Pappa Bear - Patch #39
This week brings a new matchmaking system, a change to the stealth mechanic, popups when you make invalid moves, and some nerfs to the newly added Intellect Prism! Also card frames have been tweaked to look even prettier! ✨
Enhancements
- All new matchmaking system (battle against equally skilled opponents)
- Units now have hand-picked backgrounds, instead of being randomized
- The card frame model has been tweaked to look nicer ✨
- Reactive action feedback messages now display.
Changes
- Cards that read "or less" does not prioritize the higher value unless explicitly specified
- Stealth is now broken by all damage to the hero, not just combat damage
Bugfixes
- Mootichi now grabs a random unit of up to Xc (the cost of the spell). It no longer prioritizes the highest-cost one
- Sapphire and Coal Dozer now trigger when an Xc spell is played if x = 1 for Coal Dozer and x = 6 for Sapphire
- Brainbug, Taykus, and other cards that take cards from your opponent's hand or deck no longer crash the game client
"Intellect OP, nerfs incoming. These cost nerfs should slow Intellect down to a more fair speed. I'm very curious to see where the meta develops from here. This patch also features a rules change to Stealth, which is now broken by all damage to the hero, not just combat damage. This should be more intuitive to new players and make spells more interactive. I'm curious how the power of guard and stealth units shifts."
Dryad ➞ Canopy Archer (395)
Name: Dryad
➞ Canopy Archer
Text: None
➞ Play: Do 1 Damage to target unit. Give it Roots.
Keywords: wither
➞ stealth
Power: 2
➞ 1
Health: 2
➞ 3
Spell: Ensnare
➞ None
Redesigned to a different kind of Rooter. Spell given to Ivy.
School of Fish (848)
Cost: 3
➞ 4
Text: Draw two 1c units into play.
➞ Draw two 1c units into play. Give them Vapors if you have no mana.
Felt strong at 3c, trying a 4c version with Vapors upside.
Soul Forge (896)
Cost: 4
➞ 5
Copy cost nerf.
Voodoo Doll (1071)
Text: Give target unit Hex. Summon a 1/1 copy with Fate.
➞ Give target enemy unit Hex. Summon a copy as 1/1 with Fate.
Can only target an enemy. Heart has good ally recursion, it doesn't need to also copy allies.
Polar Bear (687)
Power: 3
➞ 5
Health: 4
➞ 3
Stat tweak to differentiate.
Dungeon Master (972)
Text: Summon: Give the front and back enemies Chains.
➞ Play: Give target enemy Chains.
Old ability given to Chain Lasso.
Twisted Metal (626)
Text: Give target enemy unit -4/-4 or target metal ally +4/+4.
➞ Give target enemy unit -3/-3 or target metal ally +3/+3.
Has performed well, and Intellect has strong armored targets to buff.
Fish (954)
Cost: 1
➞ 2
Text: Draw your cheapest unit.
➞ Draw your cheapest unit. Give it Vapors.
Probably too consistent at one mana, trying a 2c version with Vapors.
Mulch (845)
Text: Give target unit -1/-1. If lethal, draw an earth card.
➞ Give target unit -1/-1. If lethal, summon Elderwood.
Prism: hrt
➞ agy
Tweaked to be another Elderwood tool, rather than an earth tool.
Meranda (857)
Text: When another ally is summoned, give it Vapors.
➞ Summon: Give your front ally Vapors.
Health: 5
➞ 4
Tweaked with the new spell, and to nerf the Vapors potential.
Luna (1109)
Health: 3
➞ 4
Buff to a stealth unit.
Oceantium ➞ Floodwater (559)
Text: Return your dead water cards to deck. Draw eight water cards.
➞ Return your dead water cards to deck. Draw eight water cards. Dust this spell.
Dusts itself to avoid Floodwater loops.
Think Twice ➞ Doubling Cube (1021)
Name: Think Twice
➞ Doubling Cube
Swapped the themes back. Let's pretend it never happened.
Cross Reference (790)
Cost: 2
➞ 3
Consistenty performs well in constructed, let's see if it survives as a 3c draw two.
Mootichi (670)
Spell: Dreams Undreamt
➞ Call to Mind
Spell changed to have nice synergy with the Inspire effect.
Frost Adept (1048)
Cost: 6
➞ 5
Power: 2
➞ 1
Health: 6
➞ 5
Bumped down the curve, curious how annoying of a threat it can be at 5c.
Chrome Cast (497)
Text: Pay all your mana. Draw a unit with that cost or less into play. Give it Lead.
➞ Pay all your mana. Draw your most expensive unit with that cost or less into play. Give it Lead.
Chrome Cast and Call to Mind should still work the same, they just include the "most expensive" clause to make it explicit. Other effects - such as Mootichi's trigger - should now be random within the range.
Nakamoto (1090)
Keywords: None
➞ stealth
Power: 4
➞ 3
Health: 4
➞ 3
Stats reduced, seems to do well already.
