Hero Academia - Patch #38

Team Horizon

β€”

Mar 04, 2020

What a time to be an intellectual! 🧐 100 new cards. 5 new Heroes. This is the patch you've all been waiting for. Check out the official Preseason announcement for more details on what's to come! If you're going to stick around here, fair warning, there are almost 200 cards to review πŸ˜…

Improvements

  • Cards can now be revealed in your opponent's hand!

Fixes

  • Fixed game crashes related to inspire effects & cards returning to hand.
  • Headcase now functions as intended, dusting spells.

"Introducing Intellect, at last. We've been testing INT cards in and out of other prisms, now we can begin to settle the prisms into their launch form. Not all changes listed, such as template only. Some important renames."

Mechabun - Summon: Draw a metal unit.

Dream Dragon - Gets +1/+2 when returned to your deck.

Call to Mind - Pay all your mana. Draw a spell onto your hero with that cost or less. Make it 0c.

Nakamoto - Summon: Dust your deck. Give your hero that much health.

Identity Crisis - Give target unit -2 Power. Swap its power and health. If lethal, dust it.

Puppeteer - Summon: Draw a guard unit into play as 1/1 with armor.

Grime -

Leonitus - When another unit is summoned, give it Zap.

Doubling Cube - Draw a mind spell. Give your hero a copy.

Bubbles - Inspire Water: Gets +1 Health.

Bauble - Summon: Draw your cheapest air spell onto this unit.

Manage Memory - Dust your top four dead spells. Return your top four dead spells to hand.

Dual Boot - Draw a unit. Summon a 2/2 guard copy.

Teleport - Draw a 2c unit into play. Give it Dazed.

Blaze - Summon: Give Flames to characters without attachments.

Ghost Duster - Summon: Dust the top dead enemy unit to draw a spell of its element onto this unit.

Vial Vendor - Summon: Both players draw 1c spells onto their units.

Alight - Draw and reveal a light card. Reveal the enemy hand.

Supermind - Inspire Mind: Give a random enemy Dazed.

Burner - Inspire Fire: Give Flames to a random enemy.

Illusion - Summon a copy of target ally unit as 2/2 with Barrier.

Mad Hat - Play: A target draws a mind spell onto itself.

Bit - Sunrise: Swaps power and health.

Defragment - Target unit loses power and health equal to its cost.

Harvest Season - Mulligan your hand. Get 1 mana for each card in your hand.

Shade - Play: Copies target unit's element.

Fire Fox -

Anchor Drop - Has -1c for each water card in your grave. Do 5 Damage to target unit.

Cube Junior - Your hero has lifesteal.

Coal Dozer - Inspire 1 cost: Gets +1/+1.

Sparky - Your spells have lifesteal.

ZAPPR - Inspire Metal: Gets Zap.

Extinction Event - Do damage to each unit equal to its cost.

Zam - Inspire Spell: Do 2 Damage to a random enemy.

Mirror Mind - Inspire Spell: Dust this unit to give your hero a copy of the spell with +1c.

Flame Noble -

Bloom Garden - Summon two Elderwood with Animosity.

Chain Storm - Give each unit Chains. Do 1 Damage to each unit.

Orion - Summon: Make other ally units 3/3.

Glacia - Death: Give enemy units Frozen.

Defrost - Give enemy units -2 Power. Give your hero Vapors.

Cryogen - Glory: Give enemies Frozen.

Lightning Vial - Do 3 Damage to a random enemy. If lethal, dust it.

Archivist - Give your hero +1 Health when you draw a spell.

Clash - Both players draw a unit into play. They fight.

Dragomantium - Death: Give your hero armor.

Tempest Brew - Draw three units of different elements. Give each Zap.

Webweaver - Sunset: Gets +1 Health.

Howl Geist - Death: Give enemy units Hex.

Magnanimous - Summon: Give your hand and deck -1c.

Nessie - Summon: Gains power equal to your mana.

Lead Goblet - Give ally units +1/+1 and Lead.

Rage Cage -

Octomage - Summon: Draw a 4c spell onto this unit.

Doctor Vile - Death: Add three Vile Vial to both hands.

Hannah - Play: Steals a target's attachment.

Scooter -

Spike Slam - Do 4 Damage to each unit. Return each killed to hand.

Castus - Summon: Draw a mind spell onto this unit. Give it -9c.

Trinketeer - Summon: Return your top dead 1c card to hand.

Cloud Kid - Summon: Give your left and right spell in hand -1c.

