guard

Guard should make this more impactful on curve.


Spiderella (763)

Spiderella - Glory: The enemy hero loses half their health, rounded up.

    Prism: int ➞ agy

    Spell: Barrier ➞ Downfall

Trying a new spell, and the immediate impact should be welcome here.


Timber (974)

Timber - Death: Do 6 Damage to the front enemy.

    Power: 3 ➞ 2

Nerf to a consistent performer, and a holdout of healing in Intellect.


Shrink Ray (749)

Shrink Ray - Reduce target unit to half its power and health, rounded down. Do it again. If lethal, dust it.

    Cost: 2 ➞ 3

    Text: Reduce target unit to half its power and health, rounded down. If lethal, dust it. ➞ Reduce target unit to half its power and health, rounded down. Do it again. If lethal, dust it.

Buffed up the curve to work as better removal, able to dust 3hp or less.


Canopy Archer (395)

Canopy Archer - Play: Do 1 Damage to target unit. Give it Roots.

    Power: 1 ➞ 3

    Health: 3 ➞ 1

Stats tweaked to be more fragile.


Forest Fire (80)

Forest Fire - Do 3 Damage to each unit. For each killed, its hero summons Elderwood with Flames.

    Text: Do 3 Damage to each unit. For each killed, its hero summons Elderwood. ➞ Do 3 Damage to each unit. For each killed, its hero summons Elderwood with Flames.

Tweaked to burn the Elderwoods now that they're gripped by Roots otherwise.


Hunting Party ➞ On the Hunt (918)

On the Hunt - Draw a fire unit. Give this spell to it with +1c.

    Name: Hunting Party ➞ On the Hunt

    Keywords: None ➞ banner

Buffed with banner, which should be nice on a repeat spell.


Soul Forge (896)

Soul Forge - Summon a 2/2 armor copy of your left unit in hand. Give it Lead.

    Text: Summon a 2/2 armor copy of your left unit in hand. ➞ Summon a 2/2 armor copy of your left unit in hand. Give it Lead.

Mostly a nerf to cheating out expensive units with good attachments, though blocking a copy from getting dusted seems nice.


Clapback (641)

Clapback - Do 2 Damage to the back enemy, the front enemy, and the enemy hero.

    Cost: 3 ➞ 4

    Text: Do 2 Damage to enemy units. Give your hero Shield. ➞ Do 2 Damage to the back enemy, the front enemy, and the enemy hero.

Reworked.


Searing Flames ➞ Dual Flames (991)

Dual Flames - Give the front and back enemies Flames.

    Name: Searing Flames ➞ Dual Flames

    Text: Give the front and back enemies Flames with wither. ➞ Give the front and back enemies Flames.

    Prism: int ➞ tok

Benched this threat of turn one Mana Vial overwrite.


Niko (593)

Niko - Always shown in your opening hand selection.

    Health: 5 ➞ 6

sTiLl NiKo


Floodwater (559)

Floodwater - Return your dead water cards to deck. Draw nine water cards. Dust this spell.

    Cost: 9 ➞ 10

    Text: Return your dead water cards to deck. Draw eight water cards. Dust this spell. ➞ Return your dead water cards to deck. Draw nine water cards. Dust this spell.

Bumped up the curve with one more draw, to nerf the ease-of-use.


Ghost Duster (705)

Ghost Duster - Summon: Dust the top dead enemy unit to draw a spell of its element onto this unit.

    Cost: 2 ➞ 1

Straight buff to grave hate.


Coal Dozer (838)

Coal Dozer - Inspire 1 cost: Gets +1/+1.

    Power: 1 ➞ 2

    Health: 3 ➞ 2

    Spell: None ➞ Vile Vial

Reworked to give Coal Dozer fans one chugga chugga for free.


Spike Slam (1122)

Spike Slam - Do 3 Damage to each unit. Return any killed to hand instead and give them Chains.

    Text: Do 4 Damage to each unit. Return any killed to hand instead. ➞ Do 3 Damage to each unit. Return any killed to hand instead and give them Chains.

AoE tweaks, nerfing the base removal power.


Tabby (1125)

Tabby - Summon: Reveal the enemy's left and right card in hand.

