Illustrious Gaze - Patch #32
This week includes 5 new redesigned cards including Zapeta, Bird Knight, Screech, Forest Fire, and Ensnare!

Improvements
- Cool little sound effect plays when a match is found 🔉

"More quality of life improvements for Discovery. As usual, not all changes included, such as prism shifts."





D Battery (659)

Text: Death: Give your left unit in hand +1/+1. => Death: Give units in your hand +1 Health.
Attack: 2 => 1
Health: 2 => 3
Fills a more defensive role, and less opening hand order rng.
Xythe (75)

Cost: 3 => 2
Health: 4 => 3
These cheaper stats should make the effect better on tempo, and the spell got +1c and banner.
Maelstrom (485)

Text: Return target enemy unit to deck. Double its cost. => Return target enemy unit to deck with +3 cost. The enemy gets 3 less mana next turn.
Trying a more unique effect.
Hulk Shark (738)

Attack: 3 => 4
Stat buff after looking at win rate data.
Montage (865)

Cost: 1 => 2
Montage lets you double your hero attack, and double is powerful. As this archetype gets more support, this core piece needs a worse rate. I expect cost reduction, especially in Air, to pick up the slack.
Edgelord (881)

Attack: 2 => 1
Stat nerf based on winrate data. Edgelord represents a lot of guard health, curious to see if it still performs that role an attack nerf.
Stellar (1005)

Cost: 6 => 5
Health: 4 => 3
More cost reduction to help Discovery.
Earth Spike (815)

Cost: 4 => 3
Text: Give a target Roots. Dust your top dead earth card to do 4 Damage to it. => Give a target Roots. Dust your top dead earth card to do 3 Damage to it.
Prism: str => wis
Reducing the damage of a few Earth cards. I like that the base cost to root a target is cheaper.
Carbonite (585)

Attack: 2 => 1
Health: 1 => 2
Stat swap, should be a better ping blocker.
Deep Cut (787)

Cost: 3 => 4
Keywords: lifesteal,wither => banner,lifesteal,wither
Classic +1c banner, I wanted to slow this down and I like the banner synergy with Xythe.
Tide Hunter (1002)

Cost: 5 => 4
Attack: 6 => 5
Health: 6 => 5
I like this card's role, which it should serve better at the lower cost.
Dive Bomb (825)

Keywords: wither => banner
Mixing up the keyword, hopefully a buff overall.
Sparky (944)

Health: 4 => 5
Buff aimed at helping Wisdom in Discovery.
Garuda (831)

Text: Glory: Give allies banner. => Glory: Give ally units banner.
Attack: 5 => 6
Nerfing the glory potential to give better upfront stats.
Soul Shepherd (436)

Keywords: stealth => stealth,lifesteal
Added lifesteal to counteract the life loss from fatigue.
Priestess (964)

Keywords: wither => guard
Attack: 3 => 0
Health: 3 => 8
Remixed with more different stats.
Jakintsu (513)

Keywords: lifesteal => banner
Swapped keywords to be a better tempo play.
Three Lashes (1044)

Text: Do 1 Damage to enemies. Do 1 Damage to enemy units. Do 1 Damage to the enemy hero. => Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to enemy units.
Prism: hrt => agy
Buffed to be higher impact.
Honk (1049)

Attack: 1 => 4
Health: 3 => 2
Re-statted, more of an aggro threat but easier to remove.
Minstrel (1054)

Health: 6 => 5
Small nerf, I see potential here.
Armored Cavalry (1057)

Text: Summon: Draw an armor unit. Give it +1/+1. => Summon: Draw an armor unit. Give it -1c.
Slight tweak, I like that it can hurry another armor unit into play.
Gemini (985)

Cost: 10 => 8
Attack: 8 => 6
Health: 8 => 6
Shifting this one down, should still threaten good damage, but a pair of 6/6's should be easier to answer.
Elderfall (846)

Cost: 3 => 2
Text: Do 3 Damage to a target. Summon Elderwood. => Do 2 Damage to a target. Summon Elderwood.
Shifting some earth damage down the curve.
Bury in Snow (850)

Text: Return target unit to hand. Give it Frozen. => Return target unit to hand. Give it Frozen if you have no mana.
Trying the no mana clause to nerf a high performer, though it buffs the ability to return an ally.
Psyche (423)

Health: 5 => 4
Nerf based on win rate data.
Deep Freeze (1019)

Text: Give target unit Frozen. Do 1 Damage to enemies. Has wither if you have no mana. => Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed.
Removing a no mana clause for once, trying something new.
Trapper Keeper (39)

Spell: None => Shroud
Trying a buff to defend against dusting.
Shogun (1051)

Health: 2 => 3
Should be a welcome buff to the low end of the Wisdom curve.
Teenage Witch (696)

Cost: 5 => 4
Keywords: stealth,lifesteal => stealth
Lower cost to focus role.
Dream Dragon (340)

