Jul 17, 2019
What is Skyweaver?
SkyWeaver is a free-to-play Trading Card Game with blockchain superpowers, which means that you have true ownership of your digital cards. By winning battles and ascending the SkyWeaver ranks, you earn new cards, which you can play or trade.
What’s the story of the game?
SkyWeaver takes place in Sky. Sky is an alternate reality, a new digital dimension that exists parallel to Earth. Players, a.k.a. SkyWeavers, come to Sky to play, explore and battle with one another. Through battle, SkyWeavers activate, unlock and acquire resources provided by Sky.
Every resource that a player unlocks is a new discovery. New resources allow SkyWeavers to discover new gameplay opportunities, and SkyWeavers trade their resources with other SkyWeavers to build and discover new possibilities.
Sky and SkyWeavers live symbiotically; i.e. they help one another. Sky provides a home for all the Units that inhabit it and rewards players with resources to use and energy (i.e. mana) to play. SkyWeavers help Sky evolve by activating and unlocking its resources. Sky and SkyWeavers co-create the future together.
SkyWeavers battle via a process called weaving. Weaving is your ability to control mana, summon Units and cast spells.
The creatures that inhabit Sky battle alongside the SkyWeavers they respect. Sky creatures appreciate players’ efforts to help their home evolve, and out of appreciation, allow certain SkyWeavers to summon them.
Your quest as a SkyWeaver is to use your mana, hone your skills, unlock resources, make new discoveries, have fun, and compete against other SkyWeavers in a competition to become the best SkyWeaver you can be and unlock your full potential. You’ll travel between realities – your life on Earth and your life in Sky – and you’re able to bring resources and rewards from Sky back to Earth.
How many cards are available?
SkyWeaver currently has over 300 cards, and new cards are constantly being added.
Does SkyWeaver have different card rarities?
Gameplay items such as cards have no distinct rarity tiers. As such, when unlocking a new playable card, all cards have the same chance of being obtained. Cosmetics, however, can have different rarities, and their prices and availability would be established by player demand and offer.
Do I have to buy cards to remain competitive?
No, SkyWeaver is not a Pay-to-Win (P2W) game. Purchases can accelerate your options when building a deck, and will allow you to customize several aspects of your game’s appearance, but purchases won’t provide direct gameplay advantage over others. All playable cards will be obtainable during gameplay.
Does the game have a single player campaign? Can I play this game solo?
Not currently. SkyWeaver is currently focused on its competitive nature, pitting players against each other. The only Single Player experience right now is practice matches against bots.
Is SkyWeaver an esport?
Due to its competitive nature, it’s easy to see SkyWeaver as an esport. However, our focus right now is to make an amazing TCG. We will be listening to our players and partners during the game’s development, instead of forcing modes onto our community. You will tell us how the game should evolve.
What’s the objective of the game?
In SkyWeaver, you control one Hero, and must do battle with an enemy (human or AI). You both fight using cards that can be summoned to the playing field. When you deplete the enemy Hero’s Life, you win a match. If you lose all yours, you are defeated. Your ultimate goal is to compete and win against other SkyWeavers, and this in turn will make you stronger, wiser and more versatile.
What are the restrictions when summoning cards?
This is a big part of the game’s strategy. To successfully summon a card, you need to fulfill some criteria:
1. You must have enough Mana in your pool (bottom right of your screen)
2. You must have a slot on your side of the battlefield (when summoning Units). Each battlefield can simultaneously hold 1 Hero and 6 Units.
3. You must have a valid target (when summoning Spells).
How many classes are available to the players?
In SkyWeaver, players are not divided by classes, but by the special types of cards (or Prisms) they choose to build their decks with. Right now, we have four Prisms available (Agility, Heart, Strength and Wisdom), with a fifth (Intellect) to be released in future versions.
Can players use all the cards in their decks?
There are two limitations:
- You can only have one or two Prisms in a constructed deck.
- Single-Prism decks are composed of 20 cards. Dual-Prism decks have 30 cards.
How are the Prisms different?
