Hot Tamales - Patch #34

Team Horizon

β€”

Feb 05, 2020

This week brings back a bunch of spicy favorites including Blaze, Ominous Hoo, Scorpio, Olympia, Hive, Spiderella, and Anti Mago!

Features

  • Players now have the ability to invite friends into the closed beta!
Located on the main menu πŸ•΅οΈβ€β™‚οΈ
Everyone gets 3 codes to share πŸ‘¨β€πŸ‘§β€πŸ‘¦

"More STR simplifying. AGY nerfs, it's been a clear leader in winrate data. Armor nerfs/reduction, set has felt a bit over-saturated. More units in Wisdom and Heart to help Discovery. Now including a prism shift section. Still excluding some changes, such as template or name only."

Blaze - Summon: Give Flames to characters without attachments.

Scorpio - Summon: Give ally units Fate.

Ominous Hoo -

Olympia -

Hive - End Turn: Summon B Unit.

Hoodwink - Give units of target unit's element Dazed and -1/-1.

B Unit -

Dual Flames - Do 2 Damage to the left and right enemy.

Curious - When you play your left card in hand, draw.

Angler - Summon: Conjures a water spell if you have no mana.

Swift Sigil - Mulligan your hand. Draw a 1c card.

It's a Trap! - Do 3 Damage to target left or right enemy. If lethal, repeat on that side.

Spiderella - Glory: The enemy hero loses half their health, rounded up.

Roaring Wind - Return target unit to hand. Give enemies Silence.

Blinding Light - Give enemies Blind. Give enemy units -2 Attack.

Defragment - Target unit loses attack and health equal to its cost.

Anti Mago - Glory: Give the enemy hero Flames.

Funeral Moon - Kill units with 2 Attack or less. Your hero conjures a dark spell.

Mutate - Give target unit +3/-3.

Songbird (1)

Songbird -

    Attack: 1 ➞ 0

Songbird has been a stake in the ground of SkyWeaver since the beginning - its card ID is 1! As our curve balance settles in, this card has over-performed, and isn't leaving a lot of room for 1c banner designs - like Firemander before. I like this new focus on the value of banner, and we can give better rates to cards that make Songbird.


Gale (439)

Gale - Glory: Ready your hero.

    Cost: 4 ➞ 3

    Keywords: banner ➞ None

    Prism: agy ➞ hrt

I like this Glory, but the banner was too "one stop shop". I like bringing this down the curve, like Xythe before.


Old Fogey (573)

Old Fogey - Death: Gain 1 max mana.

    Cost: 4 ➞ 3

    Attack: 1 ➞ 0

    Health: 4 ➞ 3

Trying a cheap version with the new attached spell, and so far ramp hasn't seemed OP.


Niko (593)

Niko - Glory: Gets Chain Toss.

    Keywords: armor ➞ None

    Health: 2 ➞ 4

Removing excess armor.


Honor Guard (745)

Honor Guard - Death: Summon two Armored Guard.

    Keywords: guard,armor,banner ➞ guard,armor

I mourn the loss of banner here, but Honor Guard winrate has been consistently high, and armor needs nerfs.


Sphynx Mask (866)

Sphynx Mask - Dust target hero's top dead unit to summon Royal Mummy with lifesteal.

    Cost: 1 ➞ 2

    Text: Dust target hero's top dead unit to summon Royal Mummy. ➞ Dust target hero's top dead unit to summon Royal Mummy with lifesteal.

Say goodbye to the 1c mummy.


Crypto (780)

Crypto - Death: Draw a unit with a death trigger.

    Cost: 2 ➞ 1

    Keywords: stealth,wither ➞ wither

    Attack: 2 ➞ 1

    Health: 1 ➞ 2

Simpler and cheaper.


Tatt (244)

Tatt - Glory: Give ally units Spell Shield.

    Keywords: lifesteal ➞ None

    Health: 5 ➞ 6

Simplifying, and the extra health should help the glory live.


Slag Golem (935)

Slag Golem - Start Turn: Gets Vile Vial.

    Attack: 3 ➞ 2

High performer, this nerf gives other cards some room.


Capsize (234)

Capsize - Return target unit to deck. Its hero conjures a water spell. Give it -3c.

    Text: Return target unit to deck. Its hero conjures a water spell. ➞ Return target unit to deck. Its hero conjures a water spell. Give it -3c.

Trying a nerf that keeps this at 3c, with emphasis on the water spell drawback.


