Healthy Vapors - Patch #36

Team Horizon

β€”

Feb 19, 2020

In today's society, vapors get a bad rap, but in Skyweaver, they give you +3 health and draw! Keep the party going with Meranda who gives all allies summoned Vapors! If that's not enough we got 8 new Sigil cards for you! πŸ’ͺ

Improvements

  • Grand Master rank has been renamed to Grand Weaver 🧢
  • Turn start and end are now renamed to Sunrise and Sunset
  • Improved re-connection logic so games are more stable!

Fixes

  • Leo can now be silenced
  • Plane Ranger must be on the field to resolve its trigger
  • Cards reset to their base versions correctly when returned to your deck
  • Spiderella now rounds up, instead of down

"Featuring our first tight cycle, the Sigils. Swapped the Mind and Light enchant effects, and added a Water enchant after all. Not all changes listed, such as template changes. More vocab words have been tagged, and trying a few new ones."

Vapors - When this enchant is dusted, give your hero +3 Health and draw.

I was content with Mana Potion in the role of the positive water enchant, but Inner Beast has played so well that I couldn't help but add another enchant with that trigger.

Air Sigil - Give target ally unit Shroud or enemy unit Silence.

Dark Sigil - Give target ally unit Fate or enemy unit Hex.

Earth Sigil - Give target ally unit Inner Beast or enemy unit Roots.

Fire Sigil - Give target ally unit Quest enemy unit Flames.

Light Sigil - Give target ally unit Strike Shield or enemy unit Blind.

Mind Sigil - Give target ally unit Blast Shield or enemy unit Dazed.

Metal Sigil - Give target ally unit Lead or enemy unit Chains.

Water Sigil - Give target ally unit Vapors or enemy unit Frozen.

Zomboid - Death: Do 1 Damage to the enemy hero.

Now Strength has a 0c card as well. This is a nerf.

Bless - Give target unit +1/+1. Draw a light spell onto it.

Fish - Draw your cheapest unit.

Take Flight - Return target sleeping unit to hand.

Fire Sword - Give target unit Quest and +3 Attack.

Meranda - When another ally is summoned, give it Vapors.

Taunt - Give target ally unit guard and +3/+3. Give enemy units Blind.

Spell Shield ➞ Strike Shield (452)

Strike Shield - When this character would take combat damage, dust this enchant instead.

    Name: Spell Shield ➞ Strike Shield

    Text: When a spell would damage this character, dust this enchant instead. ➞ When this character would take combat damage, dust this enchant instead.

Better thematic match, and light units want to fight.


Combat Shield ➞ Blast Shield (1093)

Blast Shield - When this character would take non-combat damage, dust this enchant instead.

    Name: Combat Shield ➞ Blast Shield

    Text: When this character would take combat damage, dust this enchant instead. ➞ When this character would take non-combat damage, dust this enchant instead.

Better thematic match, and the effect was buffed to block all non-combat damage, such as Allbane.


Inner Beast (840)

Inner Beast - When this enchant is dusted, give this character +2/+2.

    Cost: 5 ➞ 4

Enchant buff! I've had a lot of fun with this play pattern in constructed, and the cheaper cost should help in Discovery.


Roundhouse (435)

Roundhouse - Return target unit to hand. Give it Flames.

    Cost: 6 ➞ 4

    Text: Give enemies Flames. ➞ Return target unit to hand. Give it Flames.

    Prism: agy ➞ str

Redesigned to differentiate from Flame Volley.


Icaru (569)

Icaru -

    Keywords: guard ➞ None

    Spell: Light Sigil ➞ Bless

Guard loss is a targeted nerf, though the spell changed.


Cold Killer (777)

Cold Killer -

    Keywords: armor ➞ guard

    Health: 1 ➞ 4

    Spell: Cold Snap ➞ Frozen

Redesigned, Cold Snap given to Thanite in Wisdom.


Fan Dancer (1000)

Fan Dancer - Glory: Do 2 Damage to the enemy hero.

    Text: Glory: Do 3 Damage to the enemy hero. ➞ Glory: Do 2 Damage to the enemy hero.

    Attack: 3 ➞ 2

    Health: 2 ➞ 3

    Spell: Shroud ➞ None

Removing some Shroud, it's a bit overused.


Olifant (507)

Olifant -

    Attack: 5 ➞ 3

    Health: 4 ➞ 6

Redesigned for Strike Shield.


Getum Gang (960)

Getum Gang - Summon: Spend your mana. Gets +1/+1 for each.

    Spell: Chain Toss ➞ Metal Sigil

Spell buff.


Fox Familiar (990)

Fox Familiar -

    Keywords: guard ➞ stealth

    Prism: hrt ➞ wis

    Attack: 2 ➞ 1

    Health: 2 ➞ 1

    Spell: Molten Heart ➞ Fire Sigil

Redesigned with Fire Sigil.