Each Prism targets a general strategy:
- Agility: Aggro, fast Attacks
- Heart: Strong Support focus
- Intellect: Strong Combo potential, with lots of card synergy
- Strength: Aggro, hardier Units
- Wisdom: Control, strong Spells
There is a degree of overlapping between the Prisms. There are strong Units in Wisdom, but not as many (or as numerically strong) as in Strength. Agility has some Support potential, but not as much as Heart. As the decks grow, these characteristics tend to become even more salient.
What about card Elements? How do they impact gameplay?
Elements are a secondary thematic layer available to players when building their decks. Also, Elements have a strong interaction with card mechanics such as Inspire. Elements can be a powerful theme to build a deck around, and will play a bigger role in SkyWeaver as the game evolves.
Can I edit my deck? How many different decks can I have?
Absolutely! You can create up to 50 decks (Single and/or Hybrid), as you see fit.
How many copies of a card can I have in my deck?
SkyWeaver is designed as a “singleton” game, so you can only have one copy of any given card in your deck. There are ways to bypass this limit, for the creative player.
How do I get more Mana points?
Each Player starts with 1 Mana in their pool, and at each Turn Start, you get +1 Maximum Mana. This means that as the game progresses, you will gradually have more Mana available, allowing you to summon stronger cards, or many cheaper ones in a single turn. Note that there are Units and Spells that can also grant (or consume) temporary Mana, or, more rarely, permanent Mana.
So there’s no cap to Max Mana, then? What about Life points?
There is currently a cap to Mana and Life, 99 of each (even though some effects can surpass those limits). We feel that these values are big enough to accommodate most strategies.
Any other limits I should keep in mind?
Yes, remember that the current hand limit is 9 cards. Any additional card draw will send the oldest card in your hand back to your deck. Heroes and Units can have only 1 attached spell to them. Any newly acquired spell will overwrite the old one.
What happens if I don’t have any cards left in my deck? Do I lose the match?
No, you can’t lose a match like that. If you need to draw a card and you don’t have any in your deck, you will draw from a generic pool of cards from the Prisms you chose (respecting the singleton rules described earlier). Each time you do that from an untargeted draw, you lose 1 Life.
What types of cards can I find in SkyWeaver?
Currently, we have 2 types of cards: Units and Spells:
Units are permanent, until defeated or consumed by another effect. You can recognize them by the polygonal shape of their internal card frame. Units have individual Attack and Life pools, which can be further enhanced or reduced through several means.
Spells are instantaneous effects that can alter the battle in a number of ways. They can, for instance, provide a permanent enhancement to a Unit’s Attack or Life, destroy or dust Units immediately, summon several Units at once, provide Life to your Hero, damage specific targets, etc. Once cast, Spells usually go to your discard pile. You can recognize Spells by the circular shape of their internal card frame.
How do I use Spells attached to Units?
In the same way you cast Spells yourself! You pay the Mana cost, then choose the target to its effect.
How do I attack with a Unit?
To attack with a Unit, simply drag it with your cursor (or finger, if you are playing the mobile version) on top of the desired target. Damage dealt and received will be resolved, and any defeated Units will go to the discard pile.
But I’ve just summoned a Unit, and I cannot attack with it!
Being summoned is a taxing process for most Units, which renders them unable to attack in the same turn they are summoned. There are rare exceptions, though! And, even though you cannot directly attack with it, you will be able to use it to defend yourself, or you can also cast any Spells the Unit might have (paying for its Mana cost, naturally).
What’s the difference between being Destroyed and Dusted?
When a card is destroyed, it goes to your discard pile. When this happens, it activates any Death effects the card may have, and it becomes available for Spells or Effects that manipulate the discard pile.
When a card is Dusted, however, it is immediately removed from the match, without triggering any Death effects it may have. It cannot participate in this match in any way anymore.
Why do some cards have a Green or Blue aura when I attack or cast a Spell? Or that skull on top of Units?
These are indicators!
The blue aura will appear whenever you have to choose a target for a Spell or attack. If a Unit doesn’t have a blue aura surrounding it, that means it isn’t a valid target for what you are trying to do.
