Glitter Force - Patch #37

Team Horizon

Feb 26, 2020

This week brings a change to Discovery mode as well as some awesome new cards like Sun Son, Scrollweaver, Libra, and Grifter!

Improvements

  • Attack ⚔️ & Health on units and heroes has now been reworded to Power 💪 & Health.
  • All Discovery decks, both single and dual prism, are now comprised of 25 cards. This change was made to decrease the amount of times players run out of cards in Discovery mode, and give a boost to single-prism Discovery decks, which have historically been weaker.

Fixes

  • Strike Shield 🛡️ now doesn't trigger from 0 damage attacks. It will still apply before armor however.

"Doing some cleanup in the wake of last week's Sigil (now Rune) patch, especially on enchants. Not all changes shown, such as template or name only changes. The "attack" stat is now the "power" stat, to differentiate from the attack action."

Note that some of these are just attached cards.

Glitter - Glory: Give the enemy hero Dazed.

Sun Son - Play: Do 1 Damage to target enemy unit. Give it Blind.

Forcefield - Give allies Strike Shield.

Chain Golem - Death: Give enemy units Chains.

Blademaster - Costs less equal to your hero's power.

Rhumbo - Death: Summon a 3c unit.

Stranglehold - Give the enemy hero Roots. The enemy loses 1 max mana.

Redwood - Glory: Gain 1 max mana.

Cobalt - Summon: Draw a metal spell onto this unit.

Frigid Blizzard - If you have no mana, give enemy units Frozen. Do 2 Damage to each unit.

Grifter - Glory: Mulligan the enemy hand.

Book Casey - Summon: Summon two Kook Book.

Death Ball - Do 3 Damage to target unit. If lethal, give the enemy hero Hex.

Oceantium - Return your dead water cards to deck. Draw eight water cards.

Ponderous - Spells on allies have -1c.

Doubling Cube - Draw two mind cards. Give each +1c.

Plethora - Sunset: Spend two mana to draw.

Gus - Summon: Summon Songbird.

Vialet - Death: Give your hero Mana Potion and +2 Health.

Cross Reference - Draw two 1c spells.

Octavian - Your water cards have -1c.

Swamp Walker - Inspire Wither: Do 1 Damage to a random enemy.

Mootichi - Inspire Spell: Draw a unit into play of that spell's cost or less.

Luna - Summon: Draw a spell from the enemy prisms onto this unit.

Frost Adept - Sunset: If you have no mana, give the enemy hero Frozen.

Tooth Hurty - Inspire Any: Gets +1 Power, then randomized stats. (Minimum 1.)

Glacier Hulk - Death: Dust this unit to give your hero Glacial Tomb.

Ground Slam - Give target unit Roots. Do damage equal to its health to each other unit.

Headcase - Summon: Dust your top most expensive dead spell to gain power equal to its cost.

Maelstrom - Do 5 Damage to units. Return any killed to deck.

Chrome Cast - Pay all your mana to draw a unit with that cost or less into play. Give it Lead.

Libra - Summon: Give your hero +7 Health.

Stir the Kraken - Draw a water unit. Do 2 Damage and give Dazed to a random enemy, four times.

Gear Grind - Mulligan your hand. Draw a unit. Give units in your hand -1c.

Encapsulate - Dust target unit. Draw a spell onto your hero of its element.

Brainbug - Draw three from the enemy prisms.

Volcanic Potion - Do 2 Damage to each unit. Both players lose 1 max mana.

Overclock - Discard your hand. Draw that many. Give your hand -1c.

Levitate - Put target 3c or less unit in your hand.

Ill Will - Give target enemy Hex. Give cards in the enemy hand and deck +1c.

Flames (527)

Flames - Sunrise: Do 2 Damage to this character.

    Keywords: wither None

Flames has been nerfed, and cards that use it have been tweaked. This removes a large chunk of wither from the set, which should nerf control.


Vapors (1098)

Vapors - When this enchant is dusted, give your hero +2 Health and draw.

    Text: When this enchant is dusted, give your hero +3 Health and draw. When this enchant is dusted, give your hero +2 Health and draw.

Nerfed the heal a tad. Also nerfed along with Inner Beast to only trigger in play. It was fun while it lasted, but all these draws and buffs triggering in hidden zones is spooky.


Lead (988)

Lead - This character and this enchant can't be dusted.

    Text: This enchant can't be dusted from play. This character and this enchant can't be dusted.