Text: Gets +1/+1 when returned to deck from anywhere. => Gets +1/+2 when mulliganed.
Keywords: guard,lifesteal => guard
Spell: Spell Shield => Waking Dream
Redesign to have higher potential. This trigger condition is pretty narrow, will keep an eye on that.
Spellblade => Enfurno (993)

Keywords: stealth,wither => wither
Attack: 4 => 3
Health: 4 => 6
Loss of stealth, stats improved.
Kook Book (191)

Health: 2 => 1
Nerf due to consistently high win rate in both formats.
Great Gusto (453)

Health: 5 => 4
Nerf due to a high win rate in Discovery, espeically for an 8c card.
Hydrex (693)

Health: 5 => 4
Armored HP nerf.
Auntuga (1037)

Health: 4 => 5
Armored HP buff, to help Wisdom in Discovery.
Puddu (933)

Spell: Shroud => None
The wither immunity is protection enough, Shroud was a bit much.
Maw Worm (430)

Cost: 7 => 6
Keywords: armor => None
Attack: 5 => 4
Health: 5 => 8
Restatted to bring down the curve and remove armor.
Forcefield (930)

Text: Give ally units Spell Shield. => Give allies without attachments Spell Shield.
Trying a version with the option to shield your hero. This nerfs the cheapest option to clear enchants, will revisit if that nerf is too harsh.
Whelm (753)

Text: Return 3c or less units to hand. Give each +1c. => Return 3c or less units to hand. Give each +1c if you have no mana.
Another no mana clause nerf, has had a high constructed win rate.
Take Root (675)

Text: Give a target Roots. If it's your hero, gain 1 max mana. => Give your hero Roots and +3 Health. Gain 1 max mana.
Simplifying this one to focus on the role, healing should be a welcome bonus.
Castus (948)

Cost: 10 => 9
Text: Summon: Conjures a mind spell. Give it -10c. => Summon: Conjures a mind spell. Give it -9c.
Attack: 5 => 6
Health: 10 => 9
Shifting down the curve to help Discovery stats.
Inspirator (470)

Keywords: None => lifesteal
Lifesteal buff to couteract fatigue.
Fury Mask (728)

Cost: 2 => 1
Text: Your hero fights target unit. If lethal, give your hero +4 Health. => Your hero fights target unit.
Simplified into the space Montage left behind.
Charkram (761)

Cost: 1 => 2
Text: Do 2 Damage to target unit. If lethal, do 1 Damage to your hero and give it this spell with +1c. => Do 2 Damage to a target. If you have a fire card in hand, give this spell to your hero with +1c.
Trying another reward for holding fire cards aka Hot Hand.
Gravekin (1031)

Cost: 6 => 5
Attack: 4 => 3
Health: 4 => 3
Bump down the curve, in part to help discovery, and to get smaller stats holding the effect.
Supercharge (778)

Text: Give ally units Zap and lifesteal. => Give ally units Zap.
Keywords: None => banner
Toning down the long-term value.
Drag Down (799)

Text: Give target unit -1/-1 for each dark card in your grave. If lethal, dust it. => Give target unit -1/-1 for all dead dark cards. If lethal, dust it.
Now counts enemy dead cards as well, in part to help Discovery.
Snaptrap => Snap Trap (798)

Name: Snaptrap => Snap Trap
Cost: 1 => 2
Text: Give target unit Chains if it's sleeping. Do 2 Damage to it. => Give target unit Chains. Do 2 Damage to it.
Simplified back to and old favorite.
Cloud Kid (921)

Keywords: stealth => None
Health: 2 => 3
Simplify, and I like removing stealth from air units, since so many other air units really want stealth.
Trident True (1001)

Text: Summon: Gets Mana Potion and guard if you have no mana. => End Turn: Gets Big Mana Potion if you have no mana.
Keywords: None => guard
Trying a version that's easier to use to mana empty effects.
Breacher (237)

Health: 10 => 9
Big whale a bit too big after recent cost reduction.
Champ (219)

Cost: 2 => 3
Prism: agy => str
Attack: 2 => 4
Slowed down by moving up the curve out of Agility.
Call to Action (248)

Text: Draw a 1c unit. Give it +1/+1 and Quest. => Draw a 1c unit. Give it +1/+1.
Was a fun experiment, but the string of draws was a bit much. Back to a simpler version.
Mushka (667)

Keywords: guard => lifesteal
Attack: 4 => 3
Spell: Shroud => Inner Beast
Another bear loses Shroud, to focus on Inner Beast pressure.
Touch the Sky (562)

Text: Dust each unit. Make your hero 10 Health and give it banner. => Dust each unit. Make your hero 10 Health. Give your hero banner. Give the enemy hero Blind.
Thematic buff for some bonus utility.
Leo (1030)

Cost: 7 => 6
Attack: 5 => 4
Health: 5 => 3
Spell: None => Zap
Made cheaper for Discovery, and the effect is less scary after last week's nerf.
Deepus (833)

Health: 10 => 9
Spell: None => Fate
Fate helps Deepus consistently perform the role of drawing water cards, and I like getting Fate on more elements.
Nibble (845)
Libra (801)
Harpex (982)
Curious (953)
Headcase (832)

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