Dark Adept (590)

Dark Adept - When an ally dies, give this unit +1 Health and draw a dark spell onto it.

    Text: Conjures a dark spell when another ally dies. ➞ When an ally dies, give this unit +1 Health and draw a dark spell onto it.

    Health: 5 ➞ 4

Tweaked so you still get value even if the spell is wasted.


Flame Volley (1058)

Flame Volley - Do 1 Damage to enemies. Give them Flames.

    Cost: 5 ➞ 6

    Text: Do 1 Damage to enemies. Give units in the enemy hand Flames. ➞ Do 1 Damage to enemies. Give them Flames.

Took up Roundhouse's role. I liked the counterplay tool of lighting units in hand on fire, may still use that elsewhere.


Chain Toss (607)

Chain Toss - Give target unit Chains. Draw a metal card.

    Cost: 1 ➞ 2

    Text: Give target unit Chains. ➞ Give target unit Chains. Draw a metal card.

    Prism: tok ➞ str

With Metal Sigil taking up the 1c chains slot, some other Chain cards got bumped up the curve.


Cloud Sloth (762)

Cloud Sloth - Sunrise: Give your hand -1c.

    Cost: 7 ➞ 6

    Text: End Turn: Give your hand -1c. ➞ Sunrise: Give your hand -1c.

    Attack: 2 ➞ 3

    Health: 8 ➞ 7

Back to turn start, with brawlier stats.


Musashi (542)

Musashi - Glory: Give your hero Vapors.

    Text: Glory: Give your left and right unit in hand -1c. ➞ Glory: Give your hero Vapors.

    Attack: 4 ➞ 3

    Health: 3 ➞ 4

Redesigned with new water enchant, also used on the spell Whelm.


Cleo (733)

Cleo - Death: Summon Royal Mummy with Strike Shield.

    Text: Death: Summon Royal Mummy with Spell Shield. ➞ Death: Summon Royal Mummy with Strike Shield.

New Strike Shield.


See Shore (1015)

See Shore - Give ally units Mana Potion. Give your hero Vapors.

    Text: Give ally units Mana Potion. If you have no mana, gain 1 max mana. ➞ Give ally units Mana Potion. Give your hero Vapors.

Another Vapors test.


Rage Cage (1053)

Rage Cage -

    Keywords: armor,banner ➞ armor,banner,wither

Buff.


Raise Arms (377)

Raise Arms - Dust target hero's top two dead units to summon two Royal Mummy of their elements.

    Text: Dust target hero's top two dead units to summon two Royal Mummy. ➞ Dust target hero's top two dead units to summon two Royal Mummy of their elements.

Tweaked to leave a memory of those that were lost.


Tide Hunter (1002)

Tide Hunter - Summon: The enemy draws a 1c unit into play. Give it Dazed.

    Text: Summon: The enemy summons a 1c unit. ➞ Summon: The enemy draws a 1c unit into play. Give it Dazed.

    Keywords: None ➞ guard

    Spell: Shroud ➞ None

Another loss of Shroud, along with the Dazed and keyword buff.


Priestess (964)

Priestess - In hand, gets -1c when an ally dies.

    Cost: 8 ➞ 6

    Text: In hand, gets -2c when an ally dies. ➞ In hand, gets -1c when an ally dies.

    Attack: 0 ➞ 1

    Health: 8 ➞ 7

Been playing with this a lot, reworked to be less free.


Gemini (985)

Gemini - Play: Target unit copies this unit's attack, health, keywords, and attachment.

    Attack: 6 ➞ 5

    Health: 6 ➞ 5

Stat nerf, this seemed good even without hand buff synergy.


Teenage Witch (696)

Teenage Witch - Get 2 mana when another ally dies.

    Keywords: stealth ➞ stealth,lifesteal

Buff, has had a low winrate.


Fury Mask (728)

Fury Mask - Your hero fights target unit. Give fire allies +1 Attack.

    Cost: 1 ➞ 2

    Text: Your hero fights target unit. ➞ Your hero fights target unit. Give fire allies +1 Attack.

    Prism: agy ➞ str

Nerfed back to 2c with elemental upside.


Deepus (833)

Deepus - Sunset: Draw a water card if your deck is empty.

    Text: End Turn: Draw a water card if your deck is empty. ➞ Sunset: Draw a water card if your deck is empty.

    Health: 9 ➞ 10

    Spell: Fate ➞ Vapors

Vapor Swap, Fate was a bit overused anyway.


Seek (623)

Seek - Draw your most expensive spell. Give your hero Mana Potion.

    Text: Draw your most expensive spell. Give your hero Big Mana Potion. ➞ Draw your most expensive spell. Give your hero Mana Potion.