The green aura shows availability during your turn. If a Unit has a green aura, it is ready to attack the enemy. Spells with a green aura (either in your hand or attached to a Unit) are ready to be cast, i.e. you have the necessary Mana to cast the Spell, and there is a valid target for its effect.
The skull is an indication that the target unit will die due to the effect or attack being used. This is handy when there are lots of factors involved, such as Armor.
How do Heroes affect gameplay?
Heroes work pretty much as a regular Unit. They have a Life pool (currently starting at 32), an Attack Power of 1, and are always placed in the middle of your playing field. You can use it to attack other Units or the enemy Hero, but be aware that unlike regular summons, the Hero does not counterattack when hit by others. If your Hero reaches 0 Life or less, you lose the match.
How do damage and healing effects work in SkyWeaver?
Damage and healing effects are persistent in SkyWeaver, and that means that Units and the Hero can be ‘overhealed’ (having more Life than its starting value) through Spells or other effects. This also means Units don’t naturally heal damage received, and there is no maximum Life value.
What are some of the card mechanics in the game?
There are a number of mechanics that make SkyWeaver a game that’s easy to jump into, but at the same time provide a lot of depth for advanced players. Some examples:
Glory: activates the effect described in the summoned Unit when it lands a damaging hit on the enemy hero (not other Units, though!)
Death: triggers when the Unit possessing this effect is defeated and sent to the discard pile. Note that Dusted Units do not receive their Death effects.
Play: the Play effect happens immediately when the Unit is brought into the match.
Inspire (X): activates when you summon a Unit or Spell that matches the secondary condition, within parentheses. For instance, a “Inspire (Metal): 1 Damage to a random enemy Unit” would cause 1 damage to a random enemy unit whenever you summon any Metal Unit or Spell.
Turn Start/Turn End: This effect is triggered during your Turn Start and your Turn End.
What are the Keywords in SkyWeaver?
We currently have these Keywords in the game:
Armor: Avoids the first point of damage from each individual damage source.
Banner: Each Banner effect in play provides +1 Attack Damage to your Hero.
Guard: Your Hero cannot be targeted by other Units when a Guard is in play.
Lifesteal: Damage dealt by this Unit to the enemy Hero is given as Life to its controlling Hero.
Stealth: Stealthed units can only be directly attacked after the Hero has received a damaging attack.
Wither: Wither damages the target’s Attack Power as well as its Life pool. Heroes are immune to Wither effects.
I was playing my turn, but it ended before I had clicked on the End Turn button! What happened?
In Ranked matches, each player has a limited amount of time (60 seconds) to make their plays before Sky conspires and ends their turn. You can see a timer bar on the very top of the screen, depleting from left to right. Think before you play, but be fast! Also note that completing an action in your turn (casting a spell, summoning a Unit, attacking) will also add 5 seconds to your turn timer).
What happens if I leave a match, or if I lose connection with the game for any reason?
If you leave a match, you can rejoin (by reloading your SkyWeaver tab in the browser) where you left. Longer disconnections will forfeit that particular match.
I see a day and night cycle in the playing field. Does it affect gameplay?
Not at this moment. The day/night cycle is purely cosmetic.
Oh, what's this Ethereum you are using in SkyWeaver?
Ethereum is a public peer-to-peer blockchain network. As a public network, anyone can create and execute programs that cryptographically secure, similar to the Web as we've all come to know and love, but with as a secure and deterministic worldwide computer. In the Ethereum world, these programs are called 'smart contracts', and SkyWeaver cards exist on the Ethereum network as an ERC-1155 smart contact.
SkyWeaver requires an Ethereum web3 compatible wallet to securely access your cards. Please check the list of compatible wallets below.
List of compatible Crypto Wallets
Where is SkyWeaver currently available?
SkyWeaver is a browser game, and can be played on desktops (Windows, Mac and Linux) and from iOS and Android mobile devices.
Do I need to install SkyWeaver in my PC?
No, you can play straight from your browser, no install required.
Do PC players play against mobile players, or the platforms are separate?
SkyWeaver is cross-platform, and all players play against each other, no matter the platform.