Buffed to prevent the character from being dusted, to expand the novelty of the counterplay. Still only works in play.


Saber (345)

Saber -

    Cost: 2 1

    Keywords: stealth,lifesteal guard

    Prism: str agy

    Power: 2 3

    Health: 3 1

Redesigned to test a new kind of X/1 unit.


Axolotl (657)

Axolotl - Play: Gains health equal to target ally unit's health.

    Text: Play: Copies the health of target ally unit. Play: Gains health equal to target ally unit's health.

    Health: 2 1

Now it adds health, for more natural synergy with stuff like hand buff.


Hollow Husk (638)

Hollow Husk - Death: Give your hero Twisted Metal.

    Power: 3 2

    Health: 1 2

Stats tweaked, presumably a buff since the health is armored.


Friendly Fawn (818)

Friendly Fawn -

    Keywords: lifesteal stealth,lifesteal

    Health: 3 2

I like the 2c 2/2 stealth line here, we'll see if lifesteal is necessary.


Hope (1065)

Hope - Summon: Give other ally units Shroud and stealth.

    Text: Summon: Give other ally units Shroud and guard. Summon: Give other ally units Shroud and stealth.

    Keywords: guard,banner guard

    Power: 6 4

    Health: 6 8

    Spell: Wish Deck Shroud

Redesigned for on-curve defense. Wish Deck went to Libra.


Bogi Bogi (615)

Bogi Bogi - Play: Move target 1c or less unit to your deck.

    Keywords: lifesteal,wither wither

Removing some excess lifesteal this patch.


Breaker Crab (366)

Breaker Crab - Death: Get 3 mana.

    Keywords: armor None

    Power: 3 4

    Health: 2 3

Removing more armor.


Archeloth (632)

Archeloth - Gets +1/+1 when another ally is summoned.

    Keywords: guard None

    Power: 4 5

    Health: 4 5

Focusing on the stats, strength has a lot of guard already.


Flame Jab (6)

Flame Jab - Do 1 Damage to a target. Give it Flames.

    Text: Give a target Flames. Do 1 Damage to a target. Give it Flames.

Buffed as Flames lost wither.


Polar Bear (687)

Polar Bear - Death: Give your hero Seek.

    Health: 5 4

Nerf to a high performing guard unit.


Hammerhead (1082)

Hammerhead - Summon: Give 3c or less enemy units Dazed.

    Cost: 5 6

    Keywords: guard None

    Power: 4 6

Moved up the curve, and focused the defense on the effect rather than guard.


Riptide (839)

Riptide - Glory: Steal the enemy's mana.

    Cost: 5 4

    Keywords: lifesteal None

    Power: 5 3

Lowered to a more aggressive cost, and the spell is cheaper. LIfesteal reduction.


Desert Scout (605)

Desert Scout -

    Cost: 3 2

    Text: Glory: Give fire cards in your hand -1c. None

    Prism: hrt agy

    Health: 3 2

Removed the scary glory effect to focus on the draw.


Huntaro (533)

Huntaro - Play: Give target unit Silence.

    Spell: None Dive Bomb

Straight buff, I haven't seen Huntaro around much.


Vlad (441)

Vlad - Play: Do 3 Damage to a target. If lethal, gets Enrage.

    Text: Play: Do 3 Damage to target unit. If lethal, gets Enrage. Play: Do 3 Damage to a target. If lethal, gets Enrage.

    Prism: agy hrt

Can target the enemy hero again, adding some reach back.


Skip (797)

Skip - Glory: Returns to hand, unless your hand is full.

    Power: 2 3

Unnerfed to help aggro.


Glorious Mane (712)

Glorious Mane - Make target unit light and give it guard and +2/+2.

    Text: Give target unit guard and +2/+2. Make target unit light and give it guard and +2/+2.

Small thematic buff.


Olympia (346)

Olympia -

    Keywords: guard,armor armor

    Power: 2 3

Tweaked to nerf guard.


Spite & Malice (442)

Spite & Malice - Play: Summon a stealth copy of this unit.

    Health: 2 3

Buff now that it has one of the less consistent enchants.


Death's King (379)

Death's King - Glory: Trigger the death effect of allies.

    Keywords: lifesteal,wither wither

    Power: 3 2

    Health: 4 5

Restatted to be the dark Angelo.


Sworn Oni (994)

Sworn Oni - The glory effect of allies triggers twice.