Potion nerf so it's less free. (Seek is from Polar Bear.)


Pistol Shrimp (899)

Pistol Shrimp - Play: Give target unit Dazed.

    Spell: Shroud ➞ None

More Shroud reduction, armor is strong.


Rodent Problem (804)

Rodent Problem - Draw a 1c unit into play. Give it +2/+2 and Inner Beast.

    Text: Summon a 1c unit. Give it +2/+3. ➞ Draw a 1c unit into play. Give it +2/+2 and Inner Beast.

Nerfed upfront stats, curious how much of a buff Inner Beast can be.


Whelm (753)

Whelm - Return 3c or less units to hand. Give them Vapors.

    Text: Return 3c or less units to hand. Give each +1c if you have no mana. ➞ Return 3c or less units to hand. Give them Vapors.

    Prism: int ➞ wis

More Vapors.


Snap Trap (798)

Snap Trap - Give target unit Chains. Do 3 Damage to it.

    Cost: 2 ➞ 3

    Text: Give target unit Chains. Do 2 Damage to it. ➞ Give target unit Chains. Do 3 Damage to it.

Another Chain bumped up the curve.


Steady Shot (1081)

Steady Shot - Do 3 Damage to target sleeping unit, or 5 Damage to target awake unit.

    Cost: 1 ➞ 2

    Text: Do 2 Damage to target sleeping unit, or 4 Damage to target awake unit. ➞ Do 3 Damage to target sleeping unit, or 5 Damage to target awake unit.

Similar to Fury Mask, I want to be careful with 1c removal spells since they're easier to find.


Sphynx Mask (866)

Sphynx Mask - Dust target hero's top and bottom dead unit to summon Royal Mummy.

    Text: Dust target hero's top dead unit to summon Royal Mummy with lifesteal. ➞ Dust target hero's top and bottom dead unit to summon Royal Mummy.

Nerfed again and again, though the grave counterplay is stronger.


Tatt (244)

Tatt - Glory: Give ally units Strike Shield.

    Text: Glory: Give ally units Spell Shield. ➞ Glory: Give ally units Strike Shield.

    Keywords: None ➞ lifesteal

    Attack: 3 ➞ 5

    Health: 6 ➞ 3

Redesigned for Strike Shield.


Hearth Stone ➞ Hunting Party (918)

Hunting Party - Draw a fire unit. Give this spell to it with +1c.

    Name: Hearth Stone ➞ Hunting Party

A reluctant nerf but the old art was needed on Fire Sigil.


Twisted Metal (626)

Twisted Metal - Give target enemy unit -4/-4 or target metal ally +4/+4.

    Cost: 3 ➞ 4

    Text: Give target enemy unit -3/-3 or target metal ally +3/+3. ➞ Give target enemy unit -4/-4 or target metal ally +4/+4.

Has had a strong winrate, but I'm not sure if this bump up the curve makes it better or worse.


Fuji (956)

Fuji - Death: Give the front enemy Flames.

    Text: Death: Give a random enemy Flames. ➞ Death: Give the front enemy Flames.

Removing some randomness.


Scythe Mantis (518)

Scythe Mantis - Inspire Dark: Do 1 Damage to enemies.

    Attack: 7 ➞ 6

Agility nerf again.


Judgement (884)

Judgement - Both players discard their right most expensive card in hand, and kill their front most expensive unit.

    Text: Both players discard their left most expensive card in hand, and kill their left most expensive unit. ➞ Both players discard their right most expensive card in hand, and kill their front most expensive unit.

In the language rework, this now hits right in hand and play.


Molten Core ➞ Molten Heart (1045)

Molten Heart - Give target unit Quest lifesteal and +1/+3.

    Name: Molten Core ➞ Molten Heart

    Text: Give target unit Quest and +2/+2. ➞ Give target unit Quest lifesteal and +1/+3.

    Prism: str ➞ hrt

Back to heart, back to healing.


Soul Shepherd (436)

Soul Shepherd - When another ally dies, draw a spell of its element.

    Prism: wis ➞ hrt

    Attack: 1 ➞ 2

Buff, has had a low winrate.


Bury in Snow (850)

Bury in Snow - Return target unit to deck. Give it Frozen.

    Cost: 4 ➞ 5

    Text: Return target unit to hand. Give it Frozen. ➞ Return target unit to deck. Give it Frozen.

Changed to differentiate from new Roundhouse.


Clapback (641)

Clapback - Do 2 Damage to enemy units. Give your hero Strike Shield.

    Text: Do 2 Damage to enemy units. Give your hero Spell Shield. ➞ Do 2 Damage to enemy units. Give your hero Strike Shield.

New Strike Shield.


Skeeter (1083)

Skeeter - Death: Add Zomboid with Hex to the enemy deck.