Giza (924)

Giza - Death: Draw your most expensive unit.

    Health: 3 ➞ 2

High winrate data, and I'm happy to nerf a banner card.


Leonowldo (582)

Leonowldo -

    Cost: 3 ➞ 2

    Health: 4 ➞ 3

One of Wisdom's better cards in Discovery, should serve its role better at 2c.


Krystal (621)

Krystal - Death: Give your hero Mana Potion.

    Text: Death: Give your hero Big Mana Potion. ➞ Death: Give your hero Mana Potion.

Has felt over on rate, toning down.


Desert Scout (605)

Desert Scout - Glory: Give fire cards in your hand -1c.

    Keywords: stealth ➞ stealth,lifesteal

    Prism: wis ➞ hrt

Lifesteal buff to counteract draw damage.


Coffin Moth (717)

Coffin Moth - Glory: Summon Zomboid. Ready it.

    Text: Glory: Summon Zomboid with lifesteal. ➞ Glory: Summon Zomboid. Ready it.

    Attack: 1 ➞ 2

    Health: 2 ➞ 1

Trying new more Agile upside and flipped stats.


Engine Blade (726)

Engine Blade - Start Turn: Gets +1 Attack lifesteal and wither.

    Text: Start Turn: Gets +1 Attack. ➞ Start Turn: Gets +1 Attack lifesteal and wither.

    Keywords: lifesteal,wither ➞ None

Slowing the keywords down a turn, should make fighting this off with your hero more viable.


Temple Watch (783)

Temple Watch - Death: Return your bottom dead unit to hand.

    Health: 3 ➞ 2

    Spell: None ➞ Cleanse

Reducing stats, was a bit sturdy for a card that recurs itself. I like the spell Cleanse, it teaches enchants and elements.


Flank Rider (983)

Flank Rider - Summon: Fights the left enemy.

    Keywords: stealth ➞ wither

Lost stealth, so Flank Rider stays on your flank.


Huntaro (533)

Huntaro - Play: Give target unit Silence.

    Cost: 4 ➞ 2

    Text: Play: Give target enemy Blind. ➞ Play: Give target unit Silence.

    Attack: 4 ➞ 3

    Health: 3 ➞ 1

    Spell: Dive Bomb ➞ None

Reworked as a cheap source of Silence.


Vlad (441)

Vlad - Play: Do 3 Damage to target unit. If lethal, gets Enrage.

    Text: Play: Do 3 Damage to a target. If lethal, gets Enrage. ➞ Play: Do 3 Damage to target unit. If lethal, gets Enrage.

Nerfed hero damage.


Tradewinds (781)

Tradewinds - Discard your left and right card in hand. Draw three.

    Cost: 4 ➞ 3

    Text: Discard your right card. Draw three units if it's a spell, or draw three spells. ➞ Discard your left and right card in hand. Draw three.

Back with a redesign, less card positive.


Howl Geist (1064)

Howl Geist - Death: Give enemy units Hex.

    Attack: 7 ➞ 6

Agy nerf.


Fun Guy (13)

Fun Guy - Death: Give ally units +1/+1. Add Doom Shroom to your deck.

    Keywords: guard ➞ lifesteal,guard

Small buff for spice.


Necrosiss (882)

Necrosiss - End Turn: Dust your top dead non-dark unit to summon Zomboid with stealth.

    Text: End Turn: Dust your top dead non-dark unit to summon Zomboid with +1 Attack. ➞ End Turn: Dust your top dead non-dark unit to summon Zomboid with stealth.

Stole the stealth Zomboid from Tomb Stone, as an overall nerf of damage output.


Evermore (1041)

Evermore - Return your top and bottom dead unit to hand.

    Cost: 4 ➞ 3

Straight buff! I was worried how grindy this card could be as a 3c draw two, but the winrate data at 4c has been bad.


Aqua Sword (1060)

Aqua Sword - Give target unit +3/+1. If you have no mana, give this spell to your hero with +1c.

    Cost: 5 ➞ 4

    Text: Give target unit +3/+1. If you have no mana, add Aqua Sword to hand. ➞ Give target unit +3/+1. If you have no mana, give this spell to your hero with +1c.

I miss the novelty of the old effect, but I like the initial cost of 4c more, the cost scaling is safer, and dangling the spell on your hero is more interactive.


Mass Confuse (134)

Mass Confuse - Each unit fights itself. Both players mulligan their spells.