    Cost: 5 4

    Text: When an ally's attack damages the enemy hero, trigger its glory effect again. The glory effect of allies triggers twice.

    Keywords: armor,lifesteal armor

    Prism: hrt agy

Bringing down the curve, should help to position the tricky effect.


Icaru (569)

Icaru -

    Keywords: None guard

    Spell: Bless Beloved

Guard returns, with a presumably weaker spell.


Turn the Tide (829)

Turn the Tide - Both players put their hand in their deck and draw five.

    Cost: 5 4

Buffing a card that does good work against greedy strategies.


Olifant (507)

Olifant -

    Health: 6 5

Guard nerf.


Fox Familiar (990)

Fox Familiar -

    Prism: wis agy

    Health: 1 3

    Spell: Fire Rune Quest

Redesigned both of the 1c Rune (Sigil) carriers so they're less redundant.


Flame Volley (1058)

Flame Volley - Do 1 Damage to enemies. Give them Flames.

    Cost: 6 5

    Keywords: wither None

Tweaked with witherless flames.


Musashi (542)

Musashi - Glory: Give your hero Vapors.

    Keywords: lifesteal None

    Power: 3 4

Tweaked to remove more lifesteal.


Cleo (733)

Cleo - Death: Summon Royal Mummy with lifesteal.

    Text: Death: Summon Royal Mummy with Strike Shield. Death: Summon Royal Mummy with lifesteal.

    Keywords: None lifesteal

    Spell: Strike Shield None

Here I like that lifesteal focuses on the healing role without protecting Cleo, should be less obnoxious to clear.


Browl (567)

Browl - Summon: Mulligan spells in your hand.

    Keywords: guard stealth

More guard reduction in Strength.


See Shore ➞ Spring Cleanse (1015)

Spring Cleanse - Give ally units Vapors. Give your hero Mana Potion.

    Name: See Shore Spring Cleanse

    Cost: 3 2

    Text: Give ally units Mana Potion. Give your hero Vapors. Give ally units Vapors. Give your hero Mana Potion.

    Prism: wis hrt

Swapped the effect so it's popping off fewer free spells.


Ent Mask (919)

Ent Mask - Draw two earth units. Give each Inner Beast.

    Keywords: None banner

Buffed, as this was likely hurt most by Inner Beast nerf to not trigger in hand.


Raise Arms (377)

Raise Arms - Dust target hero's top and bottom dead units to summon two Royal Mummy of their elements.

    Text: Dust target hero's top two dead units to summon two Royal Mummy of their elements. Dust target hero's top and bottom dead units to summon two Royal Mummy of their elements.

Small tweak to dust top and bottom, like Sphynx Mask. I've enjoyed the multicolor mummies.


Tide Hunter (1002)

Tide Hunter - Summon: The enemy draws a 1c unit into play. Give it Dazed.

    Cost: 4 5

    Power: 5 6

    Health: 5 6

Back to 5c, curve futzing.


Priestess (964)

Priestess - In hand, gets -1c when an ally dies.

    Cost: 7 6

Small buff, one less trigger to be free.



Tatt (244)

Tatt - Glory: Give ally units Strike Shield.

    Keywords: lifesteal None

    Prism: agy str

More loss of lifesteal.


Slag Golem (935)

Slag Golem - Sunset: Gets Vile Vial.

    Text: Sunrise: Gets Vile Vial. Sunset: Gets Vile Vial.

    Power: 2 3

    Spell: Vile Vial None

Stats reverted, but slowed down the draw.


Prismata (204)

Prismata - Dust target light ally. Draw spells of the other elements. Make them 1c.

    Cost: 8 7

Buff. Haven't seen it lately, and since the fatigue change this often does some damage to your hero.


Fuji (956)

Fuji - Death: Give the front enemy Flames.

    Keywords: wither None

Double nerf, as Flames also lost wither.


Lau Sensei (95)

Lau Sensei - Your 1c spells have banner.

    Power: 3 1

    Health: 3 4

Overall stat reduction, and less painful to fight with your hero. Has had a high winrate.


Scrollweaver (1079)

Scrollweaver - Summon: Mulligan units in your hand.

    Keywords: stealth None

    Power: 2 4

    Health: 4 3

Stat tweaking to remove some stealth.


Light Ranger (849)

Light Ranger - Summon: Draw a light spell onto this unit. Give your hero health equal to its cost.

    Cost: 3 4

    Text: Summon: Draw a light spell. Give your hero health equal to its cost. Summon: Draw a light spell onto this unit. Give your hero health equal to its cost.