    Cost: 1 ➞ 2

    Keywords: lifesteal ➞ None

    Power: 1 ➞ 2

    Spell: None ➞ Shield

Bumped up the curve to have a more meaningful statline.


Professor (1133)

Professor - When you summon a unit with no spell, draw a spell of its element onto it.

    Keywords: stealth ➞ None

    Prism: wis ➞ int

    Power: 3 ➞ 2

    Health: 2 ➞ 3

    Spell: Barrier ➞ Thought Leader

Reworked to Intellect to spread Thought Leader.


Burninate (250)

Burninate - Do 4 Damage to each unit. Give your hero Scorch.

    Cost: 5 ➞ 6

    Text: Do 3 Damage to each unit. Give your hero Scorch. ➞ Do 4 Damage to each unit. Give your hero Scorch.

    Prism: wis ➞ str

AoE reworks.


Doomsday (1080)

Doomsday - Give each unit Fate. Kill each unit.

    Cost: 7 ➞ 6

Buffing a less popular clear, especially now that Fate can't kill heroes.


Grifter (1102)

Grifter - Glory: Mulligan both hands.

    Text: Glory: Mulligan the enemy hand. ➞ Glory: Mulligan both hands.

In theory, this expanded mulligan effect will nerf the early Glory trigger in Discovery. Though I'm still watching this, as having control over the timing of the trigger may be powerful.


Brainbug (1063)

Brainbug - Conjure three enemy cards.

    Cost: 5 ➞ 4

    Prism: hrt ➞ agy

Another -one.


Capsize (234)

Capsize - Return target unit to hand. Give its hero Mana Flask.

    Cost: 3 ➞ 2

Buff. I expected this to perform better at 3c than it did, now it's closer to Take Flight.


Libra (1115)

Libra - Summon: Give your hero +7 Health.

    Keywords: armor ➞ None

    Health: 4 ➞ 7

    Spell: Wish Deck ➞ Shield

Reworked to remove some armor, and to remove a source of long-game value, especially when copied.


Dream Dragon (340)

Dream Dragon - Has -1c for each element in your hand.

    Cost: 5 ➞ 8

    Text: Gets +1/+2 when returned to your deck. ➞ Has -1c for each element in your hand.

    Keywords: guard ➞ stealth

    Spell: Waking Dream ➞ Shield

Another spooky free dragon.


Scooter (1046)

Scooter - Sunrise: Draw a spell onto your hero.

    Text: None ➞ Sunrise: Draw a spell onto your hero.

    Spell: Research ➞ None

Redesigned to less immediately replace itself.


Mootichi (670)

Mootichi - Inspire Spell: Draw your most expensive unit with a lower cost than the spell into play.

    Text: Inspire Spell: Draw a unit with a lower cost than the spell into play. ➞ Inspire Spell: Draw your most expensive unit with a lower cost than the spell into play.

Buffed to draw most expensive.


Leonitus (1105)

Leonitus - When another unit is summoned, give it Zap.

    Cost: 5 ➞ 4

    Power: 4 ➞ 2

Bumped down the curve, which should help position the disruptive effect.


Vial Vendor (1050)

Vial Vendor - Summon: Both players conjure 1c spells onto their units.

    Cost: 3 ➞ 4

Straight nerf, pricing this farter away from Kook Book / Potion Seller.


Zam (474)

Zam - Inspire Spell: Pay 1 mana to do 2 Damage to a random enemy.

    Cost: 8 ➞ 6

    Text: Inspire Spell: Do 2 Damage to a random enemy. ➞ Inspire Spell: Pay 1 mana to do 2 Damage to a random enemy.

Another mana tax nerf, this time with -2c.

Matchstick (502)

Matchstick -

    Prism: wis ➞ agy


Hax (893)

Hax - Death: Add Fatal Inquiry to your deck.

    Prism: agy ➞ int


Montage (865)

Montage - Ready your hero.

    Prism: hrt ➞ agy


Deep Cut (787)

Deep Cut - Give a target Chains. Do 1 Damage to enemies.

    Prism: agy ➞ str


Hydrex (693)

Hydrex - Death: Summon three Snake with armor.

    Prism: hrt ➞ str


Old Fogey (573)

Old Fogey - Death: Gain 1 max mana.

    Prism: wis ➞ hrt


Roothog (760)

Roothog - Summon: Give enemy units Roots.