    Cost: 7 ➞ 6

    Prism: hrt ➞ wis

Has been under-performing at 7c.


Scythe Mantis (518)

Scythe Mantis - Inspire Dark: Do 1 Damage to enemies.

    Keywords: guard,wither ➞ wither

Agy nerf, has a notably high winrate in Discovery.


Griff Scout (285)

Griff Scout - Glory: Summon Armored Guard.

    Prism: agy ➞ str

    Attack: 3 ➞ 2

Armor nerf, and the spell Bolster can buff the stats anyway.


Khan (971)

Khan - Inspire Banner: Gets +1/+1.

    Cost: 5 ➞ 6

    Health: 3 ➞ 4

Bumping up the curve to slow down the threat of Catch!!


Roothog (760)

Roothog - Summon: Give enemy units Roots.

    Attack: 7 ➞ 6

Agy nerf.


Sensei ➞ Lau Sensei (95)

Lau Sensei - Your 1c spells have banner.

    Name: Sensei ➞ Lau Sensei

    Cost: 5 ➞ 3

    Text: Your spells have banner. ➞ Your 1c spells have banner.

    Prism: agy ➞ wis

    Health: 6 ➞ 3

    Spell: Unstoppable Chop ➞ Swift Sigil

Remixed as a narrower build-around.


Flock (563)

Flock - Summon three Songbird with Shroud.

    Cost: 6 ➞ 5

I missed 5c flock, happy to return with nerfed Songbird.


Big Winds ➞ Cyclone (672)

Cyclone - Return each player's left and right units to hand.

    Name: Big Winds ➞ Cyclone

    Cost: 5 ➞ 4

    Text: Return each unit to hand. Give each -1c. ➞ Return each player's left and right units to hand.

Trying a new design. Old version was a bit too easy of a full board clear for combo.


Gift of Swords (316)

!Gift of Swords - Draw three units. Give them +1/+1. Give ally units +1/+1.

    Text: Draw three units. Give ally units in play and hand +1/+1. ➞ Draw three units. Give them +1/+1. Give ally units +1/+1.

Nerf, the full hand buff felt like a bit much, and made it harder to track the draws.


Molten Core (1045)

Molten Core - Give target unit Quest and +2/+2.

    Text: Give target unit Quest lifesteal and +2/+2. ➞ Give target unit Quest and +2/+2.

    Prism: agy ➞ str

Happy Quest is seeing some play, removing some of the extra spice.


Reinforce (58)

Reinforce - Summon two Armored Guard. Give allies +1 Health.

    Text: Summon two Armored Guard. Give metal allies +1 Health. ➞ Summon two Armored Guard. Give allies +1 Health.

Buff to the 5c version, gives it a little more flex.


Deactivate (1023)

Deactivate - Give target unit Silence. Make it 0 Attack.

    Cost: 2 ➞ 3

    Text: Give target unit Silence and make it 1 Attack. ➞ Give target unit Silence. Make it 0 Attack.

    Prism: wis ➞ agy

Charging more mana for the Silence.


One Punches (720)

One Punches - Do damage equal to your hero's attack to enemies.

    Cost: 4 ➞ 5

    Text: Give enemy units Silence. Damage enemies equal to your hero's attack. ➞ Do damage equal to your hero's attack to enemies.

    Keywords: None ➞ banner

Removing the AoE silence here. Banner should help serve the role of AoE removal more consistently.


Scrollweaver (1079)

Scrollweaver - Summon: Mulligan units in your hand.

    Attack: 3 ➞ 2

    Health: 3 ➞ 4

Stats tweaked to keep spell alive.


Lilly (1076)

Lilly - Summon: Summon Hoplite.

    Attack: 2 ➞ 1

    Health: 2 ➞ 3

Stats tweaked to do less damage behind the Hoplite.


Shell Officer (1077)

Shell Officer - End Turn: Summon Shelly if you have no mana.

    Cost: 5 ➞ 6

    Prism: str ➞ hrt

    Attack: 2 ➞ 3

Moving this stream of armor up the curve.


Doomsday (1080)

Doomsday - Give each unit Fate. Kill each unit.

    Cost: 8 ➞ 7

Buff to another under-performing clear.


Hulk Shark (738)

Hulk Shark - Gets +1 Attack when the enemy hero is damaged.

    Cost: 6 ➞ 5

    Keywords: wither ➞ None

    Attack: 4 ➞ 3

    Health: 6 ➞ 5

Simpler and cheaper, has had a low winrate.