    Prism: hrt str

    Health: 3 5

Bumped up the curve to charge more for the heal.


Tianlong (963)

Tianlong - Summon: Mulligan your hand. Gets +1 Power for each element in your hand.

    Text: Summon: Mulligan your hand. Gets +1 Attack for each element in your hand. Summon: Mulligan your hand. Gets +1 Power for each element in your hand.

    Power: 0 1

Small buff, now has 9/9 potential.


Dual Flames ➞ Searing Flames (991)

Searing Flames - Give the front and back enemies Flames with wither.

    Name: Dual Flames Searing Flames

    Cost: 4 3

    Text: Do 2 Damage to the front and back enemies. Give the front and back enemies Flames with wither.

    Keywords: wither None

    Prism: agy str

A taste of old-school Flames.


It's a Trap! (901)

It's a Trap! - Do 3 Damage to target front or back enemy. If lethal, repeat on that side.

    Keywords: lifesteal None

More lifesteal lost.


Niko (593)

Niko -

    Element: light metal

    Power: 2 0

    Health: 2 4

    Spell: Light Rune Gear Grind

Testing out a spell that's been hiding in Intellect. Still Niko.


Nefurti (923)

Nefurti - Sunset: Give your hero +1 Health for each element among allies.

    Keywords: lifesteal None

More lifesteal lost! The trigger is healing enough.


Leo ➞ Mountain Lion (1030)

Mountain Lion - Your banner cards give +2 Power instead.

    Name: Leo Mountain Lion

    Cost: 6 7

    Text: Your banner cards give +2 Attack instead. Your banner cards give +2 Power instead.

    Keywords: armor,banner banner

    Prism: agy hrt

    Power: 4 6

    Health: 3 7

    Spell: Zap None

Redesigned without armor.


Maskweaver (1091)

Maskweaver - Death: Give attachments on units in your hand -1c.

    Keywords: lifesteal None

No lifesteal for you.


Meranda (857)

Meranda - When another ally is summoned, give it Vapors.

    Keywords: guard None

    Power: 4 3

    Health: 4 5

Removing more guard, and the healing was nerfed on Vapors.

Catch! (357)

Catch! - Do 4 Damage to target unit and the enemy hero.

    Prism: str agy


Trydra (141)

Trydra - Death: Summon three Snake.

    Prism: str agy


Throne Blade (636)

Throne Blade - Death: Give your hero Wind Sword.

    Prism: hrt str


Arcane Ray (646)

Arcane Ray - Do 3 Damage to a target with no attachment.

    Prism: str agy


Yellowjack (526)

Yellowjack - Summon: Fights a random enemy.

    Prism: agy tok


Smite (127)

Smite - Pay all your mana to do that much damage to target unit.

    Prism: hrt str


Rave (697)

Rave - Give each unit +2/-1.

    Prism: agy tok


Burninate (250)

Burninate - Do 3 Damage to each unit. Give your hero Scorch.

    Prism: str wis


Cold Snap (473)

Cold Snap - Give each unit Frozen.

    Prism: int tok


Plane Ranger (326)

Plane Ranger - When the enemy plays a spell, do 2 Damage to their hero.

    Prism: str agy


Full Bloom (737)

Full Bloom - Give ally units Inner Beast.

    Prism: hrt wis


Elderfall (846)

Elderfall - Do 2 Damage to a target. Summon Elderwood.

    Prism: wis str


Drag Down (799)

Drag Down - Give target unit -1/-1 for all dead dark cards. If lethal, dust it.

    Prism: int tok


Soul Crush (941)

Soul Crush - Dust your top most expensive dead unit to do damage equal to its cost to target unit.

    Prism: str hrt


Armored Guard (3)

Armored Guard -

    Prism: tok str


Shadow Assassin (1075)

Shadow Assassin - Play: Give target unit stealth.

    Prism: wis agy


Ember Wolf (558)

Ember Wolf -

    Prism: agy str


Bolster (711)

Bolster - Give target unit +1/+1. Give this spell to your hero with +1c.

    Prism: int tok


Flock (563)

Flock - Summon three Songbird with Shroud.

    Prism: hrt agy


Skyfall (57)

Skyfall - Do damage equal to the number of ally elements to a target.

    Prism: tok int


Doomsday (1080)

Doomsday - Give each unit Fate. Kill each unit.

    Prism: hrt wis


Champ (219)

Champ - Play: Give target ally unit this unit's attachment.