Cyclone - Return each player's front and back units to hand.

Cinder - Sunset: Gets Fireball.

Deep Freeze - Give target unit Frozen. Do 1 Damage to enemies.

Spiderella - Glory: The enemy hero loses half their health, rounded up.

Timber - Death: Do 6 Damage to the front enemy.

Zapeta - Summon: Draw a banner card.

Jacko - Death: Both heroes draw a dark spell onto themselves.

Wicked Twister -

Steel Shield - Death: Give your hero Buckler Up.

Whipvine - Death: Give enemy units Roots.

Boost Boots - Ready target ally unit. Give it Quest.

Shrink Ray - Reduce target unit to half its power and health, rounded down. If lethal, dust it.

Enfuego - Your spells have wither.

Anti Mago - Glory: Give the enemy hero Flames.

Krakus - Sunset: If you have no mana, do 2 Damage to the front and back enemy.

Ivy -

Frank - Sunrise: Dust your top two dead units to get +5 Health.

Clone Army - Add a metal copy of each ally unit to your deck.

Mother Ethera - Sunset: Summon Elderwood.

Screech - Mulligan both hands, but the enemy draws one less.

Harpex - Gets +1 Power when the enemy draws a card.

Inner Beast ➞ Animosity (840)

Animosity - When this enchant is dusted, give this character +2/+2.

    Name: Inner Beast ➞ Animosity


Strike Shield ➞ Shield (452)

Shield - When this character would take combat damage, dust this enchant instead.

    Name: Strike Shield ➞ Shield


Blast Shield ➞ Barrier (1093)

Barrier - When this character would take non-combat damage, dust this enchant instead.

    Name: Blast Shield ➞ Barrier


Shoal Sprite (979)

Shoal Sprite - Sunset: Gets +1/+1 if you have no mana.

    Text: None ➞ Sunset: Gets +1/+1 if you have no mana.

    Health: 2 ➞ 1

Adding spice that synergizes with the spell.


Quadra (637)

Quadra - Death: Do 1 Damage to a random enemy, four times.

    Health: 4 ➞ 3

RIP symmetry, but the winrate is good.


Gale (439)

Gale - Glory: Ready your hero.

    Power: 2 ➞ 3

Gale has seemed good to me, but the winrate suggests otherwise and I don't see her played much, so let's try a buff.


Mushka (667)

Mushka - Glory: Gets Animosity.

    Prism: agy ➞ str

    Power: 3 ➞ 4

Midrange buff, plus I heard 4c units are bad.


Gravekin (1031)

Gravekin - When an ally dies, trigger its death effect again.

    Power: 3 ➞ 4

Small tuning buff.


Bane She (267)

Bane She - Sunset: Do 1 Damage to sleeping enemies.

    Keywords: stealth,wither ➞ stealth,lifesteal,wither

Quality of life buff for control players when this does manage to survive.


Earth Warden (945)

Earth Warden - Summon: Draw an earth spell onto this unit.

    Health: 6 ➞ 5

Nerf targeted at constructed Wisdom.


Soul Shepherd (436)

Soul Shepherd - When another ally dies, draw a spell of its element.

    Power: 2 ➞ 3

Another buff, win rate has been low.


Angler (1089)

Angler - Summon: If you have no mana, draw a water spell onto this unit.

    Keywords: stealth ➞ None

Nerf, keeping the good stats for the cost.


Saber (345)

Saber -

    Keywords: guard ➞ lifesteal

    Power: 3 ➞ 2

Reworked to fill a slightly different role.


Friendly Fawn (818)

Friendly Fawn -

    Keywords: stealth,lifesteal ➞ stealth

A nerf that was hinted at last week, has continued to perform well.


Bard Rock (517)

Bard Rock - Inspire Spell: Give another random ally unit +1/+1.

    Power: 3 ➞ 4

Tuning buff.


Seal of Doom (572)

Seal of Doom - Lose 2 max mana. Give each unit -7/-7.

    Text: Lose 2 max mana. Give each unit -8/-8. ➞ Lose 2 max mana. Give each unit -7/-7.

Nerf to a consistent Wisdom clear.


Desire (648)

Desire - Summon: Gets -1 Power for each card in your deck.

    Power: 8 ➞ 9

    Health: 8 ➞ 9

Buff to a weirdo that hasn't seen a lot of action.


Garuda (831)

Garuda - Glory: Give allies banner.