Light Ranger (849)

Light Ranger - Summon: Conjures a light spell. Give your hero health equal to its cost.

    Text: Summon: Conjures a light spell. ➞ Summon: Conjures a light spell. Give your hero health equal to its cost.

    Keywords: lifesteal ➞ None

Made the healing consistent, relative to the risk.


Soul Shepherd (436)

Soul Shepherd - When another ally dies, draw a spell of its element.

    Cost: 6 ➞ 5

    Health: 6 ➞ 5

Adjusted with nerfed Songbird.


Armored Cavalry (1057)

Armored Cavalry - Summon: Draw an armor unit. Give it -1c.

    Attack: 4 ➞ 3

Armor nerf.


Bury in Snow (850)

Bury in Snow - Return target unit to hand. Give it Frozen.

    Cost: 3 ➞ 4

    Text: Return target unit to hand. Give it Frozen if you have no mana. ➞ Return target unit to hand. Give it Frozen.

This 3c-4c range seems to be the sweet spot for targeted removal, curious to see how this simple version performs here.


Deep Freeze (1019)

Deep Freeze - Give target unit Frozen. Do 1 Damage to enemies.

    Text: Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed. ➞ Give target unit Frozen. Do 1 Damage to enemies.

Simplify.


Trapper Keeper (39)

Trapper Keeper - Death: Draw two spells.

    Spell: Shroud ➞ None

Simplify. Shroud felt nice, but the winrate doesn't need it.


Call to Action (248)

Call to Action - Draw a 1c unit. Give it Blind and +1/+1.

    Text: Draw a 1c unit. Give it +1/+1. ➞ Draw a 1c unit. Give it Blind and +1/+1.

Nerf to a high winrate card. This is a more niche version, but I like that Strength likes to play guard units and units that don't have spell, and I expect it's still powerful there.


Mushka (667)

Mushka - Glory: Gets Inner Beast.

    Keywords: lifesteal ➞ None

Simplicity nerf.


Stone Fist (912)

Stone Fist - Give target unit +1/+3. Exhaust it.

    Text: Give target unit +2/+2 and exhaust it. ➞ Give target unit +1/+3. Exhaust it.

Stats back to +1/+3, swapped with Glorious Mane.


Clapback (641)

Clapback - Do 2 Damage to enemy units. Give your hero Spell Shield.

    Text: Do 2 Damage to enemies. Give your hero Spell Shield. ➞ Do 2 Damage to enemy units. Give your hero Spell Shield.

    Prism: int ➞ agy

It's back, with nerfed hero damage.


Tomb Stone (1032)

Tomb Stone - Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

    Text: Dust your top dead non-dark unit to summon Zomboid with stealth. Give this spell to your hero with +1c. ➞ Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

Simplicity nerf.


Chinook (77)

Chinook - Do 2 Damage to your right ally. Draw two fire cards.

    Text: Do 3 Damage to your right ally. Draw two fire cards. ➞ Do 2 Damage to your right ally. Draw two fire cards.

Full circle back to 2dmg, I think fatigue damage keeps this partially in check.


Tianlong (963)

Tianlong - Summon: Mulligan your hand. Gets +1 Attack for each element in your hand.

    Health: 10 ➞ 9

Agility nerf.


Skip (797)

Skip - Glory: Returns to hand, unless your hand is full.

    Attack: 3 ➞ 2

Agility nerf to a high winrate card, it was this or losing shroud.


Gale Chop ➞ Unstoppable Chop (416)

Unstoppable Chop - Give target unit Silence. Do 4 Damage to it.

    Name: Gale Chop ➞ Unstoppable Chop

    Text: Do 4 Damage to target unit. If it lives, return it to hand and give it Silence. ➞ Give target unit Silence. Do 4 Damage to it.

    Prism: agy ➞ str

Simpler, single-target Silence staple.


Glorious Mane (712)

Glorious Mane - Give target unit guard and +2/+2.

    Text: Give target unit guard and +1/+3. ➞ Give target unit guard and +2/+2.

Stats swapped with Stone Fist.


D Battery ➞ Flashbang (659)

Flashbang - Death: Give the right enemy Blind.

    Name: D Battery ➞ Flashbang

    Text: Death: Give units in your hand Spell Shield. ➞ Death: Give the right enemy Blind.

Redesigned with a new death trigger, trying more Blind. Curious how scary the threat of clearing the enemy hero's spell is.