    Prism: str agy


Scorpio (932)

Scorpio - Summon: Give ally units Fate.

    Prism: hrt wis


Garuda (831)

Garuda - Glory: Give allies banner.

    Prism: hrt agy


Volcanic Blast (807)

Volcanic Blast - Dust your top dead fire card to do 3 Damage to each unit. Dust another to give each unit Dazed.

    Prism: int tok


Noctourna (525)

Noctourna - Sunrise: Do 2 Damage to the enemy hero.

    Prism: agy hrt


Shockpaw (709)

Shockpaw -

    Prism: agy wis


Take Flight (461)

Take Flight - Return target sleeping unit to hand.

    Prism: hrt int


Zomboid (193)

Zomboid - Death: Do 1 Damage to the enemy hero.

    Prism: str tok


Brainstorm (34)

Brainstorm - Give your hand -1c. Mulligan your hand.

    Prism: int tok


Mad Vibes (508)

Mad Vibes - Target unit fights itself. Mulligan that player's spells.

    Prism: hrt wis


Nomad (1035)

Nomad - Summon: Draw a lifesteal unit.

    Prism: str wis


Heirlooms (891)

Heirlooms - Draw a spell onto each ally unit of its element.

    Prism: hrt tok


Scryer's Pyre (835)

Scryer's Pyre - Discard your hand. Get that much mana. Do that much damage to each unit. Draw that many cards.

    Prism: str hrt


Bonfire Shaman (824)

Bonfire Shaman - Inspire Fire: Do 2 Damage to your hero. Draw a spell.

    Prism: agy hrt


Jakintsu (513)

Jakintsu - Sunset: Give your hero +1 Health for each card in your hand.

    Prism: hrt wis


Kook Book (191)

Kook Book - Summon: Draw a 1c spell onto this unit.

    Prism: agy int


Seek (623)

Seek - Draw your most expensive spell. Give your hero Mana Potion.

    Prism: tok int


Skewer (1024)

Skewer - Do 2 Damage to the front enemy, and the enemy behind it.

    Prism: agy str


Snap Trap (798)

Snap Trap - Give target unit Chains. Do 3 Damage to it.

    Prism: str agy


Tradewinds (781)

Tradewinds - Discard your left and right card in hand. Draw three.

    Prism: int hrt


Mass Confuse (134)

Mass Confuse - Each unit fights itself. Both players mulligan their spells.

    Prism: wis hrt


Shell Officer (1077)

Shell Officer - Sunset: Summon Shelly if you have no mana.

    Prism: hrt agy


Bury in Snow (850)

Bury in Snow - Return target unit to deck. Give it Frozen.

    Prism: agy str


Clapback (641)

Clapback - Do 2 Damage to enemy units. Give your hero Strike Shield.

    Prism: agy str


Unstoppable Chop (416)

Unstoppable Chop - Give target unit Silence. Do 4 Damage to it.

    Prism: agy str


Study (60)

Study - Draw a spell. Give this spell to your hero with +1c.

    Prism: wis tok


Hoplite (570)

Hoplite - Sunrise: Returns to hand, unless your hand is full.

    Prism: str agy


Chief Justice (1026)

Chief Justice - Play: Give target unit Silence.

    Prism: hrt agy


Razzle Dazzle (920)

Razzle Dazzle - Give your hero Blast Shield. Give enemy units Dazed.

    Prism: str hrt


Fish (954)

Fish - Draw your cheapest unit.

    Prism: agy int


Trident True (1001)

Trident True - Sunset: Gets Mana Potion if you have no mana.

    Prism: wis hrt


    Wicked Twister (27)

    Nessie (905)

    Mad Ronin (950)

    Vishiva (970)

    Cloud Kid (921)

    Glacia (1073)

    Boost Boots (1047)

    Howl Geist (1064)

    Anchor Drop (1084)

    Blaze (555)

    Defragment (1069)

    Anti Mago (195)

    Cold Killer (777)

    Nimbus (664)

    Chain Toss (607)

    Frank (591)

    Rage Cage (1053)

    Dream Dragon (340)

    Castus (948)

    Zapeta (272)

    Jacko (62)

    Webweaver (445)

    Cyclone (672)

    Spiderella (763)

    Blinding Light (1087)

    Cygnus (1055)

    Suit Up (59)

    Sparky (944)

    Lightning Vial (448)

    Luna (531)

    Bless (1100)

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