Can I play offline?
No. SkyWeaver is a multiplayer competitive TCG, and as such, requires an internet connection to access your account, decks and opponents.
Does SkyWeaver require a high-performance computer or phone?
We've made SkyWeaver accessible from as many devices as possible. If you notice that SkyWeaver consistently pushes your computer harder than similar games (Hearthstone, MTGA, etc.), then we'd love for you to provide your system specs via the in-game feedback (the “?” button on the site) with a note about what's happening on your machine. That way, we can reproduce the issue and optimize accordingly.
I have this incredible and highly specific question! How can I contact you guys?
Please send an e-mail to [email protected], or enter our Discord server, where the community and the SkyWeaver staff will be glad to assist.
I want to help! I love SkyWeaver, and I want to help you guys! How can I do that?
Get involved! Be part of our community, play the game, stream it, and think about great mods or other opportunities. We'd love to hear from you.
Can I be a moderator at (channel name)?
You can, if we need one at the moment and you meet the criteria set by our Community Team. Talk to our Lead Community Manager, Marcelo, on Discord and he will check if you have what it takes.
Are you hiring at the moment?
We are always interested in gifted individuals who are also aligned with our core values. You can reach us at [email protected]
What is Horizon Blockchain Games?
Horizon Blockchain Games (Horizon) is a video game studio and blockchain infrastructure company. Horizon creates video games powered by blockchain technology that offer secure trading and ownership of digital items. Horizon is also developing Arcadeum, a digital arcade and wallet built on the Ethereum blockchain network. For players, Arcadeum is a place to discover new games and securely store their digital assets. For developers, Arcadeum is a platform that enhances their games and items with blockchain technology–allowing them to benefit from brand new economies and experiences.
Horizon’s mission is to pioneer a new dimension of gaming that belongs to players and creators; to onboard the world to blockchain and crypto through play; and to create a reality that’s open, inclusive, fair, loving and transparent, where everyone is empowered to create, contribute, and effect positive growth.
Please see more at https://horizongames.net/
Where is the company located?
HBG is located in Toronto, Canada, and has staff members and collaborators all around the globe, including Canada, US, Spain, Mexico, Brazil, Greece, Russia, and more.
Dec 04, 2019
Endless Slumber - Patch #27
Nov 28, 2019
Welcome to Sky #6: Discovery Mode
Nov 27, 2019
The Glorious Journey - Patch #26
Nov 26, 2019
Community Dimension #3
Nov 21, 2019
Welcome to Sky #5: Prisms
Nov 20, 2019
Breaking Wind - Patch #25
Nov 13, 2019
The Return of Ponderous - Patch #24
Nov 12, 2019
Welcome to Sky #4: Enchantments
Nov 12, 2019
Welcome to Sky #3: Keywords
Nov 07, 2019
November Week 1 - Balance Patch #23
Nov 06, 2019
Welcome to Sky #2: Player Actions
Nov 05, 2019
Welcome to Sky #1: The Basics of SkyWeaver
Oct 31, 2019
Massive Update - Trading, Wallet, Ranks, Profile, SkyTags, Prism Heroes, and Deck Viewer!
Oct 31, 2019
Enter the Ranks
Oct 24, 2019
Card Suggestion Highlights, New Cards & More! - Patch #21
Oct 17, 2019
Performance Improvements & New Features - Patch #20
Oct 17, 2019
Community Dimension #2
Oct 09, 2019
UI Improvements & Card Updates - Patch #19
Oct 04, 2019
New Cards! Slag Golem, Bubbles, Compost - Patch #18
Oct 02, 2019
TwitchCon San Diego - Highlights & Photos
Sep 26, 2019
Engine Updates, New Cards, and iOS, Android & Desktop Apps! - Patch #17
Sep 20, 2019
The Official SkyWeaver YouTube Channel
Sep 20, 2019
Community Dimension #1
Sep 18, 2019
New In-Game Content in Private Beta!
Sep 18, 2019
We're Coming to TwitchCon San Diego!
Jul 17, 2019
Jul 17, 2019