    Text: Death: Add Zomboid to the enemy deck. ➞ Death: Add Zomboid with Hex to the enemy deck.

Cursed Zomboid buff.


Spiderella (763)

Spiderella - Glory: The enemy hero loses half their health, rounded up.

    Spell: Fate ➞ Blast Shield

Trying a more protective enchant.


Blinding Light (1087)

Blinding Light - Give ally units stealth. Give enemy units Blind.

    Cost: 5 ➞ 2

    Text: Give enemies Blind. Give enemy units -2 Attack. ➞ Give ally units stealth. Give enemy units Blind.

Redesigned so ally units can hide behind you.


Burn Out (239)

Burn Out - Draw three. Dust your deck.

    Text: Dust your deck. Give your hero that much health. Draw three. ➞ Draw three. Dust your deck.

Reverted, though I still like the dust your deck to heal idea.


Cygnus (1055)

Cygnus - Units in hands have +1c.

    Attack: 3 ➞ 4

    Health: 5 ➞ 4

Stat tweak.


Suit Up (59)

Suit Up - Pay 1 mana for each ally unit. Give ally units armor. Give metal allies +1 Attack.

    Text: Pay 1 mana for each ally unit. Give ally units armor and +1 Attack. ➞ Pay 1 mana for each ally unit. Give ally units armor. Give metal allies +1 Attack.

Nerfed to focus on armor gain, with elemental synergy for the attack buff.


Dazzle ➞ Razzle Dazzle (920)

Razzle Dazzle - Give your hero Blast Shield. Give enemy units Dazed.

    Text: Give enemy units Dazed. Give your hero Combat Shield. ➞ Give your hero Blast Shield. Give enemy units Dazed.

Shield Swap.


Niko (593)

Niko -

    Text: Glory: Gets Chain Toss. ➞ None

    Keywords: None ➞ guard

    Element: metal ➞ light

    Attack: 1 ➞ 2

    Health: 3 ➞ 2

    Spell: Chain Toss ➞ Light Sigil

Total redesign. Still Niko.


Capsize (234)

Capsize - Return target unit to hand. Give its hero Big Mana Potion.

    Text: Return target unit to deck. Its hero conjures a water spell, with -3c. ➞ Return target unit to hand. Give its hero Big Mana Potion.

Redesigned to be simpler.


Trident True (1001)

Trident True - Sunset: Gets Mana Potion if you have no mana.

    Text: End Turn: If you have no mana, gets Big Mana Potion and guard. ➞ Sunset: Gets Mana Potion if you have no mana.

    Prism: hrt ➞ wis

    Health: 4 ➞ 3

    Spell: None ➞ Vapors

Reworked to use Vapors, with more flex in big mana situations.


Maskweaver (1091)

Maskweaver - Death: Give attachments on units in your hand -1c.

    Text: Glory: Give attachments on units in your hand -1c. ➞ Death: Give attachments on units in your hand -1c.

    Attack: 2 ➞ 1

    Health: 2 ➞ 3

    Spell: Blast Shield ➞ Fate

Tweaked to be a more consistent build-around.


Thanite (1092)

Thanite -

    Text: Death: Draw a 1c card. ➞ None

    Keywords: armor,guard ➞ armor

    Health: 1 ➞ 2

    Spell: None ➞ Cold Snap

Picked up the role of old Cold Killer.


Plant Food ➞ Mulch (845)

Mulch - Give target unit -1/-1. If lethal, draw an earth card.

    Name: Plant Food ➞ Mulch

    Text: Give target unit -1/-1. If lethal, draw an earth unit. ➞ Give target unit -1/-1. If lethal, draw an earth card.

Tweaked to draw any earth card.


Luna (531)

Luna - Death: Returns to hand if a card is attached to this unit.

    Health: 4 ➞ 3

    Spell: Blast Shield ➞ Shroud

Still toying with this weirdo.

Birb (926)

Birb -

    Prism: hrt ➞ agy


Wall of Dead (351)

Wall of Dead - Dust your top dead unit to summon Zomboid with guard. Repeat until your board is full.

    Prism: str ➞ hrt


Unstoppable Chop (416)

Unstoppable Chop - Give target unit Silence. Do 4 Damage to it.

    Prism: str ➞ agy


Manaburn (31)

Manaburn - Dust target attachment to do damage equal to its cost to that character.

    Prism: str ➞ agy

    Identity Crisis (300)

    Eye Spider (663)

    Frost Claw (958)

    Glacier Hulk (910)

    Peace Sigil (1061)

    Maelstrom (485)

    Forcefield (930)

    Extinction Event (806)

    Deep Freeze (1019)

    Roaring Wind (1088)

    Mind Stone (1021)

    Sudden Gust (348)

    Beloved (447)

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