    Prism: agy ➞ str


Sudden Gust (348)

Sudden Gust - Return the enemy's left card in hand to deck.

    Prism: tok ➞ agy


Fan Dancer (1000)

Fan Dancer - Glory: Do 2 Damage to the enemy hero.

    Prism: agy ➞ hrt


Beloved (447)

Beloved - Give a target +1 Health for each character.

    Prism: tok ➞ hrt


Catch! (357)

Catch! - Do 4 Damage to target unit and the enemy hero.

    Prism: agy ➞ str


Shadow Assassin (1075)

Shadow Assassin - Play: Give target unit stealth.

    Prism: agy ➞ int


Earth Spike (815)

Earth Spike - Give a target Roots. Dust your top dead earth card to do 3 Damage to it.

    Prism: str ➞ wis


Bolster (711)

Bolster - Give target unit +1/+1. Give this spell to your hero with +1c.

    Prism: tok ➞ hrt


Deactivate (1023)

Deactivate - Give target unit Silence. Make it 0 Power.

    Prism: wis ➞ int


Heirlooms (891)

Heirlooms - Draw a spell onto each ally unit of its element.

    Prism: tok ➞ hrt


Kook Book (191)

Kook Book - Summon: Draw a 1c spell onto this unit.

    Prism: int ➞ agy


Gift of Swords (316)

Gift of Swords - Draw three units. Give them +1/+1. Give ally units +1/+1.

    Prism: str ➞ agy


Shell Officer (1077)

Shell Officer - Sunset: Summon Shelly if you have no mana.

    Prism: agy ➞ str


Study (60)

Study - Draw a spell. Give this spell to your hero with +1c.

    Prism: tok ➞ int


Chief Justice (1026)

Chief Justice - Play: Give target unit Silence.

    Prism: agy ➞ wis


Nefurti (923)

Nefurti - Sunset: Give your hero +1 Health for each element among allies.

    Prism: hrt ➞ wis


Mountain Lion (1030)

Mountain Lion - Your banner cards give +2 Power instead.

    Prism: hrt ➞ agy


El Monstruo (764)

El Monstruo - Sunset: Both players draw a 1c card.

    Prism: str ➞ int


Spite & Malice (442)

Spite & Malice - Play: Summon a stealth copy of this unit.

    Prism: wis ➞ agy


Gemini (985)

Gemini - Play: Target unit copies this unit's power and health. Give it Lead.

    Prism: str ➞ int


Scrollweaver (1079)

Scrollweaver - Summon: Mulligan units in your hand.

    Prism: int ➞ wis


It's a Trap! (901)

It's a Trap! - Do 3 Damage to target front or back enemy. If lethal, repeat on that side.

    Prism: int ➞ agy


Grime (1103)

Grime -

    Prism: int ➞ str


Zapeta (272)

Zapeta - Summon: Draw a banner card.

    Prism: agy ➞ int


Three Lashes (1044)

Three Lashes - Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to each unit.

    Prism: str ➞ tok


Enrage (184)

Enrage - Target unit attacks one of its enemies at random.

    Prism: agy ➞ tok


Archivist (649)

Archivist - Give your hero +1 Health when you draw a spell.

    Prism: int ➞ wis


Moonbeam (29)

Moonbeam - Give target unit -4 Health. Give your hero +4 Health.

    Prism: int ➞ wis


Stranglehold (1104)

Stranglehold - Give the enemy hero Roots. The enemy loses 1 max mana.

    Prism: hrt ➞ str


Ponderous (323)

Ponderous - Attachments on allies have -1c.

    Prism: int ➞ wis


Lead Goblet (936)

Lead Goblet - Give ally units Lead and +1/+1.

    Prism: int ➞ str

    Foul Stench (53)

    Taykus (397)

    Nightmare (903)

    Swamp Walker (88)

    Glacier Hulk (910)

    Fuji (956)

    Stir the Kraken (1067)

    Blaze (555)

    Clash (1078)

    Wicked Twister (27)

    Krakus (962)

    Screech (704)

    Maelstrom (1114)

    Fury Mask (728)

    Tradewinds (781)

    Chain Storm (1119)

    Volcanic Blast (807)

    Dungeon Master (972)

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