The Return of Ponderous - Patch #24
This week bring the return of Ponderous, a magisterial unit capable of manipulating the mana cost of ally spells!

Features
Players will now be able to see heroes in the match history!

Fixes
- Ent Mask now correctly applies its buff if it's dusted while in your hand
- Fatigue (drawing from an empty deck) damage now shows a damage animation ⭐
- Deck view sidebars no longer overlap
- Reconnect stability improvements
Cards
More Heart nerfs. Replaced "summons" with "conjures" for drawing spells onto units. As usual, not all changes included, such as prism-only.







Wall of Dead (351)

Cost: 6 => 7
Nerf. This is a one-card full board, and it's been doing work - especially since it gets damage in even if immediately cleared.
Coffin Moth (717)

Cost: 1 => 2
Text: Glory: Summon Zomboid. => Glory: Summon Zomboid with Fate.
The end of an era! Coffin moth moves up the curve, with additional upside to Glory.
Charmling (755)

Text: Death: Give your right ally +4 Health. => Death: Give your right ally +3 Health.
Health: 4 => 3
Heart nerf, I see this do good work next to armor guards.
Cloud Sloth (762)

Health: 6 => 7
Small buff, spell was nerfed +1c.
Necrosiss (882)

Health: 5 => 4
Nerf, this card pumps out good stats for the cost with just one trigger.
Vlad (441)

Text: Play: Do 3 Damage to a target. => Play: Do 3 Damage to a target. If killed, gets Enrage.
Spell: Enrage => None
Small nerf to the reliability of the spell.
Cleo (733)

Keywords: stealth => None
Nerf to a consistently strong performer, in Heart no less. Makes banner a more consistent way to kill the first half.
Tradewinds (781)

Cost: 3 => 4
Has been a premier draw spell for a while, let's see if it's worth 4 mana.
Meranda (857)

Health: 5 => 4
Another heart nerf, card has good stats and draws a card.
Foul Stench (53)

Cost: 2 => 1
Text: Draw a wither card. Do 1 Damage to enemies. => Draw a wither card. Do 1 Damage to non-wither units.
Prism: agy => str
Reverting to an older symmetrical version. This was one of the first one-sided AoE spells, but other cards have picked up that job since.
Hydrex (693)

Health: 6 => 5
Armored hp nerf.
Giza (924)

Keywords: banner => banner,guard
Buff to a 0atk unit, overall we might be a little light on guard these days.
Inspirator (470)

Cost: 2 => 3
Keywords: None => lifesteal
Prism: hrt => wis
Back to Wisdom, and bumped up to 3c with lifesteal. The base effect is pretty good, with a pretty efficient spell as gravy.
Glacier Hulk (910)

Health: 7 => 6
Another armored HP nerf.
Silence (989)

Cost: 5 => 8
Making this enchant stronger, and now no two enchants have the same cost. Still need to make more cards with Silence.
Deactivate (1023)

Text: Give target unit Dazed and it becomes 1 Attack. => Give target unit Lead and it becomes 0 Attack.
Buff to removal aspect, and now there's a way to Lead enemies. (Looking at you Arcadeum Mask.)
Krakus (962)
Bonfire Shaman (824)

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