Illustrious Gaze - Patch #32

Team Horizon

Jan 22, 2020

This week includes 5 new redesigned cards including Zapeta, Bird Knight, Screech, Forest Fire, and Ensnare!

Improvements

  • Cool little sound effect plays when a match is found 🔉

"More quality of life improvements for Discovery. As usual, not all changes included, such as prism shifts."

Forest Fire - Do 3 Damage to each unit. For each killed, that hero summons Elderwood.

Zapeta - Summon: Draw a banner card.

Bird Knight - Death: Summon Songbird.

Screech - Mulligan both hands, but the enemy draws one less.

Ensnare - Give target unit Roots and -2 Attack.

D Battery (659)

D Battery - Death: Give units in your hand +1 Health.

    Text: Death: Give your left unit in hand +1/+1. => Death: Give units in your hand +1 Health.

    Attack: 2 => 1

    Health: 2 => 3

Fills a more defensive role, and less opening hand order rng.


Xythe (75)

Xythe - Your hero has lifesteal and wither.

    Cost: 3 => 2

    Health: 4 => 3

These cheaper stats should make the effect better on tempo, and the spell got +1c and banner.


Maelstrom (485)

Maelstrom - Return target enemy unit to deck with +3 cost. The enemy gets 3 less mana next turn.

    Text: Return target enemy unit to deck. Double its cost. => Return target enemy unit to deck with +3 cost. The enemy gets 3 less mana next turn.

Trying a more unique effect.


Hulk Shark (738)

Hulk Shark - Gets +1 Attack when the enemy hero is damaged.

    Attack: 3 => 4

Stat buff after looking at win rate data.


Montage (865)

Montage - Ready your hero.

    Cost: 1 => 2

Montage lets you double your hero attack, and double is powerful. As this archetype gets more support, this core piece needs a worse rate. I expect cost reduction, especially in Air, to pick up the slack.


Edgelord (881)

Edgelord - Death: Give your hero Wall of Dead.

    Attack: 2 => 1

Stat nerf based on winrate data. Edgelord represents a lot of guard health, curious to see if it still performs that role an attack nerf.


Stellar (1005)

Stellar - Glory: Summon Stellar.

    Cost: 6 => 5

    Health: 4 => 3

More cost reduction to help Discovery.


Earth Spike (815)

Earth Spike - Give a target Roots. Dust your top dead earth card to do 3 Damage to it.

    Cost: 4 => 3

    Text: Give a target Roots. Dust your top dead earth card to do 4 Damage to it. => Give a target Roots. Dust your top dead earth card to do 3 Damage to it.

    Prism: str => wis

Reducing the damage of a few Earth cards. I like that the base cost to root a target is cheaper.


Carbonite (585)

Carbonite - Your hero has armor.

    Attack: 2 => 1

    Health: 1 => 2

Stat swap, should be a better ping blocker.


Deep Cut (787)

Deep Cut - Give a target Chains. Do 1 Damage to enemies.

    Cost: 3 => 4

    Keywords: lifesteal,wither => banner,lifesteal,wither

Classic +1c banner, I wanted to slow this down and I like the banner synergy with Xythe.


Tide Hunter (1002)

Tide Hunter - Summon: The enemy summons a 1c unit.

    Cost: 5 => 4

    Attack: 6 => 5

    Health: 6 => 5

I like this card's role, which it should serve better at the lower cost.


Dive Bomb (825)

Dive Bomb - Do 2 Damage to a target. Summon a 2c unit.

    Keywords: wither => banner

Mixing up the keyword, hopefully a buff overall.


Sparky (944)

Sparky - Your spells have lifesteal.

    Health: 4 => 5

Buff aimed at helping Wisdom in Discovery.


Garuda (831)

Garuda - Glory: Give ally units banner.

    Text: Glory: Give allies banner. => Glory: Give ally units banner.

    Attack: 5 => 6

Nerfing the glory potential to give better upfront stats.


Soul Shepherd (436)

Soul Shepherd - When another ally dies, draw a spell of its element.

    Keywords: stealth => stealth,lifesteal

Added lifesteal to counteract the life loss from fatigue.


Priestess (964)

Priestess - In hand, gets -2c when an ally dies.

    Keywords: wither => guard

    Attack: 3 => 0

    Health: 3 => 8

Remixed with more different stats.


Jakintsu (513)

Jakintsu - End Turn: Give your hero +1 Health for each card in your hand.

    Keywords: lifesteal => banner

Swapped keywords to be a better tempo play.


Three Lashes (1044)

Three Lashes - Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to enemy units.

    Text: Do 1 Damage to enemies. Do 1 Damage to enemy units. Do 1 Damage to the enemy hero. => Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to enemy units.

    Prism: hrt => agy

Buffed to be higher impact.