    Power: 6 ➞ 5

    Health: 6 ➞ 7

Should be a buff with more armored health potential.


Grave Roil (741)

Grave Roil - Kill target unit. Dust units in your grave with death effects and trigger them.

    Cost: 11 ➞ 10

    Text: Dust your dead units. Do that much damage to target unit. Trigger their death effects. ➞ Kill target unit. Dust units in your grave with death effects and trigger them.

Buff to 10c, hasn't been a metagame force lately. Reworked to fill a very similar role, but no longer dusts every unit.


Volcanic Blast (807)

Volcanic Blast - Do 2 Damage to each unit. Dust your top dead fire card to give enemies Flames.

    Text: Dust your top dead fire card to do 3 Damage to each unit. Dust another to give each unit Dazed. ➞ Do 2 Damage to each unit. Dust your top dead fire card to give enemies Flames.

    Prism: tok ➞ int

Redesigned to have a better baseline usecase, and added to Int.


Fox Familiar (990)

Fox Familiar -

    Keywords: stealth ➞ guard

Nerfed this quest to the frontline.


Scryer's Pyre (835)

Scryer's Pyre - Discard your hand. Get that much mana. Give your hero that much health. Do that much damage to each unit. Draw that many cards.

    Text: Discard your hand. Get that much mana. Do that much damage to each unit. Draw that many cards. ➞ Discard your hand. Get that much mana. Give your hero that much health. Do that much damage to each unit. Draw that many cards.

Buffed with the addition of healing, it does it all!


Bonfire Shaman (824)

Bonfire Shaman - Inspire Fire: Do 2 Damage to your hero. Draw a spell.

    Cost: 2 ➞ 3

    Health: 2 ➞ 4

Moving hero banner and inspire draw up the curve.


Gemini (985)

Gemini - Play: Target unit copies this unit's power and health. Give it Lead.

    Text: Play: Target unit copies this unit's power, health, keywords, and attachment. ➞ Play: Target unit copies this unit's power and health. Give it Lead.

After nerfing the power and health, I like letting this take advantage of keywords you have in play.


Tradewinds (781)

Tradewinds - Discard your left and right card in hand. Draw three.

    Prism: hrt ➞ int

Tradewinds is on my watchlist, it can be awkward to use and is easy to confuse with Windweave.


Fuji (956)

Fuji - Death: Draw a fire spell onto your hero.

    Cost: 3 ➞ 2

    Text: Death: Give the front enemy Flames. ➞ Death: Draw a fire spell onto your hero.

    Health: 3 ➞ 2

Reworked so the effect has good synergy with the spell.


Niko (593)

Niko - Always appears in your opening hand selection.

    Text: None ➞ Always appears in your opening hand selection.

    Health: 4 ➞ 5

    Spell: Gear Grind ➞ None

Redesigned for low-creature Wisdom decks so they can develop consistently. Still Niko.


Trident True (1001)

Trident True - Sunset: Gets Mana Potion if you have no mana.

    Prism: hrt ➞ wis

    Power: 3 ➞ 2

Nerf. A very satisfying card, but too efficient for the stats.


Blademaster (1112)

Blademaster - Costs less equal to your hero's power.

    Prism: str ➞ agy

    Health: 4 ➞ 3

Nerf, was feeling too efficient as a baseline 4c 4/4 keyword.


Redwood (1101)

Redwood - Glory: Gain 1 max mana.

    Prism: str ➞ agy

    Health: 9 ➞ 8

Small stat nerf.


Death Ball (1033)

Death Ball - Do 3 Damage to target enemy unit. If lethal, give the enemy hero Hex.

    Text: Do 3 Damage to target unit. If lethal, give the enemy hero Hex. ➞ Do 3 Damage to target enemy unit. If lethal, give the enemy hero Hex.

Targeting nerf, you have to kill an enemy to curse their hero.


Oceantium (559)

Oceantium - Return your dead water cards to deck. Draw eight water cards.

    Cost: 8 ➞ 9

Nerfed in preparation for this to be legal as a standalone card.


Doubling Cube ➞ Think Twice (1021)

Think Twice - Draw two mind cards. Give each +1c.

    Prism: wis ➞ int

Swapped these two themes.


Mootichi (670)

Mootichi - Inspire Spell: Draw a unit into play of that spell's cost or less.

    Health: 7 ➞ 6

Small stat nerf, does a good job at producing stats anyway.


Chrome Cast (497)

Chrome Cast - Pay all your mana. Draw a unit with that cost or less into play. Give it Lead.

