Shields Up! - Patch #35

Team Horizon

Feb 12, 2020

This week brings a number of tweaks and changes to old favorites like Avatar of Light, Frog King, and Burn Out, along with a brand-new Mind Enchant!

Features

  • New VS screen, featuring SkyTags! Now you can show off your favorite art in-game.
  • Card action previews now show changes to your mana and max mana.

Bugfixes

  • Plane Ranger no longer breaks when trying to deal damage after it's been returned to the deck.
  • Units with Inspire: Element effects now have the correct trigger icon.

"Finally adding a positive mind enchant, Combat Shield. This completes the cycle of a positive and negative enchant for each element, with Mana Potions in the role of positive water enchant. Silence buffed. Not all changes listed, such as template only."

New Cards

Maskweaver - Glory: Give attachments on units in your hand -1c.

Thanite - Death: Draw a 1c card.

Combat Shield - When this character would take combat damage, dust this enchant instead.

Plant Food - Give target unit -1/-1. If lethal, draw an earth unit.

Luna - Death: Returns to hand if a card is attached to this unit.

Study - Draw a spell. Give this spell to your hero with +1c.

Modified Cards

Boulder (951)

Boulder -

    Keywords: guard None

Nerf to a high winrate cheap unit, and Lead seems to be upside on average.


Burn Out (239)

Burn Out - Dust your deck. Give your hero that much health. Draw three.

    Text: Draw three. Dust your deck. Dust your deck. Give your hero that much health. Draw three.

Trying a spicy buff. I haven't seen this card lately, and want more playtest data on the decked out state, especially early on in the game.


Spite & Malice (442)

Spite & Malice - Play: Summon a stealth copy of this unit.

    Spell: Dreams Undreamt Combat Shield

Say hello to Combat Shield. I like that this makes Spite & Malice better to play on curve, instead of waiting to double cast the spell.


Cygnus (1055)

Cygnus - Units in hands have +1c.

    Keywords: armor,lifesteal lifesteal

    Health: 3 5

    Spell: Fate Combat Shield

Reworked with Combat Shield, and removing more armor.


Avatar of Light (245)

Avatar of Light - Inspire Light: Give your hero +3 Health.

    Cost: 1 2

    Text: Inspire Light: Give your hero +2 Health. Inspire Light: Give your hero +3 Health.

Finally hit with the base cost nerf, to make it harder to find and recur. Trying +3 health per trigger again as compensation.


Talonous (707)

Talonous - Summon: Gets guard and +1/+1 if an enemy has stealth.

    Cost: 5 4

    Attack: 5 3

    Health: 6 5

More squashing of the curve.


Cosmicon (1020)

Cosmicon - Heroes can't attack.

    Spell: Fate Combat Shield

Combat Shield can also pick up some the work Fate was doing on mind units.


Thought Leader (791)

Thought Leader - Draw a mind unit. Give attachments on units in your hand -1c.

    Keywords: None banner

Small buff to give this some impact when cast.


Silence (989)

Silence - This character's effect is disabled.

    Text: This character's triggers can't trigger. This character's effect is disabled.

Expanded to disable all effects, not just triggers, as a buff to Silence and counterplay. We're expanding the effect icons to mark all effects that matter in play. Some cards are likely missing icons this patch, but Silence should still work on them.


Frog King (841)

Frog King - Play: Dust target unit. That player summons Hoplite.

    Keywords: stealth banner

Keyword swap, more regal, easier to clean up.


Carbonite (585)

Carbonite - Your hero has armor.

    Cost: 1 2

    Attack: 1 2

Giving your hero armor is a bit much for a 1c unit, moving up the curve. Like Avatar of Light, this makes Carbonite harder to find and harder to recur.


Sparky (944)

Sparky - Your spells have lifesteal.

    Spell: Clapback Lightning Vial

Spell tweaked to be able to use Lifesteal.


Garuda (831)

Garuda - Glory: Give allies banner.

    Text: Glory: Give ally units banner. Glory: Give allies banner.

Reverted to banner buff the hero, to raise the threat level on this expensive glory.


Dazzle (920)

Dazzle - Give enemy units Dazed. Give your hero Combat Shield.

    Text: Give enemy units Dazed. Give enemy units Dazed. Give your hero Combat Shield.

Another place to try Combat Shield.


Toil & Trouble (1003)

Toil & Trouble - Give ally units +1 Attack. Do 1 Damage to enemy units.

    Text: Give ally units +1 Attack. Do 1 Damage to enemies. Give ally units +1 Attack. Do 1 Damage to enemy units.

Removing face damage as a small nerf.


Niko (593)

Niko - Glory: Gets Chain Toss.

    Cost: 2 1

    Health: 4 3

Curve futzing after losing armor, this makes the rate on the first Chain Toss more aggressive.


Hoodwink (977)

Hoodwink - Give target unit -1/-1. Give enemies of its element Dazed.

    Text: Give units of target unit's element Dazed and -1/-1. Give target unit -1/-1. Give enemies of its element Dazed.

Nerfing the stat reduction potential, but no longer hurts your own units.


Prism Shifts

Hoplite (570)

Hoplite - Start Turn: Returns to hand, unless your hand is full.

    Prism: wis str


Nefurti (923)

Nefurti - End Turn: Give your hero +1 Health for each element among allies.

    Prism: wis hrt


Removed Cards

    Ponderous (323)

    Swamp Walker (88)

    Krystal (621)

    Fish (954)

    Volcanic Blast (807)

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