Honk (1049)

Honk -

    Attack: 1 => 4

    Health: 3 => 2

Re-statted, more of an aggro threat but easier to remove.


Minstrel (1054)

Minstrel - When a unit enters your hand, give it +1/+1.

    Health: 6 => 5

Small nerf, I see potential here.


Armored Cavalry (1057)

Armored Cavalry - Summon: Draw an armor unit. Give it -1c.

    Text: Summon: Draw an armor unit. Give it +1/+1. => Summon: Draw an armor unit. Give it -1c.

Slight tweak, I like that it can hurry another armor unit into play.


Gemini (985)

Gemini - Play: Target unit copies this unit's attack, health, keywords, and attachment.

    Cost: 10 => 8

    Attack: 8 => 6

    Health: 8 => 6

Shifting this one down, should still threaten good damage, but a pair of 6/6's should be easier to answer.


Elderfall (846)

Elderfall - Do 2 Damage to a target. Summon Elderwood.

    Cost: 3 => 2

    Text: Do 3 Damage to a target. Summon Elderwood. => Do 2 Damage to a target. Summon Elderwood.

Shifting some earth damage down the curve.


Bury in Snow (850)

Bury in Snow - Return target unit to hand. Give it Frozen if you have no mana.

    Text: Return target unit to hand. Give it Frozen. => Return target unit to hand. Give it Frozen if you have no mana.

Trying the no mana clause to nerf a high performer, though it buffs the ability to return an ally.


Psyche (423)

Psyche - Summon: The enemy draws a spell.

    Health: 5 => 4

Nerf based on win rate data.


Deep Freeze (1019)

Deep Freeze - Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed.

    Text: Give target unit Frozen. Do 1 Damage to enemies. Has wither if you have no mana. => Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed.

Removing a no mana clause for once, trying something new.


Trapper Keeper (39)

Trapper Keeper - Death: Draw two spells.

    Spell: None => Shroud

Trying a buff to defend against dusting.


Shogun (1051)

Shogun - Inspire Guard: Gets +2 Health.

    Health: 2 => 3

Should be a welcome buff to the low end of the Wisdom curve.


Teenage Witch (696)

Teenage Witch - Get 2 mana when another ally dies.

    Cost: 5 => 4

    Keywords: stealth,lifesteal => stealth

Lower cost to focus role.


Dream Dragon (340)

Dream Dragon - Gets +1/+2 when mulliganed.

    Text: Gets +1/+1 when returned to deck from anywhere. => Gets +1/+2 when mulliganed.

    Keywords: guard,lifesteal => guard

    Spell: Spell Shield => Waking Dream

Redesign to have higher potential. This trigger condition is pretty narrow, will keep an eye on that.


Spellblade => Enfurno (993)

Enfurno - Your spells have wither.

    Keywords: stealth,wither => wither

    Attack: 4 => 3

    Health: 4 => 6

Loss of stealth, stats improved.


Kook Book (191)

Kook Book - Summon: Conjures a 1c spell.

    Health: 2 => 1

Nerf due to consistently high win rate in both formats.


Great Gusto (453)

Great Gusto - Play: Return target unit to hand. Mulligan that hand.

    Health: 5 => 4

Nerf due to a high win rate in Discovery, espeically for an 8c card.


Hydrex (693)

Hydrex - Death: Summon three Snake with armor.

    Health: 5 => 4

Armored HP nerf.


Auntuga (1037)

Auntuga - Start Turn: Get 1 mana for each element among allies.

    Health: 4 => 5

Armored HP buff, to help Wisdom in Discovery.


Puddu (933)

Puddu - Doesn't take wither damage.

    Spell: Shroud => None

The wither immunity is protection enough, Shroud was a bit much.


Maw Worm (430)

Maw Worm - Summon: Dust your dead units. Give your hero +1 Health for each.

    Cost: 7 => 6

    Keywords: armor => None

    Attack: 5 => 4

    Health: 5 => 8

Restatted to bring down the curve and remove armor.


Forcefield (930)

Forcefield - Give allies without attachments Spell Shield.

    Text: Give ally units Spell Shield. => Give allies without attachments Spell Shield.

Trying a version with the option to shield your hero. This nerfs the cheapest option to clear enchants, will revisit if that nerf is too harsh.


Whelm (753)

Whelm - Return 3c or less units to hand. Give each +1c if you have no mana.

    Text: Return 3c or less units to hand. Give each +1c. => Return 3c or less units to hand. Give each +1c if you have no mana.

Another no mana clause nerf, has had a high constructed win rate.


Take Root (675)

Take Root - Give your hero Roots and +3 Health. Gain 1 max mana.

    Text: Give a target Roots. If it's your hero, gain 1 max mana. => Give your hero Roots and +3 Health. Gain 1 max mana.

