The Glorious Journey - Patch #26

Team Horizon

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Nov 27, 2019

This week introduces an entirely new personalized menu system! Now you can navigate your way through the menus with ease (and style πŸ’ƒ).

Features

  • Brand new user interface
  • XP for private matches up to level 20

Improvements

  • Opponents spells will persist longer on screen when played
  • Cool new intro animation (in 3D!)
  • New juicy Mana wheel 😜

Cards

Introducing Cursed Mask, a bewitching card that has contrasting effects based on the units allegiance!

Now with 100 cards per Prism! Like always, not all changes are listed such as Prism shifts or template changes.

Demon Pact - Give target ally Hex. Summon The Beast.

Harpex - Gets +1 Attack when you draw a card.

Cursed Mask - Give target enemy unit Hex or target ally unit Fate.

Speed Boots - Ready target ally unit. Give it Quest.

Screech - Mulligan both hands, but the enemy draws one less.

Jakintsu (513)

Jakintsu - End Turn: Give your hero +1 Health for each card in your hand.

    Cost: 5 => 4

    Attack: 2 => 1

Cheaper lifegain, less beatdown.


Rite Knight (658)

Rite Knight - Glory: Gets Cry a River.

    Prism: str => agy

    Attack: 3 => 2

Nerf to spooky ramp, and I shuffled the 1c dark unit prisms.


Wish Deck (661)

Wish Deck - Draw two light cards from beyond your deck, without losing health.

    Text: Draw two light cards from beyond your deck. => Draw two light cards from beyond your deck, without losing health.

Buffed to not fatigue.


Garuda (831)

Garuda - Glory: Give allies banner.

    Attack: 6 => 5

Nerf to one of Heart's high win-rate units.


Sanik (842)

Sanik - Can't sleep if you have no mana.

    Text: Summon: Readies if you have no mana. => Can't sleep if you have no mana.

Buff, so you can empty your mana after playign Sanik, then attack. Seems good with attack buffs.


Scryer's Pyre (835)

!Scryer's Pyre - Discard your hand. Do X Damage to all units. Draw X cards. Get X mana. (Number discarded.)

    Keywords: wither => None

Nerf to one of Heart's high win-rate spells.


Mutate (914)

Mutate - Give target unit +3/-3.

    Prism: int => str

Off the bench to fill out Strength's curve.


Quadra (637)

Quadra - Death: Do 1 Damage to a random enemy, four times.

    Spell: Lead => None

Nerfed to be weak to Deactivate.


Deactivate (1023)

Deactivate - Give target unit Silence and it becomes 0 Attack.

    Text: Give target unit Lead and it becomes 0 Attack. => Give target unit Silence and it becomes 0 Attack.

Likely a buff, premier Silence spell.


Deathkin (1031)

Deathkin - Death triggers of allies trigger twice when they die.

    Cost: 6 => 5

    Keywords: stealth,banner => stealth

    Attack: 4 => 3

    Spell: Fate => Cursed Mask

Remixed with new Cursed Mask.


Squiddy (980)

Squiddy - Glory: Draw a 1c card from beyond the enemy deck.

    Attack: 4 => 3

Nerfed attack, since drawing from beyond the enemy deck causes them to fatigue.


Gale Chop (416)

Gale Chop - Do 3 Damage to target unit. If it lives, return it to hand with Silence.

    Text: Do 2 Damage to target unit. If it lives, return it to hand with Silence. => Do 3 Damage to target unit. If it lives, return it to hand with Silence.

Mostly a buff, worse vs. Toh Tem though.


Tomb Stone (1032)

Tomb Stone - Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

    Text: Dust your top dead unit to summon Zomboid. Give this spell to your hero with +1c. => Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

    Prism: str => hrt

Curious how much of a nerf it is to not be able to eat the Zomboids. I like that it won't dust your Allbane / Undragon in Heart.


Wartlock (1042)

Wartlock - Summon: Summon a unit. Kill it.

    Cost: 4 => 5

    Attack: 2 => 3

Bumped up the curve, the potential stat spread was a bit cheap.


Caravan Leader (1035)

Caravan Leader - Summon: Draw a lifesteal unit.

    Attack: 4 => 3

    Spell: Spell Shield => Quest

Tuned for Quest fans.

    Levitate (772) Int

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