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Breaking Wind - Patch #25

Team Horizon

Nov 20, 2019

Featuring Gale Chop (previously Wing Boots) redesigned into a new bounce and silence effect! We've been holding this in for a while and are super excited to finally release this into the Air... Element! 🤭

This week introduces changes to the draw mechanic; all Beyond-Deck draws now cause Fatigue Damage. Mouse overs & action previews are much more accurate and rich (we have them for spells too)!

Take careful note that when you draw from your Prism, whether by an effect or because your deck is empty, your Hero will lose 1 Life for each card drawn. The strain of generating cards from outside one’s deck is taxing on a SkyWeaver, so watch out!

Cards

As usual, not all changes listed, such as prism shifts or name changes.

Tomb Stone - Dust your top dead unit to summon Zomboid. Give this spell to your hero with +1c.

School of Fish - Summon two 1c units.

Charkram - Do 1 Damage to target unit and the enemy hero. Give this spell to your hero with +1c.

Stole the theme from old Charkram.

Olympia -

Hot Dog - Summon: Readies. Conjures a fire spell.

Death Ball - Do 2 Damage to target unit. If lethal, do 2 Damage to the enemy hero.

Grover - Summon: Discard 1c or less units in your deck. Give your hero +1 Health for each.

Auntuga - Start Turn: Get 1 mana for each element among allies.

Evermore - Return the top unit and bottom unit of your grave to hand.

Zapeta - Summon: Draw a banner card.

Molten Core - Give target unit lifesteal Quest and +2/+2.

Priestess - In hand, gets -2c when an ally dies.

Wartlock - Summon: Summon a unit. Kill it.

Caravan Leader - Summon: Draw a lifesteal unit.

Three Lashes - Do 1 Damage to the enemy hero. Do 1 Damage to enemy units. Do 1 Damage to enemies.

Bonfire Shaman - Inspire Fire: Do 2 Damage to your hero. Draw a spell.

Mountain Lion -

Doom Shroom (91)

Doom Shroom - Death: Do 1 Damage to enemies.

    Health: 6 => 5

Doom Shroom is hard to trade into profitably, nerfing HP to make that trade easier, and to nerf the Doom Shroom generators.


Leonowldo (582)

Leonowldo -

    Attack: 2 => 1

    Health: 3 => 4

Stat tweak to do a better job at defense, offense focused more on spell.


Krystal (621)

Krystal - Death: Give your hero Big Mana Potion.

    Text: Death: Give your hero Mana Potion. => Death: Give your hero Big Mana Potion.

Haven't seen Krystal used much, curious how this buffed version does.


Spite & Malice (442)

Spite & Malice - Play: Summon a stealth copy of this unit.

    Cost: 5 => 6

Cost nerf, since the draw off this can be pretty big. Curious if the incentives to buff / discount still leave this with a deck.


Bloombark (469)

Bloombark - Summon: Give units in your hand guard.

    Text: None => Summon: Give units in your hand guard.

Stole the Guard buff from Earthweaver, straight buff here.


Friendly Fawn (818)

Friendly Fawn -

    Keywords: stealth => lifesteal

    Health: 2 => 3

Tweaked stats with new Rodent Problem (+2/+3).


Dive Bomb (825)

Dive Bomb - Do 2 Damage to a target. Summon a 2c unit.

    Keywords: None => wither

Rebuffed with wither, better removal for 4c.


Pistol Shrimp (899)

Pistol Shrimp - Play: Give target unit Dazed.

    Attack: 3 => 2

    Spell: None => Shroud

Nerf to pressure but buff to stickyness.


Squiddy (980)

Squiddy - Glory: Draw a 1c card from beyond the enemy deck.

    Attack: 3 => 4

    Health: 4 => 3

Swapped stats to make it more fragile, though still rough to get hit by.


Hive (541)

Hive - End Turn: Gets Zap. Summon B Unit.

    Text: End Turn: Summon B Unit. => End Turn: Gets Zap. Summon B Unit.

    Attack: 1 => 0

Tweaked to have recurring Zap rather than 1atk.


Lightning Vial (448)

Lightning Vial - Do 3 Damage to a random enemy. If lethal, dust it.

    Keywords: None => lifesteal

Small buff to face damage payoff.


Chinook (77)

Chinook - Do 2 Damage to your right ally. Draw two fire cards.

    Text: Do 2 Damage to non-fire allies. Draw two fire cards. => Do 2 Damage to your right ally. Draw two fire cards.

    Prism: int => str

Simplified the damage, should be easier to manage.


Head in the Clouds (350)

Head in the Clouds - Draw two air cards. Give air cards in your hand -1c.

    Text: Draw an air spell and air unit. Give air cards in your hand -1c. => Draw two air cards. Give air cards in your hand -1c.

    Prism: hrt => agy

Simplified.


Spore Blast (853)

Spore Blast - Do 2 Damage to all units. Add Doom Shroom to your hand.

    Cost: 5 => 4

    Text: Do 2 Damage to enemies. Add Doom Shroom to your hand. => Do 2 Damage to all units. Add Doom Shroom to your hand.

Tweaking some AoE removal effects to be symmetrical, this included. Also Doom Shroom got a minor nerf.


Desert Scout (605)

Desert Scout - Glory: Give fire cards in your hand -1c.

    Keywords: stealth,lifesteal => stealth

Nerf with likely buff to Charkram.