Simplifying this one to focus on the role, healing should be a welcome bonus.


Castus (948)

Castus - Summon: Conjures a mind spell. Give it -9c.

    Cost: 10 => 9

    Text: Summon: Conjures a mind spell. Give it -10c. => Summon: Conjures a mind spell. Give it -9c.

    Attack: 5 => 6

    Health: 10 => 9

Shifting down the curve to help Discovery stats.


Inspirator (470)

Inspirator - Give an ally unit +1/+1 when you play its spell.

    Keywords: None => lifesteal

Lifesteal buff to couteract fatigue.


Fury Mask (728)

Fury Mask - Your hero fights target unit.

    Cost: 2 => 1

    Text: Your hero fights target unit. If lethal, give your hero +4 Health. => Your hero fights target unit.

Simplified into the space Montage left behind.


Charkram (761)

Charkram - Do 2 Damage to a target. If you have a fire card in hand, give this spell to your hero with +1c.

    Cost: 1 => 2

    Text: Do 2 Damage to target unit. If lethal, do 1 Damage to your hero and give it this spell with +1c. => Do 2 Damage to a target. If you have a fire card in hand, give this spell to your hero with +1c.

Trying another reward for holding fire cards aka Hot Hand.


Gravekin (1031)

Gravekin - When an ally dies, trigger its death trigger again.

    Cost: 6 => 5

    Attack: 4 => 3

    Health: 4 => 3

Bump down the curve, in part to help discovery, and to get smaller stats holding the effect.


Supercharge (778)

Supercharge - Give ally units Zap.

    Text: Give ally units Zap and lifesteal. => Give ally units Zap.

    Keywords: None => banner

Toning down the long-term value.


Drag Down (799)

Drag Down - Give target unit -1/-1 for all dead dark cards. If lethal, dust it.

    Text: Give target unit -1/-1 for each dark card in your grave. If lethal, dust it. => Give target unit -1/-1 for all dead dark cards. If lethal, dust it.

Now counts enemy dead cards as well, in part to help Discovery.


Snaptrap => Snap Trap (798)

Snap Trap - Give target unit Chains. Do 2 Damage to it.

    Name: Snaptrap => Snap Trap

    Cost: 1 => 2

    Text: Give target unit Chains if it's sleeping. Do 2 Damage to it. => Give target unit Chains. Do 2 Damage to it.

Simplified back to and old favorite.


Cloud Kid (921)

Cloud Kid - Summon: Give your left and right spell in hand -1c.

    Keywords: stealth => None

    Health: 2 => 3

Simplify, and I like removing stealth from air units, since so many other air units really want stealth.


Trident True (1001)

Trident True - End Turn: Gets Big Mana Potion if you have no mana.

    Text: Summon: Gets Mana Potion and guard if you have no mana. => End Turn: Gets Big Mana Potion if you have no mana.

    Keywords: None => guard

Trying a version that's easier to use to mana empty effects.


Breacher (237)

Breacher - End Turn: Gets guard if you have no mana.

    Health: 10 => 9

Big whale a bit too big after recent cost reduction.


Champ (219)

Champ - Play: Give target ally unit this unit's attachment.

    Cost: 2 => 3

    Prism: agy => str

    Attack: 2 => 4

Slowed down by moving up the curve out of Agility.


Call to Action (248)

Call to Action - Draw a 1c unit. Give it +1/+1.

    Text: Draw a 1c unit. Give it +1/+1 and Quest. => Draw a 1c unit. Give it +1/+1.

Was a fun experiment, but the string of draws was a bit much. Back to a simpler version.


Mushka (667)

Mushka - Glory: Gets Inner Beast.

    Keywords: guard => lifesteal

    Attack: 4 => 3

    Spell: Shroud => Inner Beast

Another bear loses Shroud, to focus on Inner Beast pressure.


Touch the Sky (562)

Touch the Sky - Dust each unit. Make your hero 10 Health. Give your hero banner. Give the enemy hero Blind.

    Text: Dust each unit. Make your hero 10 Health and give it banner. => Dust each unit. Make your hero 10 Health. Give your hero banner. Give the enemy hero Blind.

Thematic buff for some bonus utility.


Leo (1030)

Leo - Banner on your cards gives +2 Attack instead.

    Cost: 7 => 6

    Attack: 5 => 4

    Health: 5 => 3

    Spell: None => Zap

Made cheaper for Discovery, and the effect is less scary after last week's nerf.


Deepus (833)

Deepus - End Turn: Draw a water card if your deck is empty.

    Health: 10 => 9

    Spell: None => Fate

Fate helps Deepus consistently perform the role of drawing water cards, and I like getting Fate on more elements.

    Nibble (845)

    Libra (801)

    Harpex (982)

    Curious (953)

    Headcase (832)

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