    Prism: wis ➞ int

Life in the same prism as Earth Warden was fun while it lasted.


Libra (1115)

Libra - Summon: Give your hero +7 Health.

    Health: 7 ➞ 5

Armored health nerf.


Gear Grind (820)

Gear Grind - Damage target unit equal to the size of your hand. Mulligan your hand.

    Text: Mulligan your hand. Draw a unit. Give units in your hand -1c. ➞ Damage target unit equal to the size of your hand. Mulligan your hand.

Redesigned to be less like Overclock.

Encapsulate (317)

Encapsulate - Dust target unit. Draw a spell onto your hero of its element.

    Prism: agy ➞ int


Shogun (1051)

Shogun - Inspire Guard: Gets +2 Health.

    Prism: wis ➞ str


Shredder (1085)

Shredder -

    Prism: str ➞ agy


Leonowldo (582)

Leonowldo -

    Prism: wis ➞ int


Charkram (761)

Charkram - Do 2 Damage to a target. If you have a fire card in hand, give this spell to your hero with +1c.

    Prism: hrt ➞ str


Mighty Steed (98)

Mighty Steed - Your hero has armor.

    Prism: agy ➞ str


Birb (926)

Birb -

    Prism: agy ➞ wis


Titanic (999)

Titanic - Glory: Fights the unit behind the enemy hero.

    Prism: agy ➞ str


Hive (541)

Hive - Sunset: Summon B Unit.

    Prism: agy ➞ int


Curious (953)

Curious - When you play your left card in hand, draw.

    Prism: agy ➞ int


Rave (697)

Rave - Give each unit +2/-1.

    Prism: tok ➞ str


Ragnarok (530)

Ragnarok - Give target unit lifesteal and +3/+1. Do 3 Damage to dark enemies.

    Prism: tok ➞ agy


Breaker Crab (366)

Breaker Crab - Death: Get 3 mana.

    Prism: str ➞ hrt


Drag Down (799)

Drag Down - Give target unit -1/-1 for all dead dark cards. If lethal, dust it.

    Prism: tok ➞ hrt


Vlad (441)

Vlad - Play: Do 3 Damage to a target. If lethal, gets Enrage.

    Prism: hrt ➞ agy


Spite & Malice (442)

Spite & Malice - Play: Summon a stealth copy of this unit.

    Prism: hrt ➞ wis


Shockpaw (709)

Shockpaw -

    Prism: wis ➞ agy


Zomboid (193)

Zomboid - Death: Do 1 Damage to the enemy hero.

    Prism: tok ➞ str


Nomad (1035)

Nomad - Summon: Draw a lifesteal unit.

    Prism: wis ➞ hrt


Fury Mask (728)

Fury Mask - Your hero fights target unit. Give fire allies +1 Power.

    Prism: str ➞ agy


Scrollweaver (1079)

Scrollweaver - Summon: Mulligan units in your hand.

    Prism: wis ➞ int


Searing Flames (991)

Searing Flames - Give the front and back enemies Flames with wither.

    Prism: str ➞ int


It's a Trap! (901)

It's a Trap! - Do 3 Damage to target front or back enemy. If lethal, repeat on that side.

    Prism: agy ➞ int


Hoplite (570)

Hoplite - Sunrise: Returns to hand, unless your hand is full.

    Prism: agy ➞ wis


Cobalt (939)

Cobalt - Summon: Draw a metal spell onto this unit.

    Prism: str ➞ int


Frigid Blizzard (83)

Frigid Blizzard - If you have no mana, give enemy units Frozen. Do 2 Damage to each unit.

    Prism: agy ➞ int


Plethora (774)

Plethora - Sunset: Spend two mana to draw.

    Prism: hrt ➞ int


Vialet (621)

Vialet - Death: Give your hero Mana Potion and +2 Health.

    Prism: hrt ➞ int


Cross Reference (790)

Cross Reference - Draw two 1c spells.

    Prism: wis ➞ int


Frost Adept (1048)

Frost Adept - Sunset: If you have no mana, give the enemy hero Frozen.

    Prism: wis ➞ int


Tooth Hurty (69)

Tooth Hurty - Inspire Any: Gets +1 Power, then randomized stats. (Minimum 1.)

    Prism: agy ➞ int


Volcanic Potion (610)

Volcanic Potion - Do 2 Damage to each unit. Both players lose 1 max mana.

    Prism: agy ➞ int


    King Rex (150)

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