Snakeweaver (978)

Snakeweaver - Summon: Give ally units wither.

    Cost: 4 => 3

    Attack: 3 => 1

    Health: 2 => 3

Down the curve again, stats put focus on summon effect and spell.


Fox Familiar (990)

Fox Familiar -

    Cost: 2 => 1

    Text: Glory: Give guard allies +1 Attack. => None

    Keywords: stealth,lifesteal => guard

    Attack: 1 => 2

    Health: 3 => 2

    Spell: Blood Moon => Molten Core

Reworked with new Molten Core. (Blood Moon moved elsewhere.)


Sparky (944)

Sparky - Your spells have lifesteal.

    Attack: 3 => 2

    Spell: Lightning Vial => Clapback

Tweaked with an easier spell to use.


Rodent Problem (804)

Rodent Problem - Summon a 1c unit, with +2/+3.

    Text: Summon a 1c unit, with double attack and health. => Summon a 1c unit, with +2/+3.

Revert to older simpler version, with a nerfed effect.


Frigid Blizzard (83)

Frigid Blizzard - If you have no mana, give enemy units Frozen. Do 2 Damage to all units.

    Text: If you have no mana, give enemy units Frozen. Do 2 Damage to enemies. => If you have no mana, give enemy units Frozen. Do 2 Damage to all units.

Another effective AoE spell nerfed to be symmetrical.


Windweave (969)

!Windweave - Mulligan your hand. Draw two spells.

    Cost: 4 => 3

    Text: Mulligan your hand. Draw two. => Mulligan your hand. Draw two spells.

    Prism: int => wis

Likely a buff overall, despite narrower draw.


Wing Boots => Gale Chop (416)

Gale Chop - Do 2 Damage to target unit. If it lives, return it to hand with Silence.

    Name: Wing Boots => Gale Chop

    Cost: 1 => 4

    Text: Ready target sleeping 3c or less unit. Return it to hand if it's an enemy. => Do 2 Damage to target unit. If it lives, return it to hand with Silence.

Redesigned the slot to a new bounce and Silence effect.


Glorious Mane (712)

Glorious Mane - Target unit becomes light. Give it guard and +2/+2.

    Text: Target unit becomes light. Give it +2/+2. => Target unit becomes light. Give it guard and +2/+2.

Straight buff, though still under review. (I want to design a better reason to change a unit's element.)


Blind (1017)

Blind - Can only attack the right enemy.

    Element: air => light

Swapped elements of Blind (light) and Silence (air).


Think Alike => Mind Stone (1021)

Mind Stone - Exhaust your hero to draw a mind card, with -2c.

    Name: Think Alike => Mind Stone

    Text: Give your hero a copy of target spell on an ally unit. => Exhaust your hero to draw a mind card, with -2c.

Old theme moved, redesigned as a mind deck enabler.


Blood Hunter (782)

Blood Hunter - Your hero can attack the enemy hero past guard.

    Keywords: stealth => stealth,wither

    Attack: 3 => 2

    Health: 2 => 4

    Spell: Quest => Blood Moon

Tweaked to have Blood Moon, and more surviveable stats that are specifically better at picking off stealth units.


Coffin Moth (717)

Coffin Moth - Glory: Summon Zomboid with lifesteal.

    Text: Glory: Summon Zomboid with Fate. => Glory: Summon Zomboid with lifesteal.

I expect lifesteal over fate is a nerf overall.


Meranda (857)

Meranda - Summon: Dust all enchants. Get 1 mana for each.

    Health: 4 => 3

    Spell: Fish => School of Fish

Tweaked to have School of Fish, and Fish moved elsewhere.


Rikki => Bauble (940)

Bauble - Summon: Conjures your cheapest air spell.

    Name: Rikki => Bauble

    Text: Summon: Conjures an air spell. => Summon: Conjures your cheapest air spell.

Theme tweaked, and conjure likely buffed.


Silence (989)

Silence - This character's triggers can't trigger.

    Element: light => air

Swapped elements with Blind.


Dazla (1013)

Dazla - Glory: Give the enemy hero Dazed.

    Health: 1 => 2

    Spell: Fate => None

Likely a nerf overall, though the 2hp could make this annoying.


Earth Warden (945)

Earth Warden - Summon: Conjures an earth spell.

    Text: Summon: Conjures an earth spell. Give units in your hand guard. => Summon: Conjures an earth spell.

    Attack: 1 => 0

    Health: 4 => 6

Simplified, in part to differentiate from Bloombark.


Sea Shore => See Shore (1015)

See Shore - Your hero conjures a water spell. Give ally units Big Mana Potion.

    Name: Sea Shore => See Shore

    Cost: 4 => 5

Nerfed the cost, so the dream of making extra mana persists, but it's less efficient.


Mad Hat (1029)

Mad Hat - Play: Target character conjures a mind spell.

    Text: Play: Give target unit Fate. => Play: Target character conjures a mind spell.

    Keywords: None => lifesteal

    Attack: 3 => 2

Redesigned as a cheaper (than Castus) mind elemetalist with a twist.

    Zed (931)

    Grunk (995)

    Cursed Mask (925)

    Steel Shield (727)

    Mootichi (670)

    Screech (704)

    Anoint in Flame (56)

    Charkram (610) Design moved to int, theme reused

    Zomboid (193)

    Bird Mask (1006)

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