Rite Knight (658)

Rite Knight - Glory: Gets Rite of Passage.

    Keywords: stealth,lifesteal ➞ stealth

Agility nerf, and simpler.


Trident True (1001)

Trident True - End Turn: Gets Big Mana Potion and guard if you have no mana.

    Text: End Turn: Gets Big Mana Potion if you have no mana. ➞ End Turn: Gets Big Mana Potion and guard if you have no mana.

    Keywords: guard ➞ None

Moving the guard to the trigger as a nerf. I like that it rewards the first trigger even if the mana potion doesn't matter at the time.


Champ (219)

Champ - Play: Give target ally unit this unit's attachment.

    Keywords: lifesteal ➞ None

Quest source nerf.


Grunk (995)

Grunk -

    Keywords: None ➞ guard

    Attack: 1 ➞ 2

    Health: 3 ➞ 2

    Spell: Stone Fist ➞ Inner Beast

Redesigned into a baseline Inner Beast tool.


Skeeter (1083)

Skeeter - Death: Add Zomboid to the enemy deck.

    Keywords: stealth,wither ➞ wither

Nerf, doesn't need the surviveability.


Drop Anchor ➞ Anchor Drop (1084)

Anchor Drop - Has -1c for each water card in your grave. Do 5 Damage to target unit.

    Name: Drop Anchor ➞ Anchor Drop

    Text: Costs 1 less for each water card in your grave. Do 4 Damage to target unit. ➞ Has -1c for each water card in your grave. Do 5 Damage to target unit.

Buff to an elemental build-around.

Mighty Steed (98)

Mighty Steed - Your hero has armor.

    Prism: hrt ➞ agy


Ember Wolf (558)

Ember Wolf -

    Prism: str ➞ agy


Flame Boxer (606)

Flame Boxer -

    Prism: agy ➞ str


Blow Away (7)

Blow Away - Return target unit to hand. Mulligan units in that hand.

    Prism: str ➞ agy


Treasure Chest (560)

Treasure Chest - Give your hero +2 Health. Draw a spell and a unit.

    Prism: wis ➞ hrt


Webweaver (445)

Webweaver - End Turn: Gets +1 Health.

    Prism: wis ➞ agy


Riptide (839)

Riptide - Glory: Steal the enemy's mana.

    Prism: hrt ➞ agy


Enrage (184)

Enrage - Target unit fights one of its enemies at random.

    Prism: hrt ➞ agy


Hearth Stone (918)

Hearth Stone - Draw a fire unit. Give this spell to it with +1c.

    Prism: str ➞ hrt


Sapphire (589)

Sapphire - Inspire 6 cost or more: Gets +2/+2.

    Prism: hrt ➞ wis


Twisted Metal (626)

Twisted Metal - Give target enemy unit -3/-3 or target metal ally +3/+3.

    Prism: hrt ➞ str


Fuji (956)

Fuji - Death: Give a random enemy Flames.

    Prism: agy ➞ hrt


Rocket (813)

Rocket - When another ally is summoned, give it +1 Attack.

    Prism: str ➞ agy


Blood Moon (128)

Blood Moon - Give each unit guard. Give ally units +2 Attack.

    Prism: hrt ➞ agy


Mothermander (694)

Mothermander - Summon: Summon Firemander with stealth for each fire card in your hand.

    Prism: agy ➞ hrt


Volcanic Blast (807)

Volcanic Blast - Dust your top dead fire card to do 3 Damage to each unit. Dust another to give each unit Dazed.

    Prism: str ➞ hrt


Dive Bomb (825)

Dive Bomb - Do 2 Damage to a target. Summon a 2c unit.

    Prism: str ➞ agy


Leo (1030)

Leo - Banner on your cards gives +2 Attack instead.

    Prism: hrt ➞ agy


Charkram (761)

Charkram - Do 2 Damage to a target. If you have a fire card in hand, give this spell to your hero with +1c.

    Prism: agy ➞ hrt

    Certain Death (1008)

    Orion (732)

    Lightning Vial (448)

    Death Ball (1033)

    Core Overload (1059)

    Cross Reference (790)

    Luna (531)

    Mimic (952)

    Frigid Blizzard (83)

    Captain Chen (535)

    Zed (931)

    Grand Entrance (139)

    Redwood (469)

    Just Cause (510)

    Stellar (1005)

    Screech (704)

    Enfurno (993)

    Moonbeam (29)

    Bolster (711)

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