Puppeteer ➞ Puppet Master (1113)
Name: Puppeteer
➞ Puppet Master
Text: Summon: Draw a guard unit into play as 1/1 with armor.
➞ Summon: Draw a unit into play as 1/1 with guard and armor.
Spell: None
➞ Puppet Strings
Tweaked to be less consistent at cheating out specific units, with a new spell.
Leonitus (1105)
Keywords: armor
➞ armor,lifesteal
Power: 5
➞ 3
Stats tweaked to be less murderous.
Doubling Cube ➞ Think Twice (897)
Name: Doubling Cube
➞ Think Twice
Pretend it never happened...
Bubbles (959)
Health: 3
➞ 2
Health nerf, it tends to pick up the mana vial trigger anyway.
Bauble (940)
Keywords: stealth
➞ armor
Power: 2
➞ 1
Tweaked stats to be less like Kook Book.
Dual Boot (465)
Cost: 4
➞ 5
Copy card cost nerf.
Ghost Duster (705)
Health: 3
➞ 2
Armored health nerf.
Vial Vendor (1050)
Power: 3
➞ 2
Small stat nerf, this card has high potential.
Alight (424)
Text: Draw and reveal a light card. Reveal the enemy hand.
➞ Draw a light spell onto your hero. Reveal spells in the enemy hand.
Prism: int
➞ hrt
Narrowed the reveal effect, should less overwhelming for both players and preserve some mystery. Similar to the Fish nerf, holding the spell in play should reduce the consistency of this 1c draw.
Supermind (1036)
Health: 4
➞ 3
Health nerf, is pretty good at protecting itself anyway. May bump to 4c if this is still obnoxious.
Illusion (871)
Cost: 3
➞ 4
Copy cost nerf.
Bit (938)
Power: 2
➞ 1
Big armored unit nerf, now it's pretty fragle to toppling itself over.
Coal Dozer (838)
Power: 2
➞ 1
A strong card. Giving it some more time at 3c with slightly slower stats, and I'm hoping the counters in the format can keep up.
ZAPPR ➞ Electron (627)
Health: 2
➞ 1
Spell: None
➞ Shield
Nerfed overall stats on this strong armor unit. The Shield helps this survive while developing, but it's weaker when used immediately for Zap.
Zam (474)
Keywords: lifesteal
➞ None
The damage potential in the copy prism is a strong enough role, Zam doesn't also need to heal.
Bloom Garden (1040)
Cost: 2
➞ 3
Fun while it lasted, let's slow this beast down.
Defrost (1121)
Text: Give enemy units -2 Power. Give your hero Vapors.
➞ Give your hero Vapors. Give enemy units -2 Power. Do 2 Damage to fire enemies.
Keywords: banner
➞ None
Changed the upside on this from banner to a new anti-fire. Mothermanders, hide your Firemanders.
Archivist (649)
Health: 4
➞ 5
Health buff, since the spell was nerfed to 3c.
Magnanimous (1062)
Text: Summon: Give your hand and deck -1c.
➞ Summon: Give spells in your hand and deck -1c.
Power: 5
➞ 4
Health: 5
➞ 4
Doubler nerf. Only discounting spells should slow down the most eggregious uses of this card, especially since it's not ramping out other copies of itself.
Lead Goblet (936)
Cost: 2
➞ 3
Text: Give ally units +1/+1 and Lead.
➞ Give allies Lead. Give ally units +1/+1.
Keywords: None
➞ banner
Mostly slowing this down, I'm also curious how impactful hero lead is.
Trinketeer (714)
Text: Summon: Return your top dead 1c card to hand.
➞ Summon: Return your top dead 1c or less card to hand.
Tweaked to be able to draw 0c cards. And Xc cards, I think.
Enfuego (993)
Power: 3
➞ 6
Health: 5
➞ 3
Tweaked to reduce the armored HP, trying to make Intellect armor more fragile in general.
Ivy (808)
Spell: Tripsnare
➞ Ensnare
Spell changed.
Royal Mummy (341)
Prism: tok
➞ hrt
Icy Touch (36)
Prism: agy
➞ int
Three Lashes (1044)
!Three Lashes - Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to each unit.
Prism: agy
➞ str
Hunting Party (918)
Prism: hrt
➞ str
Wing Construct (125)
Prism: int
➞ hrt
Metal Rune (869)
Prism: str
➞ int
Ponderous (323)
Prism: wis
➞ int
Angler (1089)
Prism: wis
➞ int
Clapback (641)
Prism: str
➞ agy
Chain Storm (1119)
Prism: int
➞ agy
Swift Mask ➞ Canny Mask (1086)
Prism: agy
➞ int
Cosmicon (1020)
Blood Hunter (782)
Maskweaver (1091)
Burner (862)
Harvest Season (1118)
Mad Hat (1029)
Harpex (982)
Tradewinds (